// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "net/socket/tcp_socket.h" #include "net/socket/tcp_socket_win.h" #include #include #include #include "base/callback_helpers.h" #include "base/files/file_util.h" #include "base/logging.h" #include "base/macros.h" #include "net/base/address_list.h" #include "net/base/io_buffer.h" #include "net/base/ip_endpoint.h" #include "net/base/net_errors.h" #include "net/base/network_activity_monitor.h" #include "net/base/network_change_notifier.h" #include "net/base/sockaddr_storage.h" #include "net/base/winsock_init.h" #include "net/base/winsock_util.h" #include "net/log/net_log.h" #include "net/log/net_log_event_type.h" #include "net/log/net_log_source.h" #include "net/log/net_log_source_type.h" #include "net/socket/socket_descriptor.h" #include "net/socket/socket_net_log_params.h" #include "net/socket/socket_options.h" #include "net/socket/socket_tag.h" namespace net { namespace { const int kTCPKeepAliveSeconds = 45; // Disable Nagle. // Enable TCP Keep-Alive to prevent NAT routers from timing out TCP // connections. See http://crbug.com/27400 for details. bool SetTCPKeepAlive(SOCKET socket, BOOL enable, int delay_secs) { unsigned delay = delay_secs * 1000; struct tcp_keepalive keepalive_vals = { enable ? 1u : 0u, // TCP keep-alive on. delay, // Delay seconds before sending first TCP keep-alive packet. delay, // Delay seconds between sending TCP keep-alive packets. }; DWORD bytes_returned = 0xABAB; int rv = WSAIoctl(socket, SIO_KEEPALIVE_VALS, &keepalive_vals, sizeof(keepalive_vals), NULL, 0, &bytes_returned, NULL, NULL); int os_error = WSAGetLastError(); DCHECK(!rv) << "Could not enable TCP Keep-Alive for socket: " << socket << " [error: " << os_error << "]."; // Disregard any failure in disabling nagle or enabling TCP Keep-Alive. return rv == 0; } int MapConnectError(int os_error) { switch (os_error) { // connect fails with WSAEACCES when Windows Firewall blocks the // connection. case WSAEACCES: return ERR_NETWORK_ACCESS_DENIED; case WSAETIMEDOUT: return ERR_CONNECTION_TIMED_OUT; default: { int net_error = MapSystemError(os_error); if (net_error == ERR_FAILED) return ERR_CONNECTION_FAILED; // More specific than ERR_FAILED. // Give a more specific error when the user is offline. if (net_error == ERR_ADDRESS_UNREACHABLE && NetworkChangeNotifier::IsOffline()) { return ERR_INTERNET_DISCONNECTED; } return net_error; } } } bool SetNonBlockingAndGetError(int fd, int* os_error) { bool ret = base::SetNonBlocking(fd); *os_error = WSAGetLastError(); return ret; } } // namespace //----------------------------------------------------------------------------- // Nothing to do for Windows since it doesn't support TCP FastOpen. bool IsTCPFastOpenSupported() { return false; } // This class encapsulates all the state that has to be preserved as long as // there is a network IO operation in progress. If the owner TCPSocketWin is // destroyed while an operation is in progress, the Core is detached and it // lives until the operation completes and the OS doesn't reference any resource // declared on this class anymore. class TCPSocketWin::Core : public base::RefCounted { public: explicit Core(TCPSocketWin* socket); // Start watching for the end of a read or write operation. void WatchForRead(); void WatchForWrite(); // Stops watching for read. void StopWatchingForRead(); // The TCPSocketWin is going away. void Detach(); // Event handle for monitoring connect and read events through WSAEventSelect. HANDLE read_event_; // OVERLAPPED variable for overlapped writes. // TODO(mmenke): Can writes be switched to WSAEventSelect as well? That would // allow removing this class. The only concern is whether that would have a // negative perf impact. OVERLAPPED write_overlapped_; // The buffers used in Read() and Write(). scoped_refptr read_iobuffer_; scoped_refptr write_iobuffer_; int read_buffer_length_; int write_buffer_length_; bool non_blocking_reads_initialized_; private: friend class base::RefCounted; class ReadDelegate : public base::win::ObjectWatcher::Delegate { public: explicit ReadDelegate(Core* core) : core_(core) {} ~ReadDelegate() override {} // base::ObjectWatcher::Delegate methods: void OnObjectSignaled(HANDLE object) override; private: Core* const core_; }; class WriteDelegate : public base::win::ObjectWatcher::Delegate { public: explicit WriteDelegate(Core* core) : core_(core) {} ~WriteDelegate() override {} // base::ObjectWatcher::Delegate methods: void OnObjectSignaled(HANDLE object) override; private: Core* const core_; }; ~Core(); // The socket that created this object. TCPSocketWin* socket_; // |reader_| handles the signals from |read_watcher_|. ReadDelegate reader_; // |writer_| handles the signals from |write_watcher_|. WriteDelegate writer_; // |read_watcher_| watches for events from Connect() and Read(). base::win::ObjectWatcher read_watcher_; // |write_watcher_| watches for events from Write(); base::win::ObjectWatcher write_watcher_; DISALLOW_COPY_AND_ASSIGN(Core); }; TCPSocketWin::Core::Core(TCPSocketWin* socket) : read_event_(WSACreateEvent()), read_buffer_length_(0), write_buffer_length_(0), non_blocking_reads_initialized_(false), socket_(socket), reader_(this), writer_(this) { memset(&write_overlapped_, 0, sizeof(write_overlapped_)); write_overlapped_.hEvent = WSACreateEvent(); } TCPSocketWin::Core::~Core() { // Detach should already have been called. DCHECK(!socket_); // Stop the write watcher. The read watcher should already have been stopped // in Detach(). write_watcher_.StopWatching(); WSACloseEvent(write_overlapped_.hEvent); memset(&write_overlapped_, 0xaf, sizeof(write_overlapped_)); } void TCPSocketWin::Core::WatchForRead() { // Reads use WSAEventSelect, which closesocket() cancels so unlike writes, // there's no need to increment the reference count here. read_watcher_.StartWatchingOnce(read_event_, &reader_); } void TCPSocketWin::Core::WatchForWrite() { // We grab an extra reference because there is an IO operation in progress. // Balanced in WriteDelegate::OnObjectSignaled(). AddRef(); write_watcher_.StartWatchingOnce(write_overlapped_.hEvent, &writer_); } void TCPSocketWin::Core::StopWatchingForRead() { DCHECK(!socket_->waiting_connect_); read_watcher_.StopWatching(); } void TCPSocketWin::Core::Detach() { // Stop watching the read watcher. A read won't be signalled after the Detach // call, since the socket has been closed, but it's possible the event was // signalled when the socket was closed, but hasn't been handled yet, so need // to stop watching now to avoid trying to handle the event. See // https://crbug.com/831149 read_watcher_.StopWatching(); WSACloseEvent(read_event_); socket_ = nullptr; } void TCPSocketWin::Core::ReadDelegate::OnObjectSignaled(HANDLE object) { DCHECK_EQ(object, core_->read_event_); DCHECK(core_->socket_); if (core_->socket_->waiting_connect_) core_->socket_->DidCompleteConnect(); else core_->socket_->DidSignalRead(); } void TCPSocketWin::Core::WriteDelegate::OnObjectSignaled( HANDLE object) { DCHECK_EQ(object, core_->write_overlapped_.hEvent); if (core_->socket_) core_->socket_->DidCompleteWrite(); // Matches the AddRef() in WatchForWrite(). core_->Release(); } //----------------------------------------------------------------------------- TCPSocketWin::TCPSocketWin( std::unique_ptr socket_performance_watcher, net::NetLog* net_log, const net::NetLogSource& source) : socket_(INVALID_SOCKET), socket_performance_watcher_(std::move(socket_performance_watcher)), accept_event_(WSA_INVALID_EVENT), accept_socket_(NULL), accept_address_(NULL), waiting_connect_(false), waiting_read_(false), waiting_write_(false), connect_os_error_(0), logging_multiple_connect_attempts_(false), net_log_(NetLogWithSource::Make(net_log, NetLogSourceType::SOCKET)) { net_log_.BeginEvent(NetLogEventType::SOCKET_ALIVE, source.ToEventParametersCallback()); EnsureWinsockInit(); } TCPSocketWin::~TCPSocketWin() { DCHECK_CALLED_ON_VALID_THREAD(thread_checker_); Close(); net_log_.EndEvent(NetLogEventType::SOCKET_ALIVE); } int TCPSocketWin::Open(AddressFamily family) { DCHECK_CALLED_ON_VALID_THREAD(thread_checker_); DCHECK_EQ(socket_, INVALID_SOCKET); socket_ = CreatePlatformSocket(ConvertAddressFamily(family), SOCK_STREAM, IPPROTO_TCP); int os_error = WSAGetLastError(); if (socket_ == INVALID_SOCKET) { PLOG(ERROR) << "CreatePlatformSocket() returned an error"; return MapSystemError(os_error); } if (!SetNonBlockingAndGetError(socket_, &os_error)) { int result = MapSystemError(os_error); Close(); return result; } return OK; } int TCPSocketWin::AdoptConnectedSocket(SocketDescriptor socket, const IPEndPoint& peer_address) { DCHECK_CALLED_ON_VALID_THREAD(thread_checker_); DCHECK_EQ(socket_, INVALID_SOCKET); DCHECK(!core_.get()); socket_ = socket; int os_error; if (!SetNonBlockingAndGetError(socket_, &os_error)) { int result = MapSystemError(os_error); Close(); return result; } core_ = new Core(this); peer_address_.reset(new IPEndPoint(peer_address)); return OK; } int TCPSocketWin::AdoptUnconnectedSocket(SocketDescriptor socket) { DCHECK_CALLED_ON_VALID_THREAD(thread_checker_); DCHECK_EQ(socket_, INVALID_SOCKET); socket_ = socket; int os_error; if (!SetNonBlockingAndGetError(socket_, &os_error)) { int result = MapSystemError(os_error); Close(); return result; } // |core_| is not needed for sockets that are used to accept connections. // The operation here is more like Open but with an existing socket. return OK; } int TCPSocketWin::Bind(const IPEndPoint& address) { DCHECK_CALLED_ON_VALID_THREAD(thread_checker_); DCHECK_NE(socket_, INVALID_SOCKET); SockaddrStorage storage; if (!address.ToSockAddr(storage.addr, &storage.addr_len)) return ERR_ADDRESS_INVALID; int result = bind(socket_, storage.addr, storage.addr_len); int os_error = WSAGetLastError(); if (result < 0) { PLOG(ERROR) << "bind() returned an error"; return MapSystemError(os_error); } return OK; } int TCPSocketWin::Listen(int backlog) { DCHECK_CALLED_ON_VALID_THREAD(thread_checker_); DCHECK_GT(backlog, 0); DCHECK_NE(socket_, INVALID_SOCKET); DCHECK_EQ(accept_event_, WSA_INVALID_EVENT); accept_event_ = WSACreateEvent(); int os_error = WSAGetLastError(); if (accept_event_ == WSA_INVALID_EVENT) { PLOG(ERROR) << "WSACreateEvent()"; return MapSystemError(os_error); } int result = listen(socket_, backlog); os_error = WSAGetLastError(); if (result < 0) { PLOG(ERROR) << "listen() returned an error"; return MapSystemError(os_error); } return OK; } int TCPSocketWin::Accept(std::unique_ptr* socket, IPEndPoint* address, const CompletionCallback& callback) { DCHECK_CALLED_ON_VALID_THREAD(thread_checker_); DCHECK(socket); DCHECK(address); DCHECK(!callback.is_null()); DCHECK(accept_callback_.is_null()); net_log_.BeginEvent(NetLogEventType::TCP_ACCEPT); int result = AcceptInternal(socket, address); if (result == ERR_IO_PENDING) { // Start watching. WSAEventSelect(socket_, accept_event_, FD_ACCEPT); accept_watcher_.StartWatchingOnce(accept_event_, this); accept_socket_ = socket; accept_address_ = address; accept_callback_ = callback; } return result; } int TCPSocketWin::Connect(const IPEndPoint& address, CompletionOnceCallback callback) { DCHECK_CALLED_ON_VALID_THREAD(thread_checker_); DCHECK_NE(socket_, INVALID_SOCKET); DCHECK(!waiting_connect_); // |peer_address_| and |core_| will be non-NULL if Connect() has been called. // Unless Close() is called to reset the internal state, a second call to // Connect() is not allowed. // Please note that we enforce this even if the previous Connect() has // completed and failed. Although it is allowed to connect the same |socket_| // again after a connection attempt failed on Windows, it results in // unspecified behavior according to POSIX. Therefore, we make it behave in // the same way as TCPSocketPosix. DCHECK(!peer_address_ && !core_.get()); if (!logging_multiple_connect_attempts_) LogConnectBegin(AddressList(address)); peer_address_.reset(new IPEndPoint(address)); int rv = DoConnect(); if (rv == ERR_IO_PENDING) { // Synchronous operation not supported. DCHECK(!callback.is_null()); read_callback_ = std::move(callback); waiting_connect_ = true; } else { DoConnectComplete(rv); } return rv; } bool TCPSocketWin::IsConnected() const { DCHECK_CALLED_ON_VALID_THREAD(thread_checker_); if (socket_ == INVALID_SOCKET || waiting_connect_) return false; if (waiting_read_) return true; // Check if connection is alive. char c; int rv = recv(socket_, &c, 1, MSG_PEEK); int os_error = WSAGetLastError(); if (rv == 0) return false; if (rv == SOCKET_ERROR && os_error != WSAEWOULDBLOCK) return false; return true; } bool TCPSocketWin::IsConnectedAndIdle() const { DCHECK_CALLED_ON_VALID_THREAD(thread_checker_); if (socket_ == INVALID_SOCKET || waiting_connect_) return false; if (waiting_read_) return true; // Check if connection is alive and we haven't received any data // unexpectedly. char c; int rv = recv(socket_, &c, 1, MSG_PEEK); int os_error = WSAGetLastError(); if (rv >= 0) return false; if (os_error != WSAEWOULDBLOCK) return false; return true; } int TCPSocketWin::Read(IOBuffer* buf, int buf_len, CompletionOnceCallback callback) { DCHECK_CALLED_ON_VALID_THREAD(thread_checker_); DCHECK(!core_->read_iobuffer_.get()); // base::Unretained() is safe because RetryRead() won't be called when |this| // is gone. int rv = ReadIfReady(buf, buf_len, base::Bind(&TCPSocketWin::RetryRead, base::Unretained(this))); if (rv != ERR_IO_PENDING) return rv; read_callback_ = std::move(callback); core_->read_iobuffer_ = buf; core_->read_buffer_length_ = buf_len; return ERR_IO_PENDING; } int TCPSocketWin::ReadIfReady(IOBuffer* buf, int buf_len, CompletionOnceCallback callback) { DCHECK_CALLED_ON_VALID_THREAD(thread_checker_); DCHECK_NE(socket_, INVALID_SOCKET); DCHECK(!waiting_read_); DCHECK(read_if_ready_callback_.is_null()); if (!core_->non_blocking_reads_initialized_) { WSAEventSelect(socket_, core_->read_event_, FD_READ | FD_CLOSE); core_->non_blocking_reads_initialized_ = true; } int rv = recv(socket_, buf->data(), buf_len, 0); int os_error = WSAGetLastError(); if (rv == SOCKET_ERROR) { if (os_error != WSAEWOULDBLOCK) { int net_error = MapSystemError(os_error); net_log_.AddEvent(NetLogEventType::SOCKET_READ_ERROR, CreateNetLogSocketErrorCallback(net_error, os_error)); return net_error; } } else { net_log_.AddByteTransferEvent(NetLogEventType::SOCKET_BYTES_RECEIVED, rv, buf->data()); NetworkActivityMonitor::GetInstance()->IncrementBytesReceived(rv); return rv; } waiting_read_ = true; read_if_ready_callback_ = std::move(callback); core_->WatchForRead(); return ERR_IO_PENDING; } int TCPSocketWin::CancelReadIfReady() { DCHECK(read_callback_.is_null()); DCHECK(!read_if_ready_callback_.is_null()); DCHECK(waiting_read_); core_->StopWatchingForRead(); read_if_ready_callback_.Reset(); waiting_read_ = false; return net::OK; } int TCPSocketWin::Write( IOBuffer* buf, int buf_len, CompletionOnceCallback callback, const NetworkTrafficAnnotationTag& /* traffic_annotation */) { DCHECK_CALLED_ON_VALID_THREAD(thread_checker_); DCHECK_NE(socket_, INVALID_SOCKET); DCHECK(!waiting_write_); CHECK(write_callback_.is_null()); DCHECK_GT(buf_len, 0); DCHECK(!core_->write_iobuffer_.get()); WSABUF write_buffer; write_buffer.len = buf_len; write_buffer.buf = buf->data(); // TODO(wtc): Remove the assertion after enough testing. AssertEventNotSignaled(core_->write_overlapped_.hEvent); DWORD num; int rv = WSASend(socket_, &write_buffer, 1, &num, 0, &core_->write_overlapped_, NULL); int os_error = WSAGetLastError(); if (rv == 0) { if (ResetEventIfSignaled(core_->write_overlapped_.hEvent)) { rv = static_cast(num); if (rv > buf_len || rv < 0) { // It seems that some winsock interceptors report that more was written // than was available. Treat this as an error. http://crbug.com/27870 LOG(ERROR) << "Detected broken LSP: Asked to write " << buf_len << " bytes, but " << rv << " bytes reported."; return ERR_WINSOCK_UNEXPECTED_WRITTEN_BYTES; } net_log_.AddByteTransferEvent(NetLogEventType::SOCKET_BYTES_SENT, rv, buf->data()); NetworkActivityMonitor::GetInstance()->IncrementBytesSent(rv); return rv; } } else { if (os_error != WSA_IO_PENDING) { int net_error = MapSystemError(os_error); net_log_.AddEvent(NetLogEventType::SOCKET_WRITE_ERROR, CreateNetLogSocketErrorCallback(net_error, os_error)); return net_error; } } waiting_write_ = true; write_callback_ = std::move(callback); core_->write_iobuffer_ = buf; core_->write_buffer_length_ = buf_len; core_->WatchForWrite(); return ERR_IO_PENDING; } int TCPSocketWin::GetLocalAddress(IPEndPoint* address) const { DCHECK_CALLED_ON_VALID_THREAD(thread_checker_); DCHECK(address); SockaddrStorage storage; if (getsockname(socket_, storage.addr, &storage.addr_len)) { int os_error = WSAGetLastError(); return MapSystemError(os_error); } if (!address->FromSockAddr(storage.addr, storage.addr_len)) return ERR_ADDRESS_INVALID; return OK; } int TCPSocketWin::GetPeerAddress(IPEndPoint* address) const { DCHECK_CALLED_ON_VALID_THREAD(thread_checker_); DCHECK(address); if (!IsConnected()) return ERR_SOCKET_NOT_CONNECTED; *address = *peer_address_; return OK; } int TCPSocketWin::SetDefaultOptionsForServer() { return SetExclusiveAddrUse(); } void TCPSocketWin::SetDefaultOptionsForClient() { SetTCPNoDelay(socket_, /*no_delay=*/true); SetTCPKeepAlive(socket_, true, kTCPKeepAliveSeconds); } int TCPSocketWin::SetExclusiveAddrUse() { // On Windows, a bound end point can be hijacked by another process by // setting SO_REUSEADDR. Therefore a Windows-only option SO_EXCLUSIVEADDRUSE // was introduced in Windows NT 4.0 SP4. If the socket that is bound to the // end point has SO_EXCLUSIVEADDRUSE enabled, it is not possible for another // socket to forcibly bind to the end point until the end point is unbound. // It is recommend that all server applications must use SO_EXCLUSIVEADDRUSE. // MSDN: http://goo.gl/M6fjQ. // // Unlike on *nix, on Windows a TCP server socket can always bind to an end // point in TIME_WAIT state without setting SO_REUSEADDR, therefore it is not // needed here. // // SO_EXCLUSIVEADDRUSE will prevent a TCP client socket from binding to an end // point in TIME_WAIT status. It does not have this effect for a TCP server // socket. BOOL true_value = 1; int rv = setsockopt(socket_, SOL_SOCKET, SO_EXCLUSIVEADDRUSE, reinterpret_cast(&true_value), sizeof(true_value)); if (rv < 0) return MapSystemError(errno); return OK; } int TCPSocketWin::SetReceiveBufferSize(int32_t size) { DCHECK_CALLED_ON_VALID_THREAD(thread_checker_); return SetSocketReceiveBufferSize(socket_, size); } int TCPSocketWin::SetSendBufferSize(int32_t size) { DCHECK_CALLED_ON_VALID_THREAD(thread_checker_); return SetSocketSendBufferSize(socket_, size); } bool TCPSocketWin::SetKeepAlive(bool enable, int delay) { return SetTCPKeepAlive(socket_, enable, delay); } bool TCPSocketWin::SetNoDelay(bool no_delay) { return SetTCPNoDelay(socket_, no_delay) == OK; } void TCPSocketWin::Close() { DCHECK_CALLED_ON_VALID_THREAD(thread_checker_); if (socket_ != INVALID_SOCKET) { // Only log the close event if there's actually a socket to close. net_log_.AddEvent(NetLogEventType::SOCKET_CLOSED); // Note: don't use CancelIo to cancel pending IO because it doesn't work // when there is a Winsock layered service provider. // In most socket implementations, closing a socket results in a graceful // connection shutdown, but in Winsock we have to call shutdown explicitly. // See the MSDN page "Graceful Shutdown, Linger Options, and Socket Closure" // at http://msdn.microsoft.com/en-us/library/ms738547.aspx shutdown(socket_, SD_SEND); // This cancels any pending IO. if (closesocket(socket_) < 0) PLOG(ERROR) << "closesocket"; socket_ = INVALID_SOCKET; } if (!accept_callback_.is_null()) { accept_watcher_.StopWatching(); accept_socket_ = nullptr; accept_address_ = nullptr; accept_callback_.Reset(); } if (accept_event_) { WSACloseEvent(accept_event_); accept_event_ = WSA_INVALID_EVENT; } if (core_.get()) { core_->Detach(); core_ = nullptr; // |core_| may still exist and own a reference to itself, if there's a // pending write. It has to stay alive until the operation completes, even // when the socket is closed. This is not the case for reads. } waiting_connect_ = false; waiting_read_ = false; waiting_write_ = false; read_callback_.Reset(); read_if_ready_callback_.Reset(); write_callback_.Reset(); peer_address_.reset(); connect_os_error_ = 0; } void TCPSocketWin::DetachFromThread() { DETACH_FROM_THREAD(thread_checker_); } void TCPSocketWin::StartLoggingMultipleConnectAttempts( const AddressList& addresses) { if (!logging_multiple_connect_attempts_) { logging_multiple_connect_attempts_ = true; LogConnectBegin(addresses); } else { NOTREACHED(); } } void TCPSocketWin::EndLoggingMultipleConnectAttempts(int net_error) { if (logging_multiple_connect_attempts_) { LogConnectEnd(net_error); logging_multiple_connect_attempts_ = false; } else { NOTREACHED(); } } SocketDescriptor TCPSocketWin::ReleaseSocketDescriptorForTesting() { SocketDescriptor socket_descriptor = socket_; socket_ = INVALID_SOCKET; Close(); return socket_descriptor; } int TCPSocketWin::AcceptInternal(std::unique_ptr* socket, IPEndPoint* address) { SockaddrStorage storage; int new_socket = accept(socket_, storage.addr, &storage.addr_len); int os_error = WSAGetLastError(); if (new_socket < 0) { int net_error = MapSystemError(os_error); if (net_error != ERR_IO_PENDING) net_log_.EndEventWithNetErrorCode(NetLogEventType::TCP_ACCEPT, net_error); return net_error; } IPEndPoint ip_end_point; if (!ip_end_point.FromSockAddr(storage.addr, storage.addr_len)) { NOTREACHED(); if (closesocket(new_socket) < 0) PLOG(ERROR) << "closesocket"; int net_error = ERR_ADDRESS_INVALID; net_log_.EndEventWithNetErrorCode(NetLogEventType::TCP_ACCEPT, net_error); return net_error; } std::unique_ptr tcp_socket( new TCPSocketWin(NULL, net_log_.net_log(), net_log_.source())); int adopt_result = tcp_socket->AdoptConnectedSocket(new_socket, ip_end_point); if (adopt_result != OK) { net_log_.EndEventWithNetErrorCode(NetLogEventType::TCP_ACCEPT, adopt_result); return adopt_result; } *socket = std::move(tcp_socket); *address = ip_end_point; net_log_.EndEvent(NetLogEventType::TCP_ACCEPT, CreateNetLogIPEndPointCallback(&ip_end_point)); return OK; } void TCPSocketWin::OnObjectSignaled(HANDLE object) { WSANETWORKEVENTS ev; if (WSAEnumNetworkEvents(socket_, accept_event_, &ev) == SOCKET_ERROR) { PLOG(ERROR) << "WSAEnumNetworkEvents()"; return; } if (ev.lNetworkEvents & FD_ACCEPT) { int result = AcceptInternal(accept_socket_, accept_address_); if (result != ERR_IO_PENDING) { accept_socket_ = NULL; accept_address_ = NULL; std::move(accept_callback_).Run(result); } } else { // This happens when a client opens a connection and closes it before we // have a chance to accept it. DCHECK(ev.lNetworkEvents == 0); // Start watching the next FD_ACCEPT event. WSAEventSelect(socket_, accept_event_, FD_ACCEPT); accept_watcher_.StartWatchingOnce(accept_event_, this); } } int TCPSocketWin::DoConnect() { DCHECK_EQ(connect_os_error_, 0); DCHECK(!core_.get()); net_log_.BeginEvent(NetLogEventType::TCP_CONNECT_ATTEMPT, CreateNetLogIPEndPointCallback(peer_address_.get())); core_ = new Core(this); // WSAEventSelect sets the socket to non-blocking mode as a side effect. // Our connect() and recv() calls require that the socket be non-blocking. WSAEventSelect(socket_, core_->read_event_, FD_CONNECT); SockaddrStorage storage; if (!peer_address_->ToSockAddr(storage.addr, &storage.addr_len)) return ERR_ADDRESS_INVALID; if (!connect(socket_, storage.addr, storage.addr_len)) { // Connected without waiting! // // The MSDN page for connect says: // With a nonblocking socket, the connection attempt cannot be completed // immediately. In this case, connect will return SOCKET_ERROR, and // WSAGetLastError will return WSAEWOULDBLOCK. // which implies that for a nonblocking socket, connect never returns 0. // It's not documented whether the event object will be signaled or not // if connect does return 0. So the code below is essentially dead code // and we don't know if it's correct. NOTREACHED(); if (ResetEventIfSignaled(core_->read_event_)) return OK; } else { int os_error = WSAGetLastError(); if (os_error != WSAEWOULDBLOCK) { LOG(ERROR) << "connect failed: " << os_error; connect_os_error_ = os_error; int rv = MapConnectError(os_error); CHECK_NE(ERR_IO_PENDING, rv); return rv; } } core_->WatchForRead(); return ERR_IO_PENDING; } void TCPSocketWin::DoConnectComplete(int result) { // Log the end of this attempt (and any OS error it threw). int os_error = connect_os_error_; connect_os_error_ = 0; if (result != OK) { net_log_.EndEvent(NetLogEventType::TCP_CONNECT_ATTEMPT, NetLog::IntCallback("os_error", os_error)); } else { net_log_.EndEvent(NetLogEventType::TCP_CONNECT_ATTEMPT); } if (!logging_multiple_connect_attempts_) LogConnectEnd(result); } void TCPSocketWin::LogConnectBegin(const AddressList& addresses) { net_log_.BeginEvent(NetLogEventType::TCP_CONNECT, addresses.CreateNetLogCallback()); } void TCPSocketWin::LogConnectEnd(int net_error) { if (net_error != OK) { net_log_.EndEventWithNetErrorCode(NetLogEventType::TCP_CONNECT, net_error); return; } struct sockaddr_storage source_address; socklen_t addrlen = sizeof(source_address); int rv = getsockname( socket_, reinterpret_cast(&source_address), &addrlen); int os_error = WSAGetLastError(); if (rv != 0) { LOG(ERROR) << "getsockname() [rv: " << rv << "] error: " << os_error; NOTREACHED(); net_log_.EndEventWithNetErrorCode(NetLogEventType::TCP_CONNECT, rv); return; } net_log_.EndEvent( NetLogEventType::TCP_CONNECT, CreateNetLogSourceAddressCallback( reinterpret_cast(&source_address), sizeof(source_address))); } void TCPSocketWin::RetryRead(int rv) { DCHECK(core_->read_iobuffer_); if (rv == OK) { // base::Unretained() is safe because RetryRead() won't be called when // |this| is gone. rv = ReadIfReady( core_->read_iobuffer_.get(), core_->read_buffer_length_, base::Bind(&TCPSocketWin::RetryRead, base::Unretained(this))); if (rv == ERR_IO_PENDING) return; } core_->read_iobuffer_ = nullptr; core_->read_buffer_length_ = 0; std::move(read_callback_).Run(rv); } void TCPSocketWin::DidCompleteConnect() { DCHECK(waiting_connect_); DCHECK(!read_callback_.is_null()); int result; WSANETWORKEVENTS events; int rv = WSAEnumNetworkEvents(socket_, core_->read_event_, &events); int os_error = WSAGetLastError(); if (rv == SOCKET_ERROR) { NOTREACHED(); result = MapSystemError(os_error); } else if (events.lNetworkEvents & FD_CONNECT) { os_error = events.iErrorCode[FD_CONNECT_BIT]; result = MapConnectError(os_error); } else { NOTREACHED(); result = ERR_UNEXPECTED; } connect_os_error_ = os_error; DoConnectComplete(result); waiting_connect_ = false; DCHECK_NE(result, ERR_IO_PENDING); std::move(read_callback_).Run(result); } void TCPSocketWin::DidCompleteWrite() { DCHECK(waiting_write_); DCHECK(!write_callback_.is_null()); DWORD num_bytes, flags; BOOL ok = WSAGetOverlappedResult(socket_, &core_->write_overlapped_, &num_bytes, FALSE, &flags); int os_error = WSAGetLastError(); WSAResetEvent(core_->write_overlapped_.hEvent); waiting_write_ = false; int rv; if (!ok) { rv = MapSystemError(os_error); net_log_.AddEvent(NetLogEventType::SOCKET_WRITE_ERROR, CreateNetLogSocketErrorCallback(rv, os_error)); } else { rv = static_cast(num_bytes); if (rv > core_->write_buffer_length_ || rv < 0) { // It seems that some winsock interceptors report that more was written // than was available. Treat this as an error. http://crbug.com/27870 LOG(ERROR) << "Detected broken LSP: Asked to write " << core_->write_buffer_length_ << " bytes, but " << rv << " bytes reported."; rv = ERR_WINSOCK_UNEXPECTED_WRITTEN_BYTES; } else { net_log_.AddByteTransferEvent(NetLogEventType::SOCKET_BYTES_SENT, num_bytes, core_->write_iobuffer_->data()); NetworkActivityMonitor::GetInstance()->IncrementBytesSent(num_bytes); } } core_->write_iobuffer_ = NULL; DCHECK_NE(rv, ERR_IO_PENDING); std::move(write_callback_).Run(rv); } void TCPSocketWin::DidSignalRead() { DCHECK(waiting_read_); DCHECK(!read_if_ready_callback_.is_null()); int os_error = 0; WSANETWORKEVENTS network_events; int rv = WSAEnumNetworkEvents(socket_, core_->read_event_, &network_events); os_error = WSAGetLastError(); if (rv == SOCKET_ERROR) { rv = MapSystemError(os_error); } else if (network_events.lNetworkEvents) { DCHECK_EQ(network_events.lNetworkEvents & ~(FD_READ | FD_CLOSE), 0); // If network_events.lNetworkEvents is FD_CLOSE and // network_events.iErrorCode[FD_CLOSE_BIT] is 0, it is a graceful // connection closure. It is tempting to directly set rv to 0 in // this case, but the MSDN pages for WSAEventSelect and // WSAAsyncSelect recommend we still call RetryRead(): // FD_CLOSE should only be posted after all data is read from a // socket, but an application should check for remaining data upon // receipt of FD_CLOSE to avoid any possibility of losing data. // // If network_events.iErrorCode[FD_READ_BIT] or // network_events.iErrorCode[FD_CLOSE_BIT] is nonzero, still call // RetryRead() because recv() reports a more accurate error code // (WSAECONNRESET vs. WSAECONNABORTED) when the connection was // reset. rv = OK; } else { // This may happen because Read() may succeed synchronously and // consume all the received data without resetting the event object. core_->WatchForRead(); return; } DCHECK_NE(rv, ERR_IO_PENDING); waiting_read_ = false; std::move(read_if_ready_callback_).Run(rv); } bool TCPSocketWin::GetEstimatedRoundTripTime(base::TimeDelta* out_rtt) const { DCHECK(out_rtt); // TODO(bmcquade): Consider implementing using // GetPerTcpConnectionEStats/GetPerTcp6ConnectionEStats. return false; } void TCPSocketWin::ApplySocketTag(const SocketTag& tag) { // Windows does not support any specific SocketTags so fail if any non-default // tag is applied. CHECK(tag == SocketTag()); } } // namespace net