# Copyright 2014 The Chromium Authors. All rights reserved. # Use of this source code is governed by a BSD-style license that can be # found in the LICENSE file. import("//build/config/chrome_build.gni") import("//build/config/chromecast_build.gni") import("//build/config/features.gni") import("//testing/libfuzzer/fuzzer_test.gni") # Do not expand this list without double-checking with OWNERS, this is a list of # all targets which roll up into the //media component. It controls visibility # of subcomponent targets and public_deps for //media. media_subcomponent_deps = [ "//media/audio", "//media/base", # TODO(crbug.com/583067): These files should not be in //media/base. "//media/base/android", "//media/capabilities", "//media/cdm", "//media/device_monitors", "//media/filters", "//media/formats", "//media/muxers", "//media/renderers", "//media/video", ] declare_args() { # Allows distributions to link pulseaudio directly (DT_NEEDED) instead of # using dlopen. This helps with automated detection of ABI mismatches and # prevents silent errors. link_pulseaudio = false # Enable usage of FFmpeg within the media library. Used for most software # based decoding, demuxing, and sometimes optimized FFTs. If disabled, # implementors must provide their own demuxers and decoders. media_use_ffmpeg = true # Enable usage of libvpx within the media library. Used for software based # decoding of VP9 and VP8A type content. media_use_libvpx = true # iOS doesn't use ffmpeg, libvpx. if (is_ios) { media_use_ffmpeg = false media_use_libvpx = false } # Override to dynamically link the cras (ChromeOS audio) library. use_cras = false # Enables AC3/EAC3 audio demuxing. This is enabled only on Chromecast, since # it only provides demuxing, and is only useful for AC3/EAC3 audio # pass-through to HDMI sink on Chromecast. enable_ac3_eac3_audio_demuxing = proprietary_codecs && is_chromecast enable_mpeg_h_audio_demuxing = proprietary_codecs && is_chromecast enable_mse_mpeg2ts_stream_parser = proprietary_codecs && (is_chromecast || use_fuzzing_engine) # Enable parsing for the 'cbcs' encryption scheme added by MPEG Common # Encryption 3rd Edition (ISO/IEC 23001-7), published 02/15/2016. enable_cbcs_encryption_scheme = is_chromecast || is_mac || is_win || is_linux # Enable HEVC/H265 demuxing. Actual decoding must be provided by the # platform. Enable by default for Chromecast. enable_hevc_demuxing = proprietary_codecs && is_chromecast # Enable Dolby Vision demuxing. Enable by default for Chromecast. Actual # decoding must be provided by the platform. Note some Dolby Vision profiles # which are encoded using HEVC require |enable_hevc_demuxing| to be enabled. enable_dolby_vision_demuxing = proprietary_codecs && is_chromecast # Enable HLS with SAMPLE-AES decryption. enable_hls_sample_aes = proprietary_codecs && is_chromecast # If true, use cast CMA backend instead of default chromium media pipeline. is_cast_using_cma_backend = is_cast_audio_only || !is_android } # enable_hls_sample_aes can only be true if enable_mse_mpeg2ts_stream_parser is. assert(enable_mse_mpeg2ts_stream_parser || !enable_hls_sample_aes) if (media_use_ffmpeg) { media_subcomponent_deps += [ "//media/ffmpeg" ] } # Use a second declare_args() to pick up possible overrides of |use_cras|. declare_args() { # Enables runtime selection of PulseAudio library. use_pulseaudio = false # Enables runtime selection of ALSA library for audio. use_alsa = false # Alsa should be used on non-Android, non-Mac POSIX systems. # Alsa should be used on desktop Chromecast and audio-only Chromecast builds. if (is_posix && !is_android && !is_mac && (!is_chromecast || is_cast_desktop_build || is_cast_audio_only)) { use_alsa = true # Pulse is not supported on Chromecast platforms. if (!use_cras && !is_chromecast) { use_pulseaudio = true } } } # Use another declare_args() to pick up possible overrides of media_use_ffmpeg # from --args command line flags. See "gn help declare_args". declare_args() { # On Android, FFMpeg is built without video decoders by default. # This flag gives the option to override that decision in case there are no # hardware decoders. To do so, you will also need to update ffmpeg build files # in order to define which decoders to build in. enable_ffmpeg_video_decoders = media_use_ffmpeg && !is_android } # Enables the use of library CDMs that implements the interface defined at # media/cdm/api/content_decryption_module.h. If true, the actually library CDM # will be hosted in the mojo CDM service running in the CDM (utility) process. enable_library_cdms = (is_linux && !is_chromecast) || is_mac || is_win declare_args() { # Experiment to enable mojo media services (e.g. "renderer", "cdm", see # |mojo_media_services|). When enabled, selected mojo paths will be enabled in # the media pipeline and corresponding services will hosted in the selected # remote process (e.g. "utility" process, see |mojo_media_host|). enable_mojo_media = is_android || is_chromecast || is_mac || enable_library_cdms || is_win # Enable the TestMojoMediaClient to be used in mojo MediaService. This is for # testing only and will override the default platform MojoMediaClient, if any. enable_test_mojo_media_client = false # When enabled, this feature allows developers to use a runtime flag to # choose the implementation of the renderer that is used. On a build which # enables the mojo renderer, if --disable-mojo-renderer is passed at start-up, # the "default" renderer will be used instead. Both renderer implementations # will be linked if this feature is enabled, increasing the binary size. This # feature does not make sense if the mojo renderer is not enabled. enable_runtime_media_renderer_selection = is_cast_desktop_build # Enables host verification for CDMs. # Windows and Mac. enable_cdm_host_verification = enable_library_cdms && (is_mac || is_win) && is_chrome_branded # Enable Storage ID which is used by CDMs. This is only available with chrome # branding, but may be overridden by other embedders. enable_cdm_storage_id = enable_library_cdms && is_chrome_branded && (is_win || is_mac || is_chromeos) # If |enable_cdm_storage_id| is set, then an implementation specific key # must also be provided. It can be provided by defining CDM_STORAGE_ID_KEY # (which takes precedence), or by setting |alternate_cdm_storage_id_key|. # The key must be a string of at least 32 characters. alternate_cdm_storage_id_key = "" } # This feature can only be enabled when using Mojo media. Furthermore, the # "renderer" service must be enabled, which is asserted in # //media/mojo/services/BUILD.gn assert( !enable_runtime_media_renderer_selection || enable_mojo_media, "Runtime media renderer selection only applies when mojo media is enabled.") assert(!enable_cdm_host_verification || is_mac || is_win, "CDM host verification is only supported on Mac and Windows.") _default_mojo_media_services = [] _default_mojo_media_host = "none" # Default mojo_media_services and mojo_media_host on various platforms. # Can be overridden by gn build arguments from the --args command line flag # for local testing. if (enable_mojo_media) { if (is_chromecast && is_cast_using_cma_backend && !is_android) { _default_mojo_media_services = [ "cdm", "renderer", ] _default_mojo_media_host = "browser" } else if (is_android) { # Both chrome for Android and cast for Android belongs to this case _default_mojo_media_services = [ "cdm", "audio_decoder", "video_decoder", ] _default_mojo_media_host = "gpu" } else if (is_mac || is_win) { _default_mojo_media_services = [ "video_decoder" ] _default_mojo_media_host = "gpu" } if (enable_library_cdms) { _default_mojo_media_services += [ "cdm" ] # Having a CDM running means it could require a CdmProxy running in the GPU # process. assert( _default_mojo_media_host == "none" || _default_mojo_media_host == "gpu", "For now, mojo_media_host should not overwrite it with a different " + "value if it has been set.") _default_mojo_media_host = "gpu" } } # Use another declare_args() to pick up possible overrides of enable_mojo_media # from --args command line flags. See "gn help declare_args". declare_args() { # A list of mojo media services that should be used in the media pipeline. # Must not be empty if |enable_mojo_media| is true. # Valid entries in the list are: # - "renderer": Use mojo-based media Renderer service. # - "cdm": Use mojo-based Content Decryption Module. # - "audio_decoder": Use mojo-based audio decoder in the default media # Renderer. Cannot be used with the mojo Renderer above. # - "video_decoder": Use mojo-based video decoder in the default media # Renderer. Cannot be used with the mojo Renderer above. mojo_media_services = _default_mojo_media_services # The process that the mojo MediaService runs in. By default, all services # registered in |mojo_media_services| are hosted in the MediaService, with the # exception that when |enable_library_cdms| is true, the "cdm" service will # run in a separate CdmService in the CDM (utility) process, while other # |mojo_media_services| still run in the MediaService in the process specified # by "mojo_media_host". # Valid options are: # - "none": Do not use mojo media service. # - "browser": Use mojo media service hosted in the browser process. # - "gpu": Use mojo media service hosted in the gpu process. # - "utility": Use mojo media service hosted in the utility process. mojo_media_host = _default_mojo_media_host } declare_args() { # This switch defines whether the Media Remoting implementation will be built. # When enabled, media is allowed to be renderer and played back on remote # devices when the tab is being casted and other conditions are met. enable_media_remoting = !is_chromecast && !is_ios } declare_args() { # Media Remoting RPC is disabled on Android since it's unused but increases # the native binary size by ~70Kb. enable_media_remoting_rpc = enable_media_remoting && !is_android }