// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef NET_SOCKET_TRANSPORT_CLIENT_SOCKET_POOL_H_ #define NET_SOCKET_TRANSPORT_CLIENT_SOCKET_POOL_H_ #include #include #include "base/macros.h" #include "base/memory/ref_counted.h" #include "base/time/time.h" #include "base/timer/timer.h" #include "net/base/host_port_pair.h" #include "net/base/net_export.h" #include "net/dns/host_resolver.h" #include "net/socket/client_socket_pool.h" #include "net/socket/client_socket_pool_base.h" #include "net/socket/connection_attempts.h" #include "net/socket/socket_tag.h" namespace net { class ClientSocketFactory; class SocketPerformanceWatcherFactory; class NetLog; class NetLogWithSource; typedef base::Callback OnHostResolutionCallback; class NET_EXPORT_PRIVATE TransportSocketParams : public base::RefCounted { public: // CombineConnectAndWrite currently translates to using TCP FastOpen. // TCP FastOpen should not be used if the first write to the socket may // be non-idempotent, as the underlying socket could retransmit the data // on failure of the first transmission. enum CombineConnectAndWritePolicy { COMBINE_CONNECT_AND_WRITE_DEFAULT, // Default policy, don't combine. COMBINE_CONNECT_AND_WRITE_DESIRED, // Combine if supported by socket. }; // |host_resolution_callback| will be invoked after the the hostname is // resolved. If |host_resolution_callback| does not return OK, then the // connection will be aborted with that value. |combine_connect_and_write| // defines the policy for use of TCP FastOpen on this socket. TransportSocketParams( const HostPortPair& host_port_pair, bool disable_resolver_cache, const OnHostResolutionCallback& host_resolution_callback, CombineConnectAndWritePolicy combine_connect_and_write); const HostResolver::RequestInfo& destination() const { return destination_; } const OnHostResolutionCallback& host_resolution_callback() const { return host_resolution_callback_; } CombineConnectAndWritePolicy combine_connect_and_write() const { return combine_connect_and_write_; } private: friend class base::RefCounted; ~TransportSocketParams(); HostResolver::RequestInfo destination_; const OnHostResolutionCallback host_resolution_callback_; CombineConnectAndWritePolicy combine_connect_and_write_; DISALLOW_COPY_AND_ASSIGN(TransportSocketParams); }; // TransportConnectJob handles the host resolution necessary for socket creation // and the transport (likely TCP) connect. TransportConnectJob also has fallback // logic for IPv6 connect() timeouts (which may happen due to networks / routers // with broken IPv6 support). Those timeouts take 20s, so rather than make the // user wait 20s for the timeout to fire, we use a fallback timer // (kIPv6FallbackTimerInMs) and start a connect() to a IPv4 address if the timer // fires. Then we race the IPv4 connect() against the IPv6 connect() (which has // a headstart) and return the one that completes first to the socket pool. class NET_EXPORT_PRIVATE TransportConnectJob : public ConnectJob { public: // For recording the connection time in the appropriate bucket. enum RaceResult { RACE_UNKNOWN, RACE_IPV4_WINS, RACE_IPV4_SOLO, RACE_IPV6_WINS, RACE_IPV6_SOLO, }; // TransportConnectJobs will time out after this many seconds. Note this is // the total time, including both host resolution and TCP connect() times. static const int kTimeoutInSeconds; // In cases where both IPv6 and IPv4 addresses were returned from DNS, // TransportConnectJobs will start a second connection attempt to just the // IPv4 addresses after this many milliseconds. (This is "Happy Eyeballs".) static const int kIPv6FallbackTimerInMs; TransportConnectJob( const std::string& group_name, RequestPriority priority, const SocketTag& socket_tag, ClientSocketPool::RespectLimits respect_limits, const scoped_refptr& params, base::TimeDelta timeout_duration, ClientSocketFactory* client_socket_factory, SocketPerformanceWatcherFactory* socket_performance_watcher_factory, HostResolver* host_resolver, Delegate* delegate, NetLog* net_log); ~TransportConnectJob() override; // ConnectJob methods. LoadState GetLoadState() const override; void GetAdditionalErrorState(ClientSocketHandle* handle) override; // Rolls |addrlist| forward until the first IPv4 address, if any. // WARNING: this method should only be used to implement the prefer-IPv4 hack. static void MakeAddressListStartWithIPv4(AddressList* addrlist); // Record the histograms Net.DNS_Resolution_And_TCP_Connection_Latency2 and // Net.TCP_Connection_Latency and return the connect duration. static void HistogramDuration( const LoadTimingInfo::ConnectTiming& connect_timing, RaceResult race_result); private: enum State { STATE_RESOLVE_HOST, STATE_RESOLVE_HOST_COMPLETE, STATE_TRANSPORT_CONNECT, STATE_TRANSPORT_CONNECT_COMPLETE, STATE_NONE, }; void OnIOComplete(int result); int DoLoop(int result); int DoResolveHost(); int DoResolveHostComplete(int result); int DoTransportConnect(); int DoTransportConnectComplete(int result); // Not part of the state machine. void DoIPv6FallbackTransportConnect(); void DoIPv6FallbackTransportConnectComplete(int result); // Begins the host resolution and the TCP connect. Returns OK on success // and ERR_IO_PENDING if it cannot immediately service the request. // Otherwise, it returns a net error code. int ConnectInternal() override; void CopyConnectionAttemptsFromSockets(); scoped_refptr params_; HostResolver* resolver_; std::unique_ptr request_; ClientSocketFactory* const client_socket_factory_; State next_state_; std::unique_ptr transport_socket_; AddressList addresses_; std::unique_ptr fallback_transport_socket_; std::unique_ptr fallback_addresses_; base::TimeTicks fallback_connect_start_time_; base::OneShotTimer fallback_timer_; SocketPerformanceWatcherFactory* socket_performance_watcher_factory_; int resolve_result_; // Used in the failure case to save connection attempts made on the main and // fallback sockets and pass them on in |GetAdditionalErrorState|. (In the // success case, connection attempts are passed through the returned socket; // attempts are copied from the other socket, if one exists, into it before // it is returned.) ConnectionAttempts connection_attempts_; ConnectionAttempts fallback_connection_attempts_; DISALLOW_COPY_AND_ASSIGN(TransportConnectJob); }; class NET_EXPORT_PRIVATE TransportClientSocketPool : public ClientSocketPool { public: typedef TransportSocketParams SocketParams; TransportClientSocketPool( int max_sockets, int max_sockets_per_group, HostResolver* host_resolver, ClientSocketFactory* client_socket_factory, SocketPerformanceWatcherFactory* socket_performance_watcher_factory, NetLog* net_log); ~TransportClientSocketPool() override; // ClientSocketPool implementation. int RequestSocket(const std::string& group_name, const void* resolve_info, RequestPriority priority, const SocketTag& socket_tag, RespectLimits respect_limits, ClientSocketHandle* handle, const CompletionCallback& callback, const NetLogWithSource& net_log) override; void RequestSockets(const std::string& group_name, const void* params, int num_sockets, const NetLogWithSource& net_log) override; void SetPriority(const std::string& group_name, ClientSocketHandle* handle, RequestPriority priority) override; void CancelRequest(const std::string& group_name, ClientSocketHandle* handle) override; void ReleaseSocket(const std::string& group_name, std::unique_ptr socket, int id) override; void FlushWithError(int error) override; void CloseIdleSockets() override; void CloseIdleSocketsInGroup(const std::string& group_name) override; int IdleSocketCount() const override; int IdleSocketCountInGroup(const std::string& group_name) const override; LoadState GetLoadState(const std::string& group_name, const ClientSocketHandle* handle) const override; std::unique_ptr GetInfoAsValue( const std::string& name, const std::string& type, bool include_nested_pools) const override; base::TimeDelta ConnectionTimeout() const override; // HigherLayeredPool implementation. bool IsStalled() const override; void AddHigherLayeredPool(HigherLayeredPool* higher_pool) override; void RemoveHigherLayeredPool(HigherLayeredPool* higher_pool) override; ClientSocketFactory* client_socket_factory() { return client_socket_factory_; } protected: // Methods shared with WebSocketTransportClientSocketPool void NetLogTcpClientSocketPoolRequestedSocket( const NetLogWithSource& net_log, const scoped_refptr* casted_params); private: typedef ClientSocketPoolBase PoolBase; class TransportConnectJobFactory : public PoolBase::ConnectJobFactory { public: TransportConnectJobFactory( ClientSocketFactory* client_socket_factory, HostResolver* host_resolver, SocketPerformanceWatcherFactory* socket_performance_watcher_factory, NetLog* net_log) : client_socket_factory_(client_socket_factory), socket_performance_watcher_factory_( socket_performance_watcher_factory), host_resolver_(host_resolver), net_log_(net_log) {} ~TransportConnectJobFactory() override {} // ClientSocketPoolBase::ConnectJobFactory methods. std::unique_ptr NewConnectJob( const std::string& group_name, const PoolBase::Request& request, ConnectJob::Delegate* delegate) const override; base::TimeDelta ConnectionTimeout() const override; private: ClientSocketFactory* const client_socket_factory_; SocketPerformanceWatcherFactory* socket_performance_watcher_factory_; HostResolver* const host_resolver_; NetLog* net_log_; DISALLOW_COPY_AND_ASSIGN(TransportConnectJobFactory); }; PoolBase base_; ClientSocketFactory* const client_socket_factory_; DISALLOW_COPY_AND_ASSIGN(TransportClientSocketPool); }; } // namespace net #endif // NET_SOCKET_TRANSPORT_CLIENT_SOCKET_POOL_H_