// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // This file intentionally does not have header guards, it's included // inside a macro to generate values. The following line silences a // presubmit warning that would otherwise be triggered by this: // no-include-guard-because-multiply-included // This is the list of load states and their values. For the enum values, // include the file "net/base/load_states.h". // // Here we define the values using a macro LOAD_STATE, so it can be // expanded differently in some places (for example, to automatically // map a load flag value to its symbolic name). // This is the default state. It corresponds to a resource load that has // either not yet begun or is idle waiting for the consumer to do something // to move things along (e.g., the consumer of an URLRequest may not have // called Read yet). LOAD_STATE(IDLE, 0) // When a socket pool group is below the maximum number of sockets allowed per // group, but a new socket cannot be created due to the per-pool socket limit, // this state is returned by all requests for the group waiting on an idle // connection, except those that may be serviced by a pending new connection. LOAD_STATE(WAITING_FOR_STALLED_SOCKET_POOL, 1) // When a socket pool group has reached the maximum number of sockets allowed // per group, this state is returned for all requests that don't have a socket, // except those that correspond to a pending new connection. LOAD_STATE(WAITING_FOR_AVAILABLE_SOCKET, 2) // This state indicates that the URLRequest delegate has chosen to block this // request before it was sent over the network. When in this state, the // delegate should set a load state parameter on the URLRequest describing // the nature of the delay (i.e. "Waiting for "). LOAD_STATE(WAITING_FOR_DELEGATE, 3) // This state corresponds to a resource load that is blocked waiting for // access to a resource in the cache. If multiple requests are made for the // same resource, the first request will be responsible for writing (or // updating) the cache entry and the second request will be deferred until // the first completes. This may be done to optimize for cache reuse. LOAD_STATE(WAITING_FOR_CACHE, 4) // This state corresponds to a resource load that is blocked waiting for // access to a resource in the AppCache. // Note: This is a layering violation, but being the only one it's not that // bad. TODO(rvargas): Reconsider what to do if we need to add more. LOAD_STATE(WAITING_FOR_APPCACHE, 5) // This state corresponds to a resource being blocked waiting for the // PAC script to be downloaded. LOAD_STATE(DOWNLOADING_PAC_FILE, 6) // This state corresponds to a resource load that is blocked waiting for a // proxy autoconfig script to return a proxy server to use. LOAD_STATE(RESOLVING_PROXY_FOR_URL, 7) // This state corresponds to a resource load that is blocked waiting for a // proxy autoconfig script to return a proxy server to use, but that proxy // script is busy resolving the IP address of a host. LOAD_STATE(RESOLVING_HOST_IN_PAC_FILE, 8) // This state indicates that we're in the process of establishing a tunnel // through the proxy server. LOAD_STATE(ESTABLISHING_PROXY_TUNNEL, 9) // This state corresponds to a resource load that is blocked waiting for a // host name to be resolved. This could either indicate resolution of the // origin server corresponding to the resource or to the host name of a proxy // server used to fetch the resource. LOAD_STATE(RESOLVING_HOST, 10) // This state corresponds to a resource load that is blocked waiting for a // TCP connection (or other network connection) to be established. HTTP // requests that reuse a keep-alive connection skip this state. LOAD_STATE(CONNECTING, 11) // This state corresponds to a resource load that is blocked waiting for the // SSL handshake to complete. LOAD_STATE(SSL_HANDSHAKE, 12) // This state corresponds to a resource load that is blocked waiting to // completely upload a request to a server. In the case of a HTTP POST // request, this state includes the period of time during which the message // body is being uploaded. LOAD_STATE(SENDING_REQUEST, 13) // This state corresponds to a resource load that is blocked waiting for the // response to a network request. In the case of a HTTP transaction, this // corresponds to the period after the request is sent and before all of the // response headers have been received. LOAD_STATE(WAITING_FOR_RESPONSE, 14) // This state corresponds to a resource load that is blocked waiting for a // read to complete. In the case of a HTTP transaction, this corresponds to // the period after the response headers have been received and before all of // the response body has been downloaded. (NOTE: This state only applies for // an URLRequest while there is an outstanding Read operation.) LOAD_STATE(READING_RESPONSE, 15)