// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "net/dns/dns_reloader.h" #if defined(OS_POSIX) && !defined(OS_MACOSX) && !defined(OS_OPENBSD) && \ !defined(OS_ANDROID) && !defined(OS_FUCHSIA) #include #include "base/lazy_instance.h" #include "base/logging.h" #include "base/macros.h" #include "base/message_loop/message_loop.h" #include "base/synchronization/lock.h" #include "base/threading/thread_local_storage.h" #include "net/base/network_change_notifier.h" namespace net { namespace { // On Linux/BSD, changes to /etc/resolv.conf can go unnoticed thus resulting // in DNS queries failing either because nameservers are unknown on startup // or because nameserver info has changed as a result of e.g. connecting to // a new network. Some distributions patch glibc to stat /etc/resolv.conf // to try to automatically detect such changes but these patches are not // universal and even patched systems such as Jaunty appear to need calls // to res_ninit to reload the nameserver information in different threads. // // To fix this, on systems with FilePathWatcher support, we use // NetworkChangeNotifier::DNSObserver to monitor /etc/resolv.conf to // enable us to respond to DNS changes and reload the resolver state. // // OpenBSD does not have thread-safe res_ninit/res_nclose so we can't do // the same trick there and most *BSD's don't yet have support for // FilePathWatcher (but perhaps the new kqueue mac code just needs to be // ported to *BSD to support that). // // Android does not have /etc/resolv.conf. The system takes care of nameserver // changes, so none of this is needed. class DnsReloader : public NetworkChangeNotifier::DNSObserver { public: struct ReloadState { int resolver_generation; }; // NetworkChangeNotifier::DNSObserver: void OnDNSChanged() override { DCHECK(base::MessageLoopForIO::IsCurrent()); base::AutoLock lock(lock_); resolver_generation_++; } void MaybeReload() { ReloadState* reload_state = static_cast(tls_index_.Get()); base::AutoLock lock(lock_); if (!reload_state) { reload_state = new ReloadState(); reload_state->resolver_generation = resolver_generation_; res_ninit(&_res); tls_index_.Set(reload_state); } else if (reload_state->resolver_generation != resolver_generation_) { reload_state->resolver_generation = resolver_generation_; // It is safe to call res_nclose here since we know res_ninit will have // been called above. res_nclose(&_res); res_ninit(&_res); } } // Free the allocated state. static void SlotReturnFunction(void* data) { ReloadState* reload_state = static_cast(data); if (reload_state) res_nclose(&_res); delete reload_state; } private: DnsReloader() : resolver_generation_(0) { tls_index_.Initialize(SlotReturnFunction); NetworkChangeNotifier::AddDNSObserver(this); } ~DnsReloader() override { NOTREACHED(); // LeakyLazyInstance is not destructed. } base::Lock lock_; // Protects resolver_generation_. int resolver_generation_; friend struct base::LazyInstanceTraitsBase; // We use thread local storage to identify which ReloadState to interact with. static base::ThreadLocalStorage::StaticSlot tls_index_; DISALLOW_COPY_AND_ASSIGN(DnsReloader); }; // A TLS slot to the ReloadState for the current thread. // static base::ThreadLocalStorage::StaticSlot DnsReloader::tls_index_ = TLS_INITIALIZER; base::LazyInstance::Leaky g_dns_reloader = LAZY_INSTANCE_INITIALIZER; } // namespace void EnsureDnsReloaderInit() { g_dns_reloader.Pointer(); } void DnsReloaderMaybeReload() { // This routine can be called by any of the DNS worker threads. DnsReloader* dns_reloader = g_dns_reloader.Pointer(); dns_reloader->MaybeReload(); } } // namespace net #endif // defined(OS_POSIX) && !defined(OS_MACOSX) && !defined(OS_OPENBSD) && // !defined(OS_ANDROID)