# Copyright 2014 The Chromium Authors. All rights reserved. # Use of this source code is governed by a BSD-style license that can be # found in the LICENSE file. import("//build/config/ui.gni") import("//third_party/protobuf/proto_library.gni") group("service") { if (is_component_build) { public_deps = [ "//gpu", ] } else { public_deps = [ ":service_sources", ] } } group("gles2") { if (is_component_build) { public_deps = [ "//gpu:gles2", ] } else { public_deps = [ ":gles2_sources", ] } } if (is_component_build) { link_target_type = "source_set" } else { link_target_type = "static_library" } target(link_target_type, "service_sources") { # External code should depend on this via //gpu/command_buffer/service above # rather than depending on this directly or the component build will break. visibility = [ "//gpu/*" ] sources = [ "async_api_interface.h", "command_buffer_direct.cc", "command_buffer_direct.h", "command_buffer_service.cc", "command_buffer_service.h", "common_decoder.cc", "common_decoder.h", "decoder_client.h", "gpu_preferences.cc", "gpu_preferences.h", "gpu_switches.cc", "gpu_switches.h", "image_factory.cc", "image_factory.h", "image_manager.cc", "image_manager.h", "mailbox_manager.h", "memory_tracking.h", "scheduler.cc", "scheduler.h", "sequence_id.h", "sync_point_manager.cc", "sync_point_manager.h", "texture_base.cc", "texture_base.h", "transfer_buffer_manager.cc", "transfer_buffer_manager.h", ] configs += [ # TODO(jschuh): crbug.com/167187 fix size_t to int truncations. "//build/config/compiler:no_size_t_to_int_warning", "//build/config:precompiled_headers", "//gpu:gpu_implementation", "//third_party/khronos:khronos_headers", ] public_deps = [ "//gpu/command_buffer/common:common_sources", ] deps = [ "//base", "//base/third_party/dynamic_annotations", "//gpu/command_buffer/client:client_sources", "//gpu/config:config_sources", "//gpu/ipc/common:surface_handle_type", "//media:media_buildflags", "//ui/gfx", "//ui/gfx/geometry", "//ui/gl", ] if (is_android && !is_debug) { # On Android optimize more since this component can be a bottleneck. configs -= [ "//build/config/compiler:default_optimization" ] configs += [ "//build/config/compiler:optimize_max" ] } } target(link_target_type, "gles2_sources") { # External code should depend on this via //gpu/command_buffer/service:gles2 # above rather than depending on this directly or the component build will # break. visibility = [ "//gpu/*" ] sources = [ "buffer_manager.cc", "buffer_manager.h", "client_service_map.h", "context_group.cc", "context_group.h", "context_state.cc", "context_state.h", "context_state_autogen.h", "context_state_impl_autogen.h", "decoder_context.h", "error_state.cc", "error_state.h", "feature_info.cc", "feature_info.h", "framebuffer_completeness_cache.cc", "framebuffer_completeness_cache.h", "framebuffer_manager.cc", "framebuffer_manager.h", "gl_context_virtual.cc", "gl_context_virtual.h", "gl_state_restorer_impl.cc", "gl_state_restorer_impl.h", "gl_utils.cc", "gl_utils.h", "gles2_cmd_apply_framebuffer_attachment_cmaa_intel.cc", "gles2_cmd_apply_framebuffer_attachment_cmaa_intel.h", "gles2_cmd_clear_framebuffer.cc", "gles2_cmd_clear_framebuffer.h", "gles2_cmd_copy_tex_image.cc", "gles2_cmd_copy_tex_image.h", "gles2_cmd_copy_texture_chromium.cc", "gles2_cmd_copy_texture_chromium.h", "gles2_cmd_decoder.cc", "gles2_cmd_decoder.h", "gles2_cmd_decoder_autogen.h", "gles2_cmd_decoder_passthrough.cc", "gles2_cmd_decoder_passthrough.h", "gles2_cmd_decoder_passthrough_doer_prototypes.h", "gles2_cmd_decoder_passthrough_doers.cc", "gles2_cmd_decoder_passthrough_handlers.cc", "gles2_cmd_decoder_passthrough_handlers_autogen.cc", "gles2_cmd_srgb_converter.cc", "gles2_cmd_srgb_converter.h", "gles2_cmd_validation.cc", "gles2_cmd_validation.h", "gles2_cmd_validation_autogen.h", "gles2_cmd_validation_implementation_autogen.h", "gles2_query_manager.cc", "gles2_query_manager.h", "gpu_fence_manager.cc", "gpu_fence_manager.h", "gpu_state_tracer.cc", "gpu_state_tracer.h", "gpu_tracer.cc", "gpu_tracer.h", "id_manager.cc", "id_manager.h", "indexed_buffer_binding_host.cc", "indexed_buffer_binding_host.h", "logger.cc", "logger.h", "mailbox_manager_factory.cc", "mailbox_manager_factory.h", "mailbox_manager_impl.cc", "mailbox_manager_impl.h", "mailbox_manager_sync.cc", "mailbox_manager_sync.h", "memory_program_cache.cc", "memory_program_cache.h", "passthrough_program_cache.cc", "passthrough_program_cache.h", "path_manager.cc", "path_manager.h", "program_cache.cc", "program_cache.h", "program_manager.cc", "program_manager.h", "query_manager.cc", "query_manager.h", "raster_cmd_validation.cc", "raster_cmd_validation.h", "raster_cmd_validation_autogen.h", "raster_cmd_validation_implementation_autogen.h", "raster_decoder.cc", "raster_decoder.h", "renderbuffer_manager.cc", "renderbuffer_manager.h", "sampler_manager.cc", "sampler_manager.h", "service_discardable_manager.cc", "service_discardable_manager.h", "service_font_manager.cc", "service_font_manager.h", "service_transfer_cache.cc", "service_transfer_cache.h", "service_utils.cc", "service_utils.h", "shader_manager.cc", "shader_manager.h", "shader_translator.cc", "shader_translator.h", "shader_translator_cache.cc", "shader_translator_cache.h", "texture_definition.cc", "texture_definition.h", "texture_manager.cc", "texture_manager.h", "transform_feedback_manager.cc", "transform_feedback_manager.h", "vertex_array_manager.cc", "vertex_array_manager.h", "vertex_attrib_manager.cc", "vertex_attrib_manager.h", ] configs += [ "//build/config:precompiled_headers", "//gpu:gpu_gles2_implementation", "//third_party/khronos:khronos_headers", ] # Prefer mesa GL headers to system headers, which cause problems on Win. include_dirs = [ "//third_party/mesa/src/include" ] public_deps = [ "//gpu/command_buffer/common", "//gpu/command_buffer/common:gles2_sources", "//gpu/command_buffer/common:raster_sources", ] deps = [ ":disk_cache_proto", ":service", "//base", "//base/third_party/dynamic_annotations", "//cc/paint", "//gpu/command_buffer/client", "//gpu/command_buffer/common:gles2_utils", "//gpu/config", "//gpu/ipc/common:surface_handle_type", "//third_party/angle:angle_image_util", "//third_party/angle:commit_id", "//third_party/angle:translator", "//third_party/protobuf:protobuf_lite", "//third_party/re2", "//third_party/smhasher:cityhash", "//third_party/zlib", "//ui/gfx", "//ui/gfx/geometry", "//ui/gfx/ipc/color", "//ui/gl", "//ui/gl/init", ] if (is_mac) { # Required by gles2_cmd_decoder.cc on Mac. libs = [ "IOSurface.framework", "OpenGL.framework", ] } if (is_android && !is_debug) { # On Android optimize more since this component can be a bottleneck. configs -= [ "//build/config/compiler:default_optimization" ] configs += [ "//build/config/compiler:optimize_max" ] } } proto_library("disk_cache_proto") { sources = [ "disk_cache_proto.proto", ] }