// Copyright 2015 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "base/profiler/stack_sampling_profiler.h" #include #include #include #include "base/atomic_sequence_num.h" #include "base/atomicops.h" #include "base/bind.h" #include "base/bind_helpers.h" #include "base/callback.h" #include "base/lazy_instance.h" #include "base/location.h" #include "base/macros.h" #include "base/memory/ptr_util.h" #include "base/memory/singleton.h" #include "base/profiler/native_stack_sampler.h" #include "base/synchronization/lock.h" #include "base/threading/thread.h" #include "base/threading/thread_restrictions.h" #include "base/threading/thread_task_runner_handle.h" #include "base/timer/elapsed_timer.h" namespace base { namespace { // This value is used to initialize the WaitableEvent object. This MUST BE set // to MANUAL for correct operation of the IsSignaled() call in Start(). See the // comment there for why. constexpr WaitableEvent::ResetPolicy kResetPolicy = WaitableEvent::ResetPolicy::MANUAL; // This value is used when there is no collection in progress and thus no ID // for referencing the active collection to the SamplingThread. const int NULL_PROFILER_ID = -1; void ChangeAtomicFlags(subtle::Atomic32* flags, subtle::Atomic32 set, subtle::Atomic32 clear) { DCHECK(set != 0 || clear != 0); DCHECK_EQ(0, set & clear); subtle::Atomic32 bits = subtle::NoBarrier_Load(flags); while (true) { subtle::Atomic32 existing = subtle::NoBarrier_CompareAndSwap(flags, bits, (bits | set) & ~clear); if (existing == bits) break; bits = existing; } } } // namespace // StackSamplingProfiler::Module ---------------------------------------------- StackSamplingProfiler::Module::Module() : base_address(0u) {} StackSamplingProfiler::Module::Module(uintptr_t base_address, const std::string& id, const FilePath& filename) : base_address(base_address), id(id), filename(filename) {} StackSamplingProfiler::Module::~Module() = default; // StackSamplingProfiler::Frame ----------------------------------------------- StackSamplingProfiler::Frame::Frame(uintptr_t instruction_pointer, size_t module_index) : instruction_pointer(instruction_pointer), module_index(module_index) {} StackSamplingProfiler::Frame::~Frame() = default; StackSamplingProfiler::Frame::Frame() : instruction_pointer(0), module_index(kUnknownModuleIndex) { } // StackSamplingProfiler::Sample ---------------------------------------------- StackSamplingProfiler::Sample::Sample() = default; StackSamplingProfiler::Sample::Sample(const Sample& sample) = default; StackSamplingProfiler::Sample::~Sample() = default; StackSamplingProfiler::Sample::Sample(const Frame& frame) { frames.push_back(std::move(frame)); } StackSamplingProfiler::Sample::Sample(const std::vector& frames) : frames(frames) {} // StackSamplingProfiler::CallStackProfile ------------------------------------ StackSamplingProfiler::CallStackProfile::CallStackProfile() = default; StackSamplingProfiler::CallStackProfile::CallStackProfile( CallStackProfile&& other) = default; StackSamplingProfiler::CallStackProfile::~CallStackProfile() = default; StackSamplingProfiler::CallStackProfile& StackSamplingProfiler::CallStackProfile::operator=(CallStackProfile&& other) = default; StackSamplingProfiler::CallStackProfile StackSamplingProfiler::CallStackProfile::CopyForTesting() const { return CallStackProfile(*this); } StackSamplingProfiler::CallStackProfile::CallStackProfile( const CallStackProfile& other) = default; // StackSamplingProfiler::SamplingThread -------------------------------------- class StackSamplingProfiler::SamplingThread : public Thread { public: class TestAPI { public: // Reset the existing sampler. This will unfortunately create the object // unnecessarily if it doesn't already exist but there's no way around that. static void Reset(); // Disables inherent idle-shutdown behavior. static void DisableIdleShutdown(); // Begins an idle shutdown as if the idle-timer had expired and wait for // it to execute. Since the timer would have only been started at a time // when the sampling thread actually was idle, this must be called only // when it is known that there are no active sampling threads. If // |simulate_intervening_add| is true then, when executed, the shutdown // task will believe that a new collection has been added since it was // posted. static void ShutdownAssumingIdle(bool simulate_intervening_add); private: // Calls the sampling threads ShutdownTask and then signals an event. static void ShutdownTaskAndSignalEvent(SamplingThread* sampler, int add_events, WaitableEvent* event); }; struct CollectionContext { CollectionContext(int profiler_id, PlatformThreadId target, const SamplingParams& params, const CompletedCallback& callback, WaitableEvent* finished, std::unique_ptr sampler) : profiler_id(profiler_id), target(target), params(params), callback(callback), finished(finished), native_sampler(std::move(sampler)) {} ~CollectionContext() = default; // An identifier for the profiler associated with this collection, used to // uniquely identify the collection to outside interests. const int profiler_id; const PlatformThreadId target; // ID of The thread being sampled. const SamplingParams params; // Information about how to sample. const CompletedCallback callback; // Callback made when sampling complete. WaitableEvent* const finished; // Signaled when all sampling complete. // Platform-specific module that does the actual sampling. std::unique_ptr native_sampler; // The absolute time for the next sample. Time next_sample_time; // The time that a profile was started, for calculating the total duration. Time profile_start_time; // Counters that indicate the current position along the acquisition. int burst = 0; int sample = 0; // The collected stack samples. The active profile is always at the back(). CallStackProfiles profiles; // Sequence number for generating new profiler ids. static AtomicSequenceNumber next_profiler_id; }; // Gets the single instance of this class. static SamplingThread* GetInstance(); // Adds a new CollectionContext to the thread. This can be called externally // from any thread. This returns an ID that can later be used to stop // the sampling. int Add(std::unique_ptr collection); // Removes an active collection based on its ID, forcing it to run its // callback if any data has been collected. This can be called externally // from any thread. void Remove(int id); private: friend class TestAPI; friend struct DefaultSingletonTraits; // The different states in which the sampling-thread can be. enum ThreadExecutionState { // The thread is not running because it has never been started. It will be // started when a sampling request is received. NOT_STARTED, // The thread is running and processing tasks. This is the state when any // sampling requests are active and during the "idle" period afterward // before the thread is stopped. RUNNING, // Once all sampling requests have finished and the "idle" period has // expired, the thread will be set to this state and its shutdown // initiated. A call to Stop() must be made to ensure the previous thread // has completely exited before calling Start() and moving back to the // RUNNING state. EXITING, }; SamplingThread(); ~SamplingThread() override; // Get task runner that is usable from the outside. scoped_refptr GetOrCreateTaskRunnerForAdd(); scoped_refptr GetTaskRunner( ThreadExecutionState* out_state); // Get task runner that is usable from the sampling thread itself. scoped_refptr GetTaskRunnerOnSamplingThread(); // Finishes a collection and reports collected data via callback. The // collection's |finished| waitable event will be signalled. The |collection| // should already have been removed from |active_collections_| by the caller, // as this is needed to avoid flakyness in unit tests. void FinishCollection(CollectionContext* collection); // Records a single sample of a collection. void RecordSample(CollectionContext* collection); // Check if the sampling thread is idle and begin a shutdown if it is. void ScheduleShutdownIfIdle(); // These methods are tasks that get posted to the internal message queue. void AddCollectionTask(std::unique_ptr collection); void RemoveCollectionTask(int id); void PerformCollectionTask(int id); void ShutdownTask(int add_events); // Updates the |next_sample_time| time based on configured parameters. // Returns true if there is a next sample or false if sampling is complete. bool UpdateNextSampleTime(CollectionContext* collection); // Thread: void CleanUp() override; // A stack-buffer used by the native sampler for its work. This buffer can // be re-used for multiple native sampler objects so long as the API calls // that take it are not called concurrently. std::unique_ptr stack_buffer_; // A map of IDs to collection contexts. Because this class is a singleton // that is never destroyed, context objects will never be destructed except // by explicit action. Thus, it's acceptable to pass unretained pointers // to these objects when posting tasks. std::map> active_collections_; // State maintained about the current execution (or non-execution) of // the thread. This state must always be accessed while holding the // lock. A copy of the task-runner is maintained here for use by any // calling thread; this is necessary because Thread's accessor for it is // not itself thread-safe. The lock is also used to order calls to the // Thread API (Start, Stop, StopSoon, & DetachFromSequence) so that // multiple threads may make those calls. Lock thread_execution_state_lock_; // Protects all thread_execution_state_* ThreadExecutionState thread_execution_state_ = NOT_STARTED; scoped_refptr thread_execution_state_task_runner_; bool thread_execution_state_disable_idle_shutdown_for_testing_ = false; // A counter that notes adds of new collection requests. It is incremented // when changes occur so that delayed shutdown tasks are able to detect if // samething new has happened while it was waiting. Like all "execution_state" // vars, this must be accessed while holding |thread_execution_state_lock_|. int thread_execution_state_add_events_ = 0; DISALLOW_COPY_AND_ASSIGN(SamplingThread); }; // static void StackSamplingProfiler::SamplingThread::TestAPI::Reset() { SamplingThread* sampler = SamplingThread::GetInstance(); ThreadExecutionState state; { AutoLock lock(sampler->thread_execution_state_lock_); state = sampler->thread_execution_state_; DCHECK(sampler->active_collections_.empty()); } // Stop the thread and wait for it to exit. This has to be done through by // the thread itself because it has taken ownership of its own lifetime. if (state == RUNNING) { ShutdownAssumingIdle(false); state = EXITING; } // Make sure thread is cleaned up since state will be reset to NOT_STARTED. if (state == EXITING) sampler->Stop(); // Reset internal variables to the just-initialized state. { AutoLock lock(sampler->thread_execution_state_lock_); sampler->thread_execution_state_ = NOT_STARTED; sampler->thread_execution_state_task_runner_ = nullptr; sampler->thread_execution_state_disable_idle_shutdown_for_testing_ = false; sampler->thread_execution_state_add_events_ = 0; } } // static void StackSamplingProfiler::SamplingThread::TestAPI::DisableIdleShutdown() { SamplingThread* sampler = SamplingThread::GetInstance(); { AutoLock lock(sampler->thread_execution_state_lock_); sampler->thread_execution_state_disable_idle_shutdown_for_testing_ = true; } } // static void StackSamplingProfiler::SamplingThread::TestAPI::ShutdownAssumingIdle( bool simulate_intervening_add) { SamplingThread* sampler = SamplingThread::GetInstance(); ThreadExecutionState state; scoped_refptr task_runner = sampler->GetTaskRunner(&state); DCHECK_EQ(RUNNING, state); DCHECK(task_runner); int add_events; { AutoLock lock(sampler->thread_execution_state_lock_); add_events = sampler->thread_execution_state_add_events_; if (simulate_intervening_add) ++sampler->thread_execution_state_add_events_; } WaitableEvent executed(WaitableEvent::ResetPolicy::MANUAL, WaitableEvent::InitialState::NOT_SIGNALED); // PostTaskAndReply won't work because thread and associated message-loop may // be shut down. task_runner->PostTask( FROM_HERE, BindOnce(&ShutdownTaskAndSignalEvent, Unretained(sampler), add_events, Unretained(&executed))); executed.Wait(); } // static void StackSamplingProfiler::SamplingThread::TestAPI::ShutdownTaskAndSignalEvent( SamplingThread* sampler, int add_events, WaitableEvent* event) { sampler->ShutdownTask(add_events); event->Signal(); } AtomicSequenceNumber StackSamplingProfiler::SamplingThread::CollectionContext::next_profiler_id; StackSamplingProfiler::SamplingThread::SamplingThread() : Thread("StackSamplingProfiler") {} StackSamplingProfiler::SamplingThread::~SamplingThread() = default; StackSamplingProfiler::SamplingThread* StackSamplingProfiler::SamplingThread::GetInstance() { return Singleton>::get(); } int StackSamplingProfiler::SamplingThread::Add( std::unique_ptr collection) { // This is not to be run on the sampling thread. int id = collection->profiler_id; scoped_refptr task_runner = GetOrCreateTaskRunnerForAdd(); task_runner->PostTask( FROM_HERE, BindOnce(&SamplingThread::AddCollectionTask, Unretained(this), std::move(collection))); return id; } void StackSamplingProfiler::SamplingThread::Remove(int id) { // This is not to be run on the sampling thread. ThreadExecutionState state; scoped_refptr task_runner = GetTaskRunner(&state); if (state != RUNNING) return; DCHECK(task_runner); // This can fail if the thread were to exit between acquisition of the task // runner above and the call below. In that case, however, everything has // stopped so there's no need to try to stop it. task_runner->PostTask( FROM_HERE, BindOnce(&SamplingThread::RemoveCollectionTask, Unretained(this), id)); } scoped_refptr StackSamplingProfiler::SamplingThread::GetOrCreateTaskRunnerForAdd() { AutoLock lock(thread_execution_state_lock_); // The increment of the "add events" count is why this method is to be only // called from "add". ++thread_execution_state_add_events_; if (thread_execution_state_ == RUNNING) { DCHECK(thread_execution_state_task_runner_); // This shouldn't be called from the sampling thread as it's inefficient. // Use GetTaskRunnerOnSamplingThread() instead. DCHECK_NE(GetThreadId(), PlatformThread::CurrentId()); return thread_execution_state_task_runner_; } if (thread_execution_state_ == EXITING) { // StopSoon() was previously called to shut down the thread // asynchonously. Stop() must now be called before calling Start() again to // reset the thread state. // // We must allow blocking here to satisfy the Thread implementation, but in // practice the Stop() call is unlikely to actually block. For this to // happen a new profiling request would have to be made within the narrow // window between StopSoon() and thread exit following the end of the 60 // second idle period. ScopedAllowBlocking allow_blocking; Stop(); } DCHECK(!stack_buffer_); stack_buffer_ = NativeStackSampler::CreateStackBuffer(); // The thread is not running. Start it and get associated runner. The task- // runner has to be saved for future use because though it can be used from // any thread, it can be acquired via task_runner() only on the created // thread and the thread that creates it (i.e. this thread) for thread-safety // reasons which are alleviated in SamplingThread by gating access to it with // the |thread_execution_state_lock_|. Start(); thread_execution_state_ = RUNNING; thread_execution_state_task_runner_ = Thread::task_runner(); // Detach the sampling thread from the "sequence" (i.e. thread) that // started it so that it can be self-managed or stopped by another thread. DetachFromSequence(); return thread_execution_state_task_runner_; } scoped_refptr StackSamplingProfiler::SamplingThread::GetTaskRunner( ThreadExecutionState* out_state) { AutoLock lock(thread_execution_state_lock_); if (out_state) *out_state = thread_execution_state_; if (thread_execution_state_ == RUNNING) { // This shouldn't be called from the sampling thread as it's inefficient. // Use GetTaskRunnerOnSamplingThread() instead. DCHECK_NE(GetThreadId(), PlatformThread::CurrentId()); DCHECK(thread_execution_state_task_runner_); } else { DCHECK(!thread_execution_state_task_runner_); } return thread_execution_state_task_runner_; } scoped_refptr StackSamplingProfiler::SamplingThread::GetTaskRunnerOnSamplingThread() { // This should be called only from the sampling thread as it has limited // accessibility. DCHECK_EQ(GetThreadId(), PlatformThread::CurrentId()); return Thread::task_runner(); } void StackSamplingProfiler::SamplingThread::FinishCollection( CollectionContext* collection) { DCHECK_EQ(GetThreadId(), PlatformThread::CurrentId()); DCHECK_EQ(0u, active_collections_.count(collection->profiler_id)); // If there is no duration for the final profile (because it was stopped), // calculate it now. if (!collection->profiles.empty() && collection->profiles.back().profile_duration == TimeDelta()) { collection->profiles.back().profile_duration = Time::Now() - collection->profile_start_time + collection->params.sampling_interval; } // Extract some information so callback and event-signalling can still be // done after the collection has been removed from the list of "active" ones. // This allows the the controlling object (and tests using it) to be confident // that collection is fully finished when those things occur. const CompletedCallback callback = collection->callback; CallStackProfiles profiles = std::move(collection->profiles); WaitableEvent* finished = collection->finished; // Run the associated callback, passing the collected profiles. callback.Run(std::move(profiles)); // Signal that this collection is finished. finished->Signal(); } void StackSamplingProfiler::SamplingThread::RecordSample( CollectionContext* collection) { DCHECK_EQ(GetThreadId(), PlatformThread::CurrentId()); DCHECK(collection->native_sampler); // If this is the first sample of a burst, a new Profile needs to be created // and filled. if (collection->sample == 0) { collection->profiles.push_back(CallStackProfile()); CallStackProfile& profile = collection->profiles.back(); profile.sampling_period = collection->params.sampling_interval; collection->profile_start_time = Time::Now(); collection->native_sampler->ProfileRecordingStarting(&profile.modules); } // The currently active profile being captured. CallStackProfile& profile = collection->profiles.back(); // Record a single sample. profile.samples.push_back(Sample()); collection->native_sampler->RecordStackSample(stack_buffer_.get(), &profile.samples.back()); // If this is the last sample of a burst, record the total time. if (collection->sample == collection->params.samples_per_burst - 1) { profile.profile_duration = Time::Now() - collection->profile_start_time + collection->params.sampling_interval; collection->native_sampler->ProfileRecordingStopped(stack_buffer_.get()); } } void StackSamplingProfiler::SamplingThread::ScheduleShutdownIfIdle() { DCHECK_EQ(GetThreadId(), PlatformThread::CurrentId()); if (!active_collections_.empty()) return; int add_events; { AutoLock lock(thread_execution_state_lock_); if (thread_execution_state_disable_idle_shutdown_for_testing_) return; add_events = thread_execution_state_add_events_; } GetTaskRunnerOnSamplingThread()->PostDelayedTask( FROM_HERE, BindOnce(&SamplingThread::ShutdownTask, Unretained(this), add_events), TimeDelta::FromSeconds(60)); } void StackSamplingProfiler::SamplingThread::AddCollectionTask( std::unique_ptr collection) { DCHECK_EQ(GetThreadId(), PlatformThread::CurrentId()); const int profiler_id = collection->profiler_id; const TimeDelta initial_delay = collection->params.initial_delay; active_collections_.insert( std::make_pair(profiler_id, std::move(collection))); GetTaskRunnerOnSamplingThread()->PostDelayedTask( FROM_HERE, BindOnce(&SamplingThread::PerformCollectionTask, Unretained(this), profiler_id), initial_delay); // Another increment of "add events" serves to invalidate any pending // shutdown tasks that may have been initiated between the Add() and this // task running. { AutoLock lock(thread_execution_state_lock_); ++thread_execution_state_add_events_; } } void StackSamplingProfiler::SamplingThread::RemoveCollectionTask(int id) { DCHECK_EQ(GetThreadId(), PlatformThread::CurrentId()); auto found = active_collections_.find(id); if (found == active_collections_.end()) return; // Remove |collection| from |active_collections_|. std::unique_ptr collection = std::move(found->second); size_t count = active_collections_.erase(id); DCHECK_EQ(1U, count); FinishCollection(collection.get()); ScheduleShutdownIfIdle(); } void StackSamplingProfiler::SamplingThread::PerformCollectionTask(int id) { DCHECK_EQ(GetThreadId(), PlatformThread::CurrentId()); auto found = active_collections_.find(id); // The task won't be found if it has been stopped. if (found == active_collections_.end()) return; CollectionContext* collection = found->second.get(); // Handle first-run with no "next time". if (collection->next_sample_time == Time()) collection->next_sample_time = Time::Now(); // Do the collection of a single sample. RecordSample(collection); // Update the time of the next sample recording. const bool collection_finished = !UpdateNextSampleTime(collection); if (!collection_finished) { bool success = GetTaskRunnerOnSamplingThread()->PostDelayedTask( FROM_HERE, BindOnce(&SamplingThread::PerformCollectionTask, Unretained(this), id), std::max(collection->next_sample_time - Time::Now(), TimeDelta())); DCHECK(success); return; } // Take ownership of |collection| and remove it from the map. If collection is // to be restarted, a new collection task will be added below. std::unique_ptr owned_collection = std::move(found->second); size_t count = active_collections_.erase(id); DCHECK_EQ(1U, count); // All capturing has completed so finish the collection. FinishCollection(collection); ScheduleShutdownIfIdle(); } void StackSamplingProfiler::SamplingThread::ShutdownTask(int add_events) { DCHECK_EQ(GetThreadId(), PlatformThread::CurrentId()); // Holding this lock ensures that any attempt to start another job will // get postponed until |thread_execution_state_| is updated, thus eliminating // the race in starting a new thread while the previous one is exiting. AutoLock lock(thread_execution_state_lock_); // If the current count of creation requests doesn't match the passed count // then other tasks have been created since this was posted. Abort shutdown. if (thread_execution_state_add_events_ != add_events) return; // There can be no new AddCollectionTasks at this point because creating // those always increments "add events". There may be other requests, like // Remove, but it's okay to schedule the thread to stop once they've been // executed (i.e. "soon"). DCHECK(active_collections_.empty()); StopSoon(); // StopSoon will have set the owning sequence (again) so it must be detached // (again) in order for Stop/Start to be called (again) should more work // come in. Holding the |thread_execution_state_lock_| ensures the necessary // happens-after with regard to this detach and future Thread API calls. DetachFromSequence(); // Set the thread_state variable so the thread will be restarted when new // work comes in. Remove the |thread_execution_state_task_runner_| to avoid // confusion. thread_execution_state_ = EXITING; thread_execution_state_task_runner_ = nullptr; stack_buffer_.reset(); } bool StackSamplingProfiler::SamplingThread::UpdateNextSampleTime( CollectionContext* collection) { // This will keep a consistent average interval between samples but will // result in constant series of acquisitions, thus nearly locking out the // target thread, if the interval is smaller than the time it takes to // actually acquire the sample. Anything sampling that quickly is going // to be a problem anyway so don't worry about it. if (++collection->sample < collection->params.samples_per_burst) { collection->next_sample_time += collection->params.sampling_interval; return true; } if (++collection->burst < collection->params.bursts) { collection->sample = 0; collection->next_sample_time += collection->params.burst_interval; return true; } return false; } void StackSamplingProfiler::SamplingThread::CleanUp() { DCHECK_EQ(GetThreadId(), PlatformThread::CurrentId()); // There should be no collections remaining when the thread stops. DCHECK(active_collections_.empty()); // Let the parent clean up. Thread::CleanUp(); } // StackSamplingProfiler ------------------------------------------------------ // static void StackSamplingProfiler::TestAPI::Reset() { SamplingThread::TestAPI::Reset(); ResetAnnotations(); } // static void StackSamplingProfiler::TestAPI::ResetAnnotations() { subtle::NoBarrier_Store(&process_milestones_, 0u); } // static bool StackSamplingProfiler::TestAPI::IsSamplingThreadRunning() { return SamplingThread::GetInstance()->IsRunning(); } // static void StackSamplingProfiler::TestAPI::DisableIdleShutdown() { SamplingThread::TestAPI::DisableIdleShutdown(); } // static void StackSamplingProfiler::TestAPI::PerformSamplingThreadIdleShutdown( bool simulate_intervening_start) { SamplingThread::TestAPI::ShutdownAssumingIdle(simulate_intervening_start); } subtle::Atomic32 StackSamplingProfiler::process_milestones_ = 0; StackSamplingProfiler::StackSamplingProfiler( const SamplingParams& params, const CompletedCallback& callback, NativeStackSamplerTestDelegate* test_delegate) : StackSamplingProfiler(base::PlatformThread::CurrentId(), params, callback, test_delegate) {} StackSamplingProfiler::StackSamplingProfiler( PlatformThreadId thread_id, const SamplingParams& params, const CompletedCallback& callback, NativeStackSamplerTestDelegate* test_delegate) : thread_id_(thread_id), params_(params), completed_callback_(callback), // The event starts "signaled" so code knows it's safe to start thread // and "manual" so that it can be waited in multiple places. profiling_inactive_(kResetPolicy, WaitableEvent::InitialState::SIGNALED), profiler_id_(NULL_PROFILER_ID), test_delegate_(test_delegate) {} StackSamplingProfiler::~StackSamplingProfiler() { // Stop returns immediately but the shutdown runs asynchronously. There is a // non-zero probability that one more sample will be taken after this call // returns. Stop(); // The behavior of sampling a thread that has exited is undefined and could // cause Bad Things(tm) to occur. The safety model provided by this class is // that an instance of this object is expected to live at least as long as // the thread it is sampling. However, because the sampling is performed // asynchronously by the SamplingThread, there is no way to guarantee this // is true without waiting for it to signal that it has finished. // // The wait time should, at most, be only as long as it takes to collect one // sample (~200us) or none at all if sampling has already completed. ThreadRestrictions::ScopedAllowWait allow_wait; profiling_inactive_.Wait(); } void StackSamplingProfiler::Start() { if (completed_callback_.is_null()) return; std::unique_ptr native_sampler = NativeStackSampler::Create(thread_id_, &RecordAnnotations, test_delegate_); if (!native_sampler) return; // The IsSignaled() check below requires that the WaitableEvent be manually // reset, to avoid signaling the event in IsSignaled() itself. static_assert(kResetPolicy == WaitableEvent::ResetPolicy::MANUAL, "The reset policy must be set to MANUAL"); // If a previous profiling phase is still winding down, wait for it to // complete. We can't use task posting for this coordination because the // thread owning the profiler may not have a message loop. if (!profiling_inactive_.IsSignaled()) profiling_inactive_.Wait(); profiling_inactive_.Reset(); DCHECK_EQ(NULL_PROFILER_ID, profiler_id_); profiler_id_ = SamplingThread::GetInstance()->Add( std::make_unique( SamplingThread::CollectionContext::next_profiler_id.GetNext(), thread_id_, params_, completed_callback_, &profiling_inactive_, std::move(native_sampler))); DCHECK_NE(NULL_PROFILER_ID, profiler_id_); } void StackSamplingProfiler::Stop() { SamplingThread::GetInstance()->Remove(profiler_id_); profiler_id_ = NULL_PROFILER_ID; } // static void StackSamplingProfiler::SetProcessMilestone(int milestone) { DCHECK_LE(0, milestone); DCHECK_GT(static_cast(sizeof(process_milestones_) * 8), milestone); DCHECK_EQ(0, subtle::NoBarrier_Load(&process_milestones_) & (1 << milestone)); ChangeAtomicFlags(&process_milestones_, 1 << milestone, 0); } // static void StackSamplingProfiler::RecordAnnotations(Sample* sample) { // The code inside this method must not do anything that could acquire a // mutex, including allocating memory (which includes LOG messages) because // that mutex could be held by a stopped thread, thus resulting in deadlock. sample->process_milestones = subtle::NoBarrier_Load(&process_milestones_); } // StackSamplingProfiler::Frame global functions ------------------------------ bool operator==(const StackSamplingProfiler::Module& a, const StackSamplingProfiler::Module& b) { return a.base_address == b.base_address && a.id == b.id && a.filename == b.filename; } bool operator==(const StackSamplingProfiler::Sample& a, const StackSamplingProfiler::Sample& b) { return a.process_milestones == b.process_milestones && a.frames == b.frames; } bool operator!=(const StackSamplingProfiler::Sample& a, const StackSamplingProfiler::Sample& b) { return !(a == b); } bool operator<(const StackSamplingProfiler::Sample& a, const StackSamplingProfiler::Sample& b) { if (a.process_milestones < b.process_milestones) return true; if (a.process_milestones > b.process_milestones) return false; return a.frames < b.frames; } bool operator==(const StackSamplingProfiler::Frame &a, const StackSamplingProfiler::Frame &b) { return a.instruction_pointer == b.instruction_pointer && a.module_index == b.module_index; } bool operator<(const StackSamplingProfiler::Frame &a, const StackSamplingProfiler::Frame &b) { return (a.module_index < b.module_index) || (a.module_index == b.module_index && a.instruction_pointer < b.instruction_pointer); } } // namespace base