// Copyright 2016 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef NET_THIRD_PARTY_HTTP2_DECODER_DECODE_BUFFER_H_ #define NET_THIRD_PARTY_HTTP2_DECODER_DECODE_BUFFER_H_ // DecodeBuffer provides primitives for decoding various integer types found in // HTTP/2 frames. It wraps a byte array from which we can read and decode // serialized HTTP/2 frames, or parts thereof. DecodeBuffer is intended only for // stack allocation, where the caller is typically going to use the DecodeBuffer // instance as part of decoding the entire buffer before returning to its own // caller. #include #include #include #include "base/logging.h" #include "net/third_party/http2/platform/api/http2_export.h" #include "net/third_party/http2/platform/api/http2_string_piece.h" namespace http2 { class DecodeBufferSubset; class HTTP2_EXPORT_PRIVATE DecodeBuffer { public: DecodeBuffer(const char* buffer, size_t len) : buffer_(buffer), cursor_(buffer), beyond_(buffer + len) { DCHECK(buffer != nullptr); // We assume the decode buffers will typically be modest in size (i.e. often // a few KB, perhaps as high as 100KB). Let's make sure during testing that // we don't go very high, with 32MB selected rather arbitrarily. const size_t kMaxDecodeBufferLength = 1 << 25; DCHECK_LE(len, kMaxDecodeBufferLength); } explicit DecodeBuffer(Http2StringPiece s) : DecodeBuffer(s.data(), s.size()) {} // Constructor for character arrays, typically in tests. For example: // const char input[] = { 0x11 }; // DecodeBuffer b(input); template explicit DecodeBuffer(const char (&buf)[N]) : DecodeBuffer(buf, N) {} DecodeBuffer(const DecodeBuffer&) = delete; DecodeBuffer operator=(const DecodeBuffer&) = delete; bool Empty() const { return cursor_ >= beyond_; } bool HasData() const { return cursor_ < beyond_; } size_t Remaining() const { DCHECK_LE(cursor_, beyond_); return beyond_ - cursor_; } size_t Offset() const { return cursor_ - buffer_; } size_t FullSize() const { return beyond_ - buffer_; } // Returns the minimum of the number of bytes remaining in this DecodeBuffer // and |length|, in support of determining how much of some structure/payload // is in this DecodeBuffer. size_t MinLengthRemaining(size_t length) const { return std::min(length, Remaining()); } // For string decoding, returns a pointer to the next byte/char to be decoded. const char* cursor() const { return cursor_; } // Advances the cursor (pointer to the next byte/char to be decoded). void AdvanceCursor(size_t amount) { DCHECK_LE(amount, Remaining()); // Need at least that much remaining. DCHECK_EQ(subset_, nullptr) << "Access via subset only when present."; cursor_ += amount; } // Only call methods starting "Decode" when there is enough input remaining. char DecodeChar() { DCHECK_LE(1u, Remaining()); // Need at least one byte remaining. DCHECK_EQ(subset_, nullptr) << "Access via subset only when present."; return *cursor_++; } uint8_t DecodeUInt8(); uint16_t DecodeUInt16(); uint32_t DecodeUInt24(); // For 31-bit unsigned integers, where the 32nd bit is reserved for future // use (i.e. the high-bit of the first byte of the encoding); examples: // the Stream Id in a frame header or the Window Size Increment in a // WINDOW_UPDATE frame. uint32_t DecodeUInt31(); uint32_t DecodeUInt32(); protected: #ifndef NDEBUG // These are part of validating during tests that there is at most one // DecodeBufferSubset instance at a time for any DecodeBuffer instance. void set_subset_of_base(DecodeBuffer* base, const DecodeBufferSubset* subset); void clear_subset_of_base(DecodeBuffer* base, const DecodeBufferSubset* subset); #endif private: #ifndef NDEBUG void set_subset(const DecodeBufferSubset* subset); void clear_subset(const DecodeBufferSubset* subset); #endif // Prevent heap allocation of DecodeBuffer. static void* operator new(size_t s); static void* operator new[](size_t s); static void operator delete(void* p); static void operator delete[](void* p); const char* const buffer_; const char* cursor_; const char* const beyond_; const DecodeBufferSubset* subset_ = nullptr; // Used for DCHECKs. }; // DecodeBufferSubset is used when decoding a known sized chunk of data, which // starts at base->cursor(), and continues for subset_len, which may be // entirely in |base|, or may extend beyond it (hence the MinLengthRemaining // in the constructor). // There are two benefits to using DecodeBufferSubset: it ensures that the // cursor of |base| is advanced when the subset's destructor runs, and it // ensures that the consumer of the subset can't go beyond the subset which // it is intended to decode. // There must be only a single DecodeBufferSubset at a time for a base // DecodeBuffer, though they can be nested (i.e. a DecodeBufferSubset's // base may itself be a DecodeBufferSubset). This avoids the AdvanceCursor // being called erroneously. class HTTP2_EXPORT_PRIVATE DecodeBufferSubset : public DecodeBuffer { public: DecodeBufferSubset(DecodeBuffer* base, size_t subset_len) : DecodeBuffer(base->cursor(), base->MinLengthRemaining(subset_len)), base_buffer_(base) { #ifndef NDEBUG DebugSetup(); #endif } DecodeBufferSubset(const DecodeBufferSubset&) = delete; DecodeBufferSubset operator=(const DecodeBufferSubset&) = delete; ~DecodeBufferSubset() { size_t offset = Offset(); #ifndef NDEBUG DebugTearDown(); #endif base_buffer_->AdvanceCursor(offset); } private: DecodeBuffer* const base_buffer_; #ifndef NDEBUG size_t start_base_offset_; // Used for DCHECKs. size_t max_base_offset_; // Used for DCHECKs. void DebugSetup(); void DebugTearDown(); #endif }; } // namespace http2 #endif // NET_THIRD_PARTY_HTTP2_DECODER_DECODE_BUFFER_H_