// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef NET_WEBSOCKETS_WEBSOCKET_FRAME_H_ #define NET_WEBSOCKETS_WEBSOCKET_FRAME_H_ #include #include #include #include "base/macros.h" #include "base/memory/scoped_refptr.h" #include "net/base/net_export.h" namespace net { class IOBuffer; class IOBufferWithSize; // Represents a WebSocket frame header. // // Members of this class correspond to each element in WebSocket frame header // (see http://tools.ietf.org/html/rfc6455#section-5.2). struct NET_EXPORT WebSocketFrameHeader { typedef int OpCode; // Originally these constants were static const int, but to make it possible // to use them in a switch statement they were changed to an enum. enum OpCodeEnum { kOpCodeContinuation = 0x0, kOpCodeText = 0x1, kOpCodeBinary = 0x2, kOpCodeDataUnused = 0x3, kOpCodeClose = 0x8, kOpCodePing = 0x9, kOpCodePong = 0xA, kOpCodeControlUnused = 0xB, }; // Return true if |opcode| is one of the data opcodes known to this // implementation. static bool IsKnownDataOpCode(OpCode opcode) { return opcode == kOpCodeContinuation || opcode == kOpCodeText || opcode == kOpCodeBinary; } // Return true if |opcode| is one of the control opcodes known to this // implementation. static bool IsKnownControlOpCode(OpCode opcode) { return opcode == kOpCodeClose || opcode == kOpCodePing || opcode == kOpCodePong; } // These values must be a compile-time constant. "enum hack" is used here // to make MSVC happy. enum { kBaseHeaderSize = 2, kMaximumExtendedLengthSize = 8, kMaskingKeyLength = 4 }; // Constructor to avoid a lot of repetitive initialisation. explicit WebSocketFrameHeader(OpCode opCode) : final(false), reserved1(false), reserved2(false), reserved3(false), opcode(opCode), masked(false), payload_length(0) {} // Create a clone of this object on the heap. std::unique_ptr Clone() const; // Overwrite this object with the fields from |source|. void CopyFrom(const WebSocketFrameHeader& source); // Members below correspond to each item in WebSocket frame header. // See for details. bool final; bool reserved1; bool reserved2; bool reserved3; OpCode opcode; bool masked; uint64_t payload_length; private: DISALLOW_COPY_AND_ASSIGN(WebSocketFrameHeader); }; // Contains an entire WebSocket frame including payload. This is used by APIs // that are not concerned about retaining the original frame boundaries (because // frames may need to be split in order for the data to fit in memory). struct NET_EXPORT_PRIVATE WebSocketFrame { // A frame must always have an opcode, so this parameter is compulsory. explicit WebSocketFrame(WebSocketFrameHeader::OpCode opcode); ~WebSocketFrame(); // |header| is always present. WebSocketFrameHeader header; // |data| is always unmasked even if the frame is masked. The size of |data| // is given by |header.payload_length|. scoped_refptr data; }; // Structure describing one chunk of a WebSocket frame. // // The payload of a WebSocket frame may be divided into multiple chunks. // You need to look at |final_chunk| member variable to detect the end of a // series of chunk objects of a WebSocket frame. // // Frame dissection is necessary to handle frames that are too large to store in // the browser memory without losing information about the frame boundaries. In // practice, most code does not need to worry about the original frame // boundaries and can use the WebSocketFrame type declared above. // // Users of this struct should treat WebSocket frames as a data stream; it's // important to keep the frame data flowing, especially in the browser process. // Users should not let the data stuck somewhere in the pipeline. // // This struct is used for reading WebSocket frame data (created by // WebSocketFrameParser). To construct WebSocket frames, use functions below. struct NET_EXPORT WebSocketFrameChunk { WebSocketFrameChunk(); ~WebSocketFrameChunk(); // Non-null |header| is provided only if this chunk is the first part of // a series of chunks. std::unique_ptr header; // Indicates this part is the last chunk of a frame. bool final_chunk; // |data| is always unmasked even if the frame is masked. |data| might be // null in the first chunk. scoped_refptr data; }; // Contains four-byte data representing "masking key" of WebSocket frames. struct WebSocketMaskingKey { char key[WebSocketFrameHeader::kMaskingKeyLength]; }; // Returns the size of WebSocket frame header. The size of WebSocket frame // header varies from 2 bytes to 14 bytes depending on the payload length // and maskedness. NET_EXPORT int GetWebSocketFrameHeaderSize(const WebSocketFrameHeader& header); // Writes wire format of a WebSocket frame header into |output|, and returns // the number of bytes written. // // WebSocket frame format is defined at: // . This function writes // everything but payload data in a WebSocket frame to |buffer|. // // If |header->masked| is true, |masking_key| must point to a valid // WebSocketMaskingKey object containing the masking key for that frame // (possibly generated by GenerateWebSocketMaskingKey() function below). // Otherwise, |masking_key| must be NULL. // // |buffer| should have enough size to contain the frame header. // GetWebSocketFrameHeaderSize() can be used to know the size of header // beforehand. If the size of |buffer| is insufficient, this function returns // ERR_INVALID_ARGUMENT and does not write any data to |buffer|. NET_EXPORT int WriteWebSocketFrameHeader(const WebSocketFrameHeader& header, const WebSocketMaskingKey* masking_key, char* buffer, int buffer_size); // Generates a masking key suitable for use in a new WebSocket frame. NET_EXPORT WebSocketMaskingKey GenerateWebSocketMaskingKey(); // Masks WebSocket frame payload. // // A client must mask every WebSocket frame by XOR'ing the frame payload // with four-byte random data (masking key). This function applies the masking // to the given payload data. // // This function masks |data| with |masking_key|, assuming |data| is partial // data starting from |frame_offset| bytes from the beginning of the payload // data. // // Since frame masking is a reversible operation, this function can also be // used for unmasking a WebSocket frame. NET_EXPORT void MaskWebSocketFramePayload( const WebSocketMaskingKey& masking_key, uint64_t frame_offset, char* data, int data_size); } // namespace net #endif // NET_WEBSOCKETS_WEBSOCKET_FRAME_H_