// Copyright 2018 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "util/sys_info.h" #include "base/logging.h" #include "util/build_config.h" #if defined(OS_POSIX) #include #include #endif #if defined(OS_WIN) #include #endif std::string OperatingSystemArchitecture() { #if defined(OS_POSIX) struct utsname info; if (uname(&info) < 0) { NOTREACHED(); return std::string(); } std::string arch(info.machine); if (arch == "i386" || arch == "i486" || arch == "i586" || arch == "i686") { arch = "x86"; } else if (arch == "amd64") { arch = "x86_64"; } else if (std::string(info.sysname) == "AIX") { arch = "ppc64"; } return arch; #elif defined(OS_WIN) SYSTEM_INFO system_info = {}; ::GetNativeSystemInfo(&system_info); switch (system_info.wProcessorArchitecture) { case PROCESSOR_ARCHITECTURE_INTEL: return "x86"; case PROCESSOR_ARCHITECTURE_AMD64: return "x86_64"; case PROCESSOR_ARCHITECTURE_IA64: return "ia64"; } return std::string(); #else #error #endif } int NumberOfProcessors() { #if defined(OS_POSIX) // sysconf returns the number of "logical" (not "physical") processors on both // Mac and Linux. So we get the number of max available "logical" processors. // // Note that the number of "currently online" processors may be fewer than the // returned value of NumberOfProcessors(). On some platforms, the kernel may // make some processors offline intermittently, to save power when system // loading is low. // // One common use case that needs to know the processor count is to create // optimal number of threads for optimization. It should make plan according // to the number of "max available" processors instead of "currently online" // ones. The kernel should be smart enough to make all processors online when // it has sufficient number of threads waiting to run. long res = sysconf(_SC_NPROCESSORS_CONF); if (res == -1) { NOTREACHED(); return 1; } return static_cast(res); #elif defined(OS_WIN) SYSTEM_INFO system_info = {}; ::GetNativeSystemInfo(&system_info); return system_info.dwNumberOfProcessors; #else #error #endif }