// Copyright 2016 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef BASE_WIN_WAIT_CHAIN_H_ #define BASE_WIN_WAIT_CHAIN_H_ #include #include #include #include "base/strings/string16.h" namespace base { namespace win { using WaitChainNodeVector = std::vector; // Gets the wait chain for |thread_id|. Also specifies if the |wait_chain| // contains a deadlock. Returns true on success. // // From MSDN: A wait chain is an alternating sequence of threads and // synchronization objects; each thread waits for the object that follows it, // which is owned by the subsequent thread in the chain. // // On error, |failure_reason| and/or |last_error| will contain the details of // the failure, given that they are not null. // TODO(pmonette): Remove |failure_reason| and |last_error| when UMA is // supported in the watcher process and pre-rendez-vous. BASE_EXPORT bool GetThreadWaitChain(DWORD thread_id, WaitChainNodeVector* wait_chain, bool* is_deadlock, base::string16* failure_reason, DWORD* last_error); // Returns a string that represents the node for a wait chain. BASE_EXPORT base::string16 WaitChainNodeToString( const WAITCHAIN_NODE_INFO& node); } // namespace win } // namespace base #endif // BASE_WIN_WAIT_CHAIN_H_