# Copyright 2016 The Chromium Authors. All rights reserved. # Use of this source code is governed by a BSD-style license that can be # found in the LICENSE file. import("//third_party/blink/renderer/modules/modules.gni") blink_modules_sources("webgl") { sources = [ "angle_instanced_arrays.cc", "angle_instanced_arrays.h", "ext_blend_min_max.cc", "ext_blend_min_max.h", "ext_color_buffer_float.cc", "ext_color_buffer_float.h", "ext_color_buffer_half_float.cc", "ext_color_buffer_half_float.h", "ext_disjoint_timer_query.cc", "ext_disjoint_timer_query.h", "ext_disjoint_timer_query_webgl2.cc", "ext_disjoint_timer_query_webgl2.h", "ext_frag_depth.cc", "ext_frag_depth.h", "ext_shader_texture_lod.cc", "ext_shader_texture_lod.h", "ext_srgb.cc", "ext_srgb.h", "ext_texture_filter_anisotropic.cc", "ext_texture_filter_anisotropic.h", "gl_string_query.h", "oes_element_index_uint.cc", "oes_element_index_uint.h", "oes_standard_derivatives.cc", "oes_standard_derivatives.h", "oes_texture_float.cc", "oes_texture_float.h", "oes_texture_float_linear.cc", "oes_texture_float_linear.h", "oes_texture_half_float.cc", "oes_texture_half_float.h", "oes_texture_half_float_linear.cc", "oes_texture_half_float_linear.h", "oes_vertex_array_object.cc", "oes_vertex_array_object.h", "webgl2_rendering_context.cc", "webgl2_rendering_context.h", "webgl2_rendering_context_base.cc", "webgl2_rendering_context_base.h", "webgl_active_info.h", "webgl_buffer.cc", "webgl_buffer.h", "webgl_color_buffer_float.cc", "webgl_color_buffer_float.h", "webgl_compressed_texture_astc.cc", "webgl_compressed_texture_astc.h", "webgl_compressed_texture_etc.cc", "webgl_compressed_texture_etc.h", "webgl_compressed_texture_etc1.cc", "webgl_compressed_texture_etc1.h", "webgl_compressed_texture_pvrtc.cc", "webgl_compressed_texture_pvrtc.h", "webgl_compressed_texture_s3tc.cc", "webgl_compressed_texture_s3tc.h", "webgl_compressed_texture_s3tc_srgb.cc", "webgl_compressed_texture_s3tc_srgb.h", "webgl_context_attribute_helpers.cc", "webgl_context_attribute_helpers.h", "webgl_context_event.cc", "webgl_context_event.h", "webgl_context_group.cc", "webgl_context_group.h", "webgl_context_object.cc", "webgl_context_object.h", "webgl_debug_renderer_info.cc", "webgl_debug_renderer_info.h", "webgl_debug_shaders.cc", "webgl_debug_shaders.h", "webgl_depth_texture.cc", "webgl_depth_texture.h", "webgl_draw_buffers.cc", "webgl_draw_buffers.h", "webgl_extension.cc", "webgl_extension.h", "webgl_extension_name.h", "webgl_fence_sync.cc", "webgl_fence_sync.h", "webgl_framebuffer.cc", "webgl_framebuffer.h", "webgl_lose_context.cc", "webgl_lose_context.h", "webgl_object.cc", "webgl_object.h", "webgl_program.cc", "webgl_program.h", "webgl_query.cc", "webgl_query.h", "webgl_renderbuffer.cc", "webgl_renderbuffer.h", "webgl_rendering_context.cc", "webgl_rendering_context.h", "webgl_rendering_context_base.cc", "webgl_rendering_context_base.h", "webgl_sampler.cc", "webgl_sampler.h", "webgl_shader.cc", "webgl_shader.h", "webgl_shader_precision_format.cc", "webgl_shader_precision_format.h", "webgl_shared_object.cc", "webgl_shared_object.h", "webgl_shared_platform_3d_object.cc", "webgl_shared_platform_3d_object.h", "webgl_sync.cc", "webgl_sync.h", "webgl_texture.cc", "webgl_texture.h", "webgl_timer_query_ext.cc", "webgl_timer_query_ext.h", "webgl_transform_feedback.cc", "webgl_transform_feedback.h", "webgl_uniform_location.cc", "webgl_uniform_location.h", "webgl_vertex_array_object.cc", "webgl_vertex_array_object.h", "webgl_vertex_array_object_base.cc", "webgl_vertex_array_object_base.h", "webgl_vertex_array_object_oes.cc", "webgl_vertex_array_object_oes.h", ] # The modules/webgl/ directly is a larger module, and # the implementation depends on a fair chunk of core/ -- # include the core pch for faster Windows compilation times. configs += [ "//third_party/blink/renderer/core:blink_core_pch" ] }