// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "net/websockets/websocket_channel.h" #include // for INT_MAX #include #include #include #include #include "base/big_endian.h" #include "base/bind.h" #include "base/containers/circular_deque.h" #include "base/location.h" #include "base/macros.h" #include "base/memory/ref_counted.h" #include "base/memory/weak_ptr.h" #include "base/metrics/histogram_macros.h" #include "base/numerics/safe_conversions.h" #include "base/single_thread_task_runner.h" #include "base/strings/stringprintf.h" #include "base/threading/thread_task_runner_handle.h" #include "base/time/time.h" #include "net/base/io_buffer.h" #include "net/http/http_request_headers.h" #include "net/http/http_response_headers.h" #include "net/http/http_util.h" #include "net/log/net_log_with_source.h" #include "net/websockets/websocket_errors.h" #include "net/websockets/websocket_event_interface.h" #include "net/websockets/websocket_frame.h" #include "net/websockets/websocket_handshake_request_info.h" #include "net/websockets/websocket_handshake_response_info.h" #include "net/websockets/websocket_handshake_stream_create_helper.h" #include "net/websockets/websocket_stream.h" #include "url/origin.h" namespace net { namespace { using base::StreamingUtf8Validator; const int kDefaultSendQuotaLowWaterMark = 1 << 16; const int kDefaultSendQuotaHighWaterMark = 1 << 17; const size_t kWebSocketCloseCodeLength = 2; // Timeout for waiting for the server to acknowledge a closing handshake. const int kClosingHandshakeTimeoutSeconds = 60; // We wait for the server to close the underlying connection as recommended in // https://tools.ietf.org/html/rfc6455#section-7.1.1 // We don't use 2MSL since there're server implementations that don't follow // the recommendation and wait for the client to close the underlying // connection. It leads to unnecessarily long time before CloseEvent // invocation. We want to avoid this rather than strictly following the spec // recommendation. const int kUnderlyingConnectionCloseTimeoutSeconds = 2; typedef WebSocketEventInterface::ChannelState ChannelState; const ChannelState CHANNEL_ALIVE = WebSocketEventInterface::CHANNEL_ALIVE; const ChannelState CHANNEL_DELETED = WebSocketEventInterface::CHANNEL_DELETED; // Maximum close reason length = max control frame payload - // status code length // = 125 - 2 const size_t kMaximumCloseReasonLength = 125 - kWebSocketCloseCodeLength; // Check a close status code for strict compliance with RFC6455. This is only // used for close codes received from a renderer that we are intending to send // out over the network. See ParseClose() for the restrictions on incoming close // codes. The |code| parameter is type int for convenience of implementation; // the real type is uint16_t. Code 1005 is treated specially; it cannot be set // explicitly by Javascript but the renderer uses it to indicate we should send // a Close frame with no payload. bool IsStrictlyValidCloseStatusCode(int code) { static const int kInvalidRanges[] = { // [BAD, OK) 0, 1000, // 1000 is the first valid code 1006, 1007, // 1006 MUST NOT be set. 1014, 3000, // 1014 unassigned; 1015 up to 2999 are reserved. 5000, 65536, // Codes above 5000 are invalid. }; const int* const kInvalidRangesEnd = kInvalidRanges + arraysize(kInvalidRanges); DCHECK_GE(code, 0); DCHECK_LT(code, 65536); const int* upper = std::upper_bound(kInvalidRanges, kInvalidRangesEnd, code); DCHECK_NE(kInvalidRangesEnd, upper); DCHECK_GT(upper, kInvalidRanges); DCHECK_GT(*upper, code); DCHECK_LE(*(upper - 1), code); return ((upper - kInvalidRanges) % 2) == 0; } // Sets |name| to the name of the frame type for the given |opcode|. Note that // for all of Text, Binary and Continuation opcode, this method returns // "Data frame". void GetFrameTypeForOpcode(WebSocketFrameHeader::OpCode opcode, std::string* name) { switch (opcode) { case WebSocketFrameHeader::kOpCodeText: // fall-thru case WebSocketFrameHeader::kOpCodeBinary: // fall-thru case WebSocketFrameHeader::kOpCodeContinuation: *name = "Data frame"; break; case WebSocketFrameHeader::kOpCodePing: *name = "Ping"; break; case WebSocketFrameHeader::kOpCodePong: *name = "Pong"; break; case WebSocketFrameHeader::kOpCodeClose: *name = "Close"; break; default: *name = "Unknown frame type"; break; } return; } class DependentIOBuffer : public WrappedIOBuffer { public: DependentIOBuffer(scoped_refptr buffer, size_t offset) : WrappedIOBuffer(buffer->data() + offset), buffer_(std::move(buffer)) {} private: ~DependentIOBuffer() override {} scoped_refptr buffer_; }; } // namespace // A class to encapsulate a set of frames and information about the size of // those frames. class WebSocketChannel::SendBuffer { public: SendBuffer() : total_bytes_(0) {} // Add a WebSocketFrame to the buffer and increase total_bytes_. void AddFrame(std::unique_ptr chunk); // Return a pointer to the frames_ for write purposes. std::vector>* frames() { return &frames_; } private: // The frames_ that will be sent in the next call to WriteFrames(). std::vector> frames_; // The total size of the payload data in |frames_|. This will be used to // measure the throughput of the link. // TODO(ricea): Measure the throughput of the link. uint64_t total_bytes_; }; void WebSocketChannel::SendBuffer::AddFrame( std::unique_ptr frame) { total_bytes_ += frame->header.payload_length; frames_.push_back(std::move(frame)); } // Implementation of WebSocketStream::ConnectDelegate that simply forwards the // calls on to the WebSocketChannel that created it. class WebSocketChannel::ConnectDelegate : public WebSocketStream::ConnectDelegate { public: explicit ConnectDelegate(WebSocketChannel* creator) : creator_(creator) {} void OnCreateRequest(net::URLRequest* request) override { creator_->OnCreateURLRequest(request); } void OnSuccess(std::unique_ptr stream) override { creator_->OnConnectSuccess(std::move(stream)); // |this| may have been deleted. } void OnFailure(const std::string& message) override { creator_->OnConnectFailure(message); // |this| has been deleted. } void OnStartOpeningHandshake( std::unique_ptr request) override { creator_->OnStartOpeningHandshake(std::move(request)); } void OnFinishOpeningHandshake( std::unique_ptr response) override { creator_->OnFinishOpeningHandshake(std::move(response)); } void OnSSLCertificateError( std::unique_ptr ssl_error_callbacks, const SSLInfo& ssl_info, bool fatal) override { creator_->OnSSLCertificateError(std::move(ssl_error_callbacks), ssl_info, fatal); } private: // A pointer to the WebSocketChannel that created this object. There is no // danger of this pointer being stale, because deleting the WebSocketChannel // cancels the connect process, deleting this object and preventing its // callbacks from being called. WebSocketChannel* const creator_; DISALLOW_COPY_AND_ASSIGN(ConnectDelegate); }; class WebSocketChannel::HandshakeNotificationSender : public base::SupportsWeakPtr { public: explicit HandshakeNotificationSender(WebSocketChannel* channel); ~HandshakeNotificationSender(); static void Send(base::WeakPtr sender); ChannelState SendImmediately(WebSocketEventInterface* event_interface); const WebSocketHandshakeRequestInfo* handshake_request_info() const { return handshake_request_info_.get(); } void set_handshake_request_info( std::unique_ptr request_info) { handshake_request_info_ = std::move(request_info); } const WebSocketHandshakeResponseInfo* handshake_response_info() const { return handshake_response_info_.get(); } void set_handshake_response_info( std::unique_ptr response_info) { handshake_response_info_ = std::move(response_info); } private: WebSocketChannel* owner_; std::unique_ptr handshake_request_info_; std::unique_ptr handshake_response_info_; }; class WebSocketChannel::PendingReceivedFrame { public: PendingReceivedFrame(bool final, WebSocketFrameHeader::OpCode opcode, scoped_refptr data, uint64_t offset, uint64_t size) : final_(final), opcode_(opcode), data_(std::move(data)), offset_(offset), size_(size) {} PendingReceivedFrame(const PendingReceivedFrame& other) = default; ~PendingReceivedFrame() = default; bool final() const { return final_; } WebSocketFrameHeader::OpCode opcode() const { return opcode_; } // ResetOpcode() to Continuation. void ResetOpcode() { DCHECK(WebSocketFrameHeader::IsKnownDataOpCode(opcode_)); opcode_ = WebSocketFrameHeader::kOpCodeContinuation; } const scoped_refptr& data() const { return data_; } uint64_t offset() const { return offset_; } uint64_t size() const { return size_; } // Increase |offset_| by |bytes|. void DidConsume(uint64_t bytes) { DCHECK_LE(offset_, size_); DCHECK_LE(bytes, size_ - offset_); offset_ += bytes; } // This object needs to be copyable and assignable, since it will be placed // in a base::queue. The compiler-generated copy constructor and assignment // operator will do the right thing. private: bool final_; WebSocketFrameHeader::OpCode opcode_; scoped_refptr data_; // Where to start reading from data_. Everything prior to offset_ has // already been sent to the browser. uint64_t offset_; // The size of data_. uint64_t size_; }; WebSocketChannel::HandshakeNotificationSender::HandshakeNotificationSender( WebSocketChannel* channel) : owner_(channel) {} WebSocketChannel::HandshakeNotificationSender::~HandshakeNotificationSender() {} void WebSocketChannel::HandshakeNotificationSender::Send( base::WeakPtr sender) { // Do nothing if |sender| is already destructed. if (sender) { WebSocketChannel* channel = sender->owner_; sender->SendImmediately(channel->event_interface_.get()); } } ChannelState WebSocketChannel::HandshakeNotificationSender::SendImmediately( WebSocketEventInterface* event_interface) { if (handshake_request_info_.get()) { if (CHANNEL_DELETED == event_interface->OnStartOpeningHandshake( std::move(handshake_request_info_))) return CHANNEL_DELETED; } if (handshake_response_info_.get()) { if (CHANNEL_DELETED == event_interface->OnFinishOpeningHandshake( std::move(handshake_response_info_))) return CHANNEL_DELETED; // TODO(yhirano): We can release |this| to save memory because // there will be no more opening handshake notification. } return CHANNEL_ALIVE; } WebSocketChannel::WebSocketChannel( std::unique_ptr event_interface, URLRequestContext* url_request_context) : event_interface_(std::move(event_interface)), url_request_context_(url_request_context), send_quota_low_water_mark_(kDefaultSendQuotaLowWaterMark), send_quota_high_water_mark_(kDefaultSendQuotaHighWaterMark), current_send_quota_(0), current_receive_quota_(0), closing_handshake_timeout_( base::TimeDelta::FromSeconds(kClosingHandshakeTimeoutSeconds)), underlying_connection_close_timeout_(base::TimeDelta::FromSeconds( kUnderlyingConnectionCloseTimeoutSeconds)), has_received_close_frame_(false), received_close_code_(0), state_(FRESHLY_CONSTRUCTED), notification_sender_(new HandshakeNotificationSender(this)), sending_text_message_(false), receiving_text_message_(false), expecting_to_handle_continuation_(false), initial_frame_forwarded_(false) {} WebSocketChannel::~WebSocketChannel() { // The stream may hold a pointer to read_frames_, and so it needs to be // destroyed first. stream_.reset(); // The timer may have a callback pointing back to us, so stop it just in case // someone decides to run the event loop from their destructor. close_timer_.Stop(); } void WebSocketChannel::SendAddChannelRequest( const GURL& socket_url, const std::vector& requested_subprotocols, const url::Origin& origin, const GURL& site_for_cookies, const std::string& additional_headers) { SendAddChannelRequestWithSuppliedCallback( socket_url, requested_subprotocols, origin, site_for_cookies, additional_headers, base::Bind(&WebSocketStream::CreateAndConnectStream)); } void WebSocketChannel::SetState(State new_state) { DCHECK_NE(state_, new_state); if (new_state == CONNECTED) established_on_ = base::TimeTicks::Now(); if (state_ == CONNECTED && !established_on_.is_null()) { UMA_HISTOGRAM_LONG_TIMES( "Net.WebSocket.Duration", base::TimeTicks::Now() - established_on_); } state_ = new_state; } bool WebSocketChannel::InClosingState() const { // The state RECV_CLOSED is not supported here, because it is only used in one // code path and should not leak into the code in general. DCHECK_NE(RECV_CLOSED, state_) << "InClosingState called with state_ == RECV_CLOSED"; return state_ == SEND_CLOSED || state_ == CLOSE_WAIT || state_ == CLOSED; } WebSocketChannel::ChannelState WebSocketChannel::SendFrame( bool fin, WebSocketFrameHeader::OpCode op_code, scoped_refptr buffer, size_t buffer_size) { if (buffer_size > INT_MAX) { NOTREACHED() << "Frame size sanity check failed"; return CHANNEL_ALIVE; } if (stream_ == NULL) { LOG(DFATAL) << "Got SendFrame without a connection established; " << "misbehaving renderer? fin=" << fin << " op_code=" << op_code << " buffer_size=" << buffer_size; return CHANNEL_ALIVE; } if (InClosingState()) { DVLOG(1) << "SendFrame called in state " << state_ << ". This may be a bug, or a harmless race."; return CHANNEL_ALIVE; } if (state_ != CONNECTED) { NOTREACHED() << "SendFrame() called in state " << state_; return CHANNEL_ALIVE; } if (buffer_size > base::checked_cast(current_send_quota_)) { // TODO(ricea): Kill renderer. return FailChannel("Send quota exceeded", kWebSocketErrorGoingAway, ""); // |this| has been deleted. } if (!WebSocketFrameHeader::IsKnownDataOpCode(op_code)) { LOG(DFATAL) << "Got SendFrame with bogus op_code " << op_code << "; misbehaving renderer? fin=" << fin << " buffer_size=" << buffer_size; return CHANNEL_ALIVE; } if (op_code == WebSocketFrameHeader::kOpCodeText || (op_code == WebSocketFrameHeader::kOpCodeContinuation && sending_text_message_)) { StreamingUtf8Validator::State state = outgoing_utf8_validator_.AddBytes(buffer->data(), buffer_size); if (state == StreamingUtf8Validator::INVALID || (state == StreamingUtf8Validator::VALID_MIDPOINT && fin)) { // TODO(ricea): Kill renderer. return FailChannel("Browser sent a text frame containing invalid UTF-8", kWebSocketErrorGoingAway, ""); // |this| has been deleted. } sending_text_message_ = !fin; DCHECK(!fin || state == StreamingUtf8Validator::VALID_ENDPOINT); } current_send_quota_ -= buffer_size; // TODO(ricea): If current_send_quota_ has dropped below // send_quota_low_water_mark_, it might be good to increase the "low // water mark" and "high water mark", but only if the link to the WebSocket // server is not saturated. return SendFrameInternal(fin, op_code, std::move(buffer), buffer_size); // |this| may have been deleted. } ChannelState WebSocketChannel::SendFlowControl(int64_t quota) { DCHECK(state_ == CONNECTING || state_ == CONNECTED || state_ == SEND_CLOSED || state_ == CLOSE_WAIT); // TODO(ricea): Kill the renderer if it tries to send us a negative quota // value or > INT_MAX. DCHECK_GE(quota, 0); DCHECK_LE(quota, INT_MAX); if (!pending_received_frames_.empty()) { DCHECK_EQ(0u, current_receive_quota_); } while (!pending_received_frames_.empty() && quota > 0) { PendingReceivedFrame& front = pending_received_frames_.front(); const uint64_t data_size = front.size() - front.offset(); const uint64_t bytes_to_send = std::min(base::checked_cast(quota), data_size); const bool final = front.final() && data_size == bytes_to_send; scoped_refptr buffer_to_pass; if (front.data()) { buffer_to_pass = new DependentIOBuffer(front.data(), front.offset()); } else { DCHECK(!bytes_to_send) << "Non empty data should not be null."; } DVLOG(3) << "Sending frame previously split due to quota to the " << "renderer: quota=" << quota << " data_size=" << data_size << " bytes_to_send=" << bytes_to_send; if (event_interface_->OnDataFrame(final, front.opcode(), std::move(buffer_to_pass), bytes_to_send) == CHANNEL_DELETED) return CHANNEL_DELETED; if (bytes_to_send < data_size) { front.DidConsume(bytes_to_send); front.ResetOpcode(); return CHANNEL_ALIVE; } quota -= bytes_to_send; pending_received_frames_.pop(); } if (!InClosingState() && pending_received_frames_.empty() && has_received_close_frame_) { // We've been waiting for the client to consume the frames before // responding to the closing handshake initiated by the server. return RespondToClosingHandshake(); } // If current_receive_quota_ == 0 then there is no pending ReadFrames() // operation. const bool start_read = current_receive_quota_ == 0 && quota > 0 && (state_ == CONNECTED || state_ == SEND_CLOSED || state_ == CLOSE_WAIT); current_receive_quota_ += quota; if (start_read) return ReadFrames(); return CHANNEL_ALIVE; } ChannelState WebSocketChannel::StartClosingHandshake( uint16_t code, const std::string& reason) { if (InClosingState()) { // When the associated renderer process is killed while the channel is in // CLOSING state we reach here. DVLOG(1) << "StartClosingHandshake called in state " << state_ << ". This may be a bug, or a harmless race."; return CHANNEL_ALIVE; } if (has_received_close_frame_) { // We reach here if the client wants to start a closing handshake while // the browser is waiting for the client to consume incoming data frames // before responding to a closing handshake initiated by the server. // As the client doesn't want the data frames any more, we can respond to // the closing handshake initiated by the server. return RespondToClosingHandshake(); } if (state_ == CONNECTING) { // Abort the in-progress handshake and drop the connection immediately. stream_request_.reset(); SetState(CLOSED); return DoDropChannel(false, kWebSocketErrorAbnormalClosure, ""); } if (state_ != CONNECTED) { NOTREACHED() << "StartClosingHandshake() called in state " << state_; return CHANNEL_ALIVE; } DCHECK(!close_timer_.IsRunning()); // This use of base::Unretained() is safe because we stop the timer in the // destructor. close_timer_.Start( FROM_HERE, closing_handshake_timeout_, base::Bind(&WebSocketChannel::CloseTimeout, base::Unretained(this))); // Javascript actually only permits 1000 and 3000-4999, but the implementation // itself may produce different codes. The length of |reason| is also checked // by Javascript. if (!IsStrictlyValidCloseStatusCode(code) || reason.size() > kMaximumCloseReasonLength) { // "InternalServerError" is actually used for errors from any endpoint, per // errata 3227 to RFC6455. If the renderer is sending us an invalid code or // reason it must be malfunctioning in some way, and based on that we // interpret this as an internal error. if (SendClose(kWebSocketErrorInternalServerError, "") == CHANNEL_DELETED) return CHANNEL_DELETED; DCHECK_EQ(CONNECTED, state_); SetState(SEND_CLOSED); return CHANNEL_ALIVE; } if (SendClose( code, StreamingUtf8Validator::Validate(reason) ? reason : std::string()) == CHANNEL_DELETED) return CHANNEL_DELETED; DCHECK_EQ(CONNECTED, state_); SetState(SEND_CLOSED); return CHANNEL_ALIVE; } void WebSocketChannel::SendAddChannelRequestForTesting( const GURL& socket_url, const std::vector& requested_subprotocols, const url::Origin& origin, const GURL& site_for_cookies, const std::string& additional_headers, const WebSocketStreamRequestCreationCallback& callback) { SendAddChannelRequestWithSuppliedCallback(socket_url, requested_subprotocols, origin, site_for_cookies, additional_headers, callback); } void WebSocketChannel::SetClosingHandshakeTimeoutForTesting( base::TimeDelta delay) { closing_handshake_timeout_ = delay; } void WebSocketChannel::SetUnderlyingConnectionCloseTimeoutForTesting( base::TimeDelta delay) { underlying_connection_close_timeout_ = delay; } void WebSocketChannel::SendAddChannelRequestWithSuppliedCallback( const GURL& socket_url, const std::vector& requested_subprotocols, const url::Origin& origin, const GURL& site_for_cookies, const std::string& additional_headers, const WebSocketStreamRequestCreationCallback& callback) { DCHECK_EQ(FRESHLY_CONSTRUCTED, state_); if (!socket_url.SchemeIsWSOrWSS()) { // TODO(ricea): Kill the renderer (this error should have been caught by // Javascript). ignore_result(event_interface_->OnFailChannel("Invalid scheme")); // |this| is deleted here. return; } socket_url_ = socket_url; std::unique_ptr connect_delegate( new ConnectDelegate(this)); std::unique_ptr create_helper( new WebSocketHandshakeStreamCreateHelper(connect_delegate.get(), requested_subprotocols)); stream_request_ = callback.Run(socket_url_, std::move(create_helper), origin, site_for_cookies, additional_headers, url_request_context_, NetLogWithSource(), std::move(connect_delegate)); SetState(CONNECTING); } void WebSocketChannel::OnCreateURLRequest(URLRequest* request) { event_interface_->OnCreateURLRequest(request); } void WebSocketChannel::OnConnectSuccess( std::unique_ptr stream) { DCHECK(stream); DCHECK_EQ(CONNECTING, state_); stream_ = std::move(stream); SetState(CONNECTED); if (event_interface_->OnAddChannelResponse(stream_->GetSubProtocol(), stream_->GetExtensions()) == CHANNEL_DELETED) return; // TODO(ricea): Get flow control information from the WebSocketStream once we // have a multiplexing WebSocketStream. current_send_quota_ = send_quota_high_water_mark_; if (event_interface_->OnFlowControl(send_quota_high_water_mark_) == CHANNEL_DELETED) return; // |stream_request_| is not used once the connection has succeeded. stream_request_.reset(); ignore_result(ReadFrames()); // |this| may have been deleted. } void WebSocketChannel::OnConnectFailure(const std::string& message) { DCHECK_EQ(CONNECTING, state_); // Copy the message before we delete its owner. std::string message_copy = message; SetState(CLOSED); stream_request_.reset(); if (CHANNEL_DELETED == notification_sender_->SendImmediately(event_interface_.get())) { // |this| has been deleted. return; } ChannelState result = event_interface_->OnFailChannel(message_copy); DCHECK_EQ(CHANNEL_DELETED, result); // |this| has been deleted. } void WebSocketChannel::OnSSLCertificateError( std::unique_ptr ssl_error_callbacks, const SSLInfo& ssl_info, bool fatal) { ignore_result(event_interface_->OnSSLCertificateError( std::move(ssl_error_callbacks), socket_url_, ssl_info, fatal)); } void WebSocketChannel::OnStartOpeningHandshake( std::unique_ptr request) { DCHECK(!notification_sender_->handshake_request_info()); // Because it is hard to handle an IPC error synchronously is difficult, // we asynchronously notify the information. notification_sender_->set_handshake_request_info(std::move(request)); ScheduleOpeningHandshakeNotification(); } void WebSocketChannel::OnFinishOpeningHandshake( std::unique_ptr response) { DCHECK(!notification_sender_->handshake_response_info()); // Because it is hard to handle an IPC error synchronously is difficult, // we asynchronously notify the information. notification_sender_->set_handshake_response_info(std::move(response)); ScheduleOpeningHandshakeNotification(); } void WebSocketChannel::ScheduleOpeningHandshakeNotification() { base::ThreadTaskRunnerHandle::Get()->PostTask( FROM_HERE, base::Bind(HandshakeNotificationSender::Send, notification_sender_->AsWeakPtr())); } ChannelState WebSocketChannel::WriteFrames() { int result = OK; do { // This use of base::Unretained is safe because this object owns the // WebSocketStream and destroying it cancels all callbacks. result = stream_->WriteFrames( data_being_sent_->frames(), base::Bind(base::IgnoreResult(&WebSocketChannel::OnWriteDone), base::Unretained(this), false)); if (result != ERR_IO_PENDING) { if (OnWriteDone(true, result) == CHANNEL_DELETED) return CHANNEL_DELETED; // OnWriteDone() returns CHANNEL_DELETED on error. Here |state_| is // guaranteed to be the same as before OnWriteDone() call. } } while (result == OK && data_being_sent_); return CHANNEL_ALIVE; } ChannelState WebSocketChannel::OnWriteDone(bool synchronous, int result) { DCHECK_NE(FRESHLY_CONSTRUCTED, state_); DCHECK_NE(CONNECTING, state_); DCHECK_NE(ERR_IO_PENDING, result); DCHECK(data_being_sent_); switch (result) { case OK: if (data_to_send_next_) { data_being_sent_ = std::move(data_to_send_next_); if (!synchronous) return WriteFrames(); } else { data_being_sent_.reset(); if (current_send_quota_ < send_quota_low_water_mark_) { // TODO(ricea): Increase low_water_mark and high_water_mark if // throughput is high, reduce them if throughput is low. Low water // mark needs to be >= the bandwidth delay product *of the IPC // channel*. Because factors like context-switch time, thread wake-up // time, and bus speed come into play it is complex and probably needs // to be determined empirically. DCHECK_LE(send_quota_low_water_mark_, send_quota_high_water_mark_); // TODO(ricea): Truncate quota by the quota specified by the remote // server, if the protocol in use supports quota. int fresh_quota = send_quota_high_water_mark_ - current_send_quota_; current_send_quota_ += fresh_quota; return event_interface_->OnFlowControl(fresh_quota); } } return CHANNEL_ALIVE; // If a recoverable error condition existed, it would go here. default: DCHECK_LT(result, 0) << "WriteFrames() should only return OK or ERR_ codes"; stream_->Close(); SetState(CLOSED); return DoDropChannel(false, kWebSocketErrorAbnormalClosure, ""); } } ChannelState WebSocketChannel::ReadFrames() { int result = OK; while (result == OK && current_receive_quota_ > 0) { // This use of base::Unretained is safe because this object owns the // WebSocketStream, and any pending reads will be cancelled when it is // destroyed. result = stream_->ReadFrames( &read_frames_, base::Bind(base::IgnoreResult(&WebSocketChannel::OnReadDone), base::Unretained(this), false)); if (result != ERR_IO_PENDING) { if (OnReadDone(true, result) == CHANNEL_DELETED) return CHANNEL_DELETED; } DCHECK_NE(CLOSED, state_); } return CHANNEL_ALIVE; } ChannelState WebSocketChannel::OnReadDone(bool synchronous, int result) { DCHECK_NE(FRESHLY_CONSTRUCTED, state_); DCHECK_NE(CONNECTING, state_); DCHECK_NE(ERR_IO_PENDING, result); switch (result) { case OK: // ReadFrames() must use ERR_CONNECTION_CLOSED for a closed connection // with no data read, not an empty response. DCHECK(!read_frames_.empty()) << "ReadFrames() returned OK, but nothing was read."; for (size_t i = 0; i < read_frames_.size(); ++i) { if (HandleFrame(std::move(read_frames_[i])) == CHANNEL_DELETED) return CHANNEL_DELETED; } read_frames_.clear(); // There should always be a call to ReadFrames pending. // TODO(ricea): Unless we are out of quota. DCHECK_NE(CLOSED, state_); if (!synchronous) return ReadFrames(); return CHANNEL_ALIVE; case ERR_WS_PROTOCOL_ERROR: // This could be kWebSocketErrorProtocolError (specifically, non-minimal // encoding of payload length) or kWebSocketErrorMessageTooBig, or an // extension-specific error. return FailChannel("Invalid frame header", kWebSocketErrorProtocolError, "WebSocket Protocol Error"); default: DCHECK_LT(result, 0) << "ReadFrames() should only return OK or ERR_ codes"; stream_->Close(); SetState(CLOSED); uint16_t code = kWebSocketErrorAbnormalClosure; std::string reason = ""; bool was_clean = false; if (has_received_close_frame_) { code = received_close_code_; reason = received_close_reason_; was_clean = (result == ERR_CONNECTION_CLOSED); } return DoDropChannel(was_clean, code, reason); } } ChannelState WebSocketChannel::HandleFrame( std::unique_ptr frame) { if (frame->header.masked) { // RFC6455 Section 5.1 "A client MUST close a connection if it detects a // masked frame." return FailChannel( "A server must not mask any frames that it sends to the " "client.", kWebSocketErrorProtocolError, "Masked frame from server"); } const WebSocketFrameHeader::OpCode opcode = frame->header.opcode; DCHECK(!WebSocketFrameHeader::IsKnownControlOpCode(opcode) || frame->header.final); if (frame->header.reserved1 || frame->header.reserved2 || frame->header.reserved3) { return FailChannel(base::StringPrintf( "One or more reserved bits are on: reserved1 = %d, " "reserved2 = %d, reserved3 = %d", static_cast(frame->header.reserved1), static_cast(frame->header.reserved2), static_cast(frame->header.reserved3)), kWebSocketErrorProtocolError, "Invalid reserved bit"); } // Respond to the frame appropriately to its type. return HandleFrameByState(opcode, frame->header.final, std::move(frame->data), frame->header.payload_length); } ChannelState WebSocketChannel::HandleFrameByState( const WebSocketFrameHeader::OpCode opcode, bool final, scoped_refptr data_buffer, uint64_t size) { DCHECK_NE(RECV_CLOSED, state_) << "HandleFrame() does not support being called re-entrantly from within " "SendClose()"; DCHECK_NE(CLOSED, state_); if (state_ == CLOSE_WAIT) { std::string frame_name; GetFrameTypeForOpcode(opcode, &frame_name); // FailChannel() won't send another Close frame. return FailChannel( frame_name + " received after close", kWebSocketErrorProtocolError, ""); } switch (opcode) { case WebSocketFrameHeader::kOpCodeText: // fall-thru case WebSocketFrameHeader::kOpCodeBinary: case WebSocketFrameHeader::kOpCodeContinuation: return HandleDataFrame(opcode, final, std::move(data_buffer), size); case WebSocketFrameHeader::kOpCodePing: DVLOG(1) << "Got Ping of size " << size; if (state_ == CONNECTED) return SendFrameInternal(true, WebSocketFrameHeader::kOpCodePong, std::move(data_buffer), size); DVLOG(3) << "Ignored ping in state " << state_; return CHANNEL_ALIVE; case WebSocketFrameHeader::kOpCodePong: DVLOG(1) << "Got Pong of size " << size; // There is no need to do anything with pong messages. return CHANNEL_ALIVE; case WebSocketFrameHeader::kOpCodeClose: { uint16_t code = kWebSocketNormalClosure; std::string reason; std::string message; if (!ParseClose(std::move(data_buffer), size, &code, &reason, &message)) { return FailChannel(message, code, reason); } // TODO(ricea): Find a way to safely log the message from the close // message (escape control codes and so on). DVLOG(1) << "Got Close with code " << code; return HandleCloseFrame(code, reason); } default: return FailChannel( base::StringPrintf("Unrecognized frame opcode: %d", opcode), kWebSocketErrorProtocolError, "Unknown opcode"); } } ChannelState WebSocketChannel::HandleDataFrame( WebSocketFrameHeader::OpCode opcode, bool final, scoped_refptr data_buffer, uint64_t size) { if (state_ != CONNECTED) { DVLOG(3) << "Ignored data packet received in state " << state_; return CHANNEL_ALIVE; } if (has_received_close_frame_) { DVLOG(3) << "Ignored data packet as we've received a close frame."; return CHANNEL_ALIVE; } DCHECK(opcode == WebSocketFrameHeader::kOpCodeContinuation || opcode == WebSocketFrameHeader::kOpCodeText || opcode == WebSocketFrameHeader::kOpCodeBinary); const bool got_continuation = (opcode == WebSocketFrameHeader::kOpCodeContinuation); if (got_continuation != expecting_to_handle_continuation_) { const std::string console_log = got_continuation ? "Received unexpected continuation frame." : "Received start of new message but previous message is unfinished."; const std::string reason = got_continuation ? "Unexpected continuation" : "Previous data frame unfinished"; return FailChannel(console_log, kWebSocketErrorProtocolError, reason); } expecting_to_handle_continuation_ = !final; WebSocketFrameHeader::OpCode opcode_to_send = opcode; if (!initial_frame_forwarded_ && opcode == WebSocketFrameHeader::kOpCodeContinuation) { opcode_to_send = receiving_text_message_ ? WebSocketFrameHeader::kOpCodeText : WebSocketFrameHeader::kOpCodeBinary; } if (opcode == WebSocketFrameHeader::kOpCodeText || (opcode == WebSocketFrameHeader::kOpCodeContinuation && receiving_text_message_)) { // This call is not redundant when size == 0 because it tells us what // the current state is. StreamingUtf8Validator::State state = incoming_utf8_validator_.AddBytes( size ? data_buffer->data() : NULL, static_cast(size)); if (state == StreamingUtf8Validator::INVALID || (state == StreamingUtf8Validator::VALID_MIDPOINT && final)) { return FailChannel("Could not decode a text frame as UTF-8.", kWebSocketErrorProtocolError, "Invalid UTF-8 in text frame"); } receiving_text_message_ = !final; DCHECK(!final || state == StreamingUtf8Validator::VALID_ENDPOINT); } if (size == 0U && !final) return CHANNEL_ALIVE; initial_frame_forwarded_ = !final; if (size > current_receive_quota_ || !pending_received_frames_.empty()) { const bool no_quota = (current_receive_quota_ == 0); DCHECK(no_quota || pending_received_frames_.empty()); DVLOG(3) << "Queueing frame to renderer due to quota. quota=" << current_receive_quota_ << " size=" << size; WebSocketFrameHeader::OpCode opcode_to_queue = no_quota ? opcode_to_send : WebSocketFrameHeader::kOpCodeContinuation; pending_received_frames_.push(PendingReceivedFrame( final, opcode_to_queue, data_buffer, current_receive_quota_, size)); if (no_quota) return CHANNEL_ALIVE; size = current_receive_quota_; final = false; } current_receive_quota_ -= size; // Sends the received frame to the renderer process. return event_interface_->OnDataFrame(final, opcode_to_send, std::move(data_buffer), size); } ChannelState WebSocketChannel::HandleCloseFrame(uint16_t code, const std::string& reason) { DVLOG(1) << "Got Close with code " << code; switch (state_) { case CONNECTED: has_received_close_frame_ = true; received_close_code_ = code; received_close_reason_ = reason; if (!pending_received_frames_.empty()) { // We have some data to be sent to the renderer before sending this // frame. return CHANNEL_ALIVE; } return RespondToClosingHandshake(); case SEND_CLOSED: SetState(CLOSE_WAIT); DCHECK(close_timer_.IsRunning()); close_timer_.Stop(); // This use of base::Unretained() is safe because we stop the timer // in the destructor. close_timer_.Start( FROM_HERE, underlying_connection_close_timeout_, base::Bind(&WebSocketChannel::CloseTimeout, base::Unretained(this))); // From RFC6455 section 7.1.5: "Each endpoint // will see the status code sent by the other end as _The WebSocket // Connection Close Code_." has_received_close_frame_ = true; received_close_code_ = code; received_close_reason_ = reason; break; default: LOG(DFATAL) << "Got Close in unexpected state " << state_; break; } return CHANNEL_ALIVE; } ChannelState WebSocketChannel::RespondToClosingHandshake() { DCHECK(has_received_close_frame_); DCHECK_EQ(CONNECTED, state_); SetState(RECV_CLOSED); if (SendClose(received_close_code_, received_close_reason_) == CHANNEL_DELETED) return CHANNEL_DELETED; DCHECK_EQ(RECV_CLOSED, state_); SetState(CLOSE_WAIT); DCHECK(!close_timer_.IsRunning()); // This use of base::Unretained() is safe because we stop the timer // in the destructor. close_timer_.Start( FROM_HERE, underlying_connection_close_timeout_, base::Bind(&WebSocketChannel::CloseTimeout, base::Unretained(this))); return event_interface_->OnClosingHandshake(); } ChannelState WebSocketChannel::SendFrameInternal( bool fin, WebSocketFrameHeader::OpCode op_code, scoped_refptr buffer, uint64_t size) { DCHECK(state_ == CONNECTED || state_ == RECV_CLOSED); DCHECK(stream_); std::unique_ptr frame(new WebSocketFrame(op_code)); WebSocketFrameHeader& header = frame->header; header.final = fin; header.masked = true; header.payload_length = size; frame->data = std::move(buffer); if (data_being_sent_) { // Either the link to the WebSocket server is saturated, or several messages // are being sent in a batch. // TODO(ricea): Keep some statistics to work out the situation and adjust // quota appropriately. if (!data_to_send_next_) data_to_send_next_.reset(new SendBuffer); data_to_send_next_->AddFrame(std::move(frame)); return CHANNEL_ALIVE; } data_being_sent_.reset(new SendBuffer); data_being_sent_->AddFrame(std::move(frame)); return WriteFrames(); } ChannelState WebSocketChannel::FailChannel(const std::string& message, uint16_t code, const std::string& reason) { DCHECK_NE(FRESHLY_CONSTRUCTED, state_); DCHECK_NE(CONNECTING, state_); DCHECK_NE(CLOSED, state_); // TODO(ricea): Logging. if (state_ == CONNECTED) { if (SendClose(code, reason) == CHANNEL_DELETED) return CHANNEL_DELETED; } // Careful study of RFC6455 section 7.1.7 and 7.1.1 indicates the browser // should close the connection itself without waiting for the closing // handshake. stream_->Close(); SetState(CLOSED); ChannelState result = event_interface_->OnFailChannel(message); DCHECK_EQ(CHANNEL_DELETED, result); return result; } ChannelState WebSocketChannel::SendClose(uint16_t code, const std::string& reason) { DCHECK(state_ == CONNECTED || state_ == RECV_CLOSED); DCHECK_LE(reason.size(), kMaximumCloseReasonLength); scoped_refptr body; uint64_t size = 0; if (code == kWebSocketErrorNoStatusReceived) { // Special case: translate kWebSocketErrorNoStatusReceived into a Close // frame with no payload. DCHECK(reason.empty()); body = new IOBuffer(0); } else { const size_t payload_length = kWebSocketCloseCodeLength + reason.length(); body = new IOBuffer(payload_length); size = payload_length; base::WriteBigEndian(body->data(), code); static_assert(sizeof(code) == kWebSocketCloseCodeLength, "they should both be two"); std::copy( reason.begin(), reason.end(), body->data() + kWebSocketCloseCodeLength); } if (SendFrameInternal(true, WebSocketFrameHeader::kOpCodeClose, std::move(body), size) == CHANNEL_DELETED) return CHANNEL_DELETED; return CHANNEL_ALIVE; } bool WebSocketChannel::ParseClose(scoped_refptr buffer, uint64_t size, uint16_t* code, std::string* reason, std::string* message) { reason->clear(); if (size < kWebSocketCloseCodeLength) { if (size == 0U) { *code = kWebSocketErrorNoStatusReceived; return true; } DVLOG(1) << "Close frame with payload size " << size << " received " << "(the first byte is " << std::hex << static_cast(buffer->data()[0]) << ")"; *code = kWebSocketErrorProtocolError; *message = "Received a broken close frame containing an invalid size body."; return false; } const char* data = buffer->data(); uint16_t unchecked_code = 0; base::ReadBigEndian(data, &unchecked_code); static_assert(sizeof(unchecked_code) == kWebSocketCloseCodeLength, "they should both be two bytes"); switch (unchecked_code) { case kWebSocketErrorNoStatusReceived: case kWebSocketErrorAbnormalClosure: case kWebSocketErrorTlsHandshake: *code = kWebSocketErrorProtocolError; *message = "Received a broken close frame containing a reserved status code."; return false; default: *code = unchecked_code; break; } std::string text(data + kWebSocketCloseCodeLength, data + size); if (StreamingUtf8Validator::Validate(text)) { reason->swap(text); return true; } *code = kWebSocketErrorProtocolError; *reason = "Invalid UTF-8 in Close frame"; *message = "Received a broken close frame containing invalid UTF-8."; return false; } ChannelState WebSocketChannel::DoDropChannel(bool was_clean, uint16_t code, const std::string& reason) { if (CHANNEL_DELETED == notification_sender_->SendImmediately(event_interface_.get())) return CHANNEL_DELETED; ChannelState result = event_interface_->OnDropChannel(was_clean, code, reason); DCHECK_EQ(CHANNEL_DELETED, result); return result; } void WebSocketChannel::CloseTimeout() { stream_->Close(); SetState(CLOSED); DoDropChannel(false, kWebSocketErrorAbnormalClosure, ""); // |this| has been deleted. } } // namespace net