// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // Weak pointers are pointers to an object that do not affect its lifetime, // and which may be invalidated (i.e. reset to nullptr) by the object, or its // owner, at any time, most commonly when the object is about to be deleted. // Weak pointers are useful when an object needs to be accessed safely by one // or more objects other than its owner, and those callers can cope with the // object vanishing and e.g. tasks posted to it being silently dropped. // Reference-counting such an object would complicate the ownership graph and // make it harder to reason about the object's lifetime. // EXAMPLE: // // class Controller { // public: // Controller() : weak_factory_(this) {} // void SpawnWorker() { Worker::StartNew(weak_factory_.GetWeakPtr()); } // void WorkComplete(const Result& result) { ... } // private: // // Member variables should appear before the WeakPtrFactory, to ensure // // that any WeakPtrs to Controller are invalidated before its members // // variable's destructors are executed, rendering them invalid. // WeakPtrFactory weak_factory_; // }; // // class Worker { // public: // static void StartNew(const WeakPtr& controller) { // Worker* worker = new Worker(controller); // // Kick off asynchronous processing... // } // private: // Worker(const WeakPtr& controller) // : controller_(controller) {} // void DidCompleteAsynchronousProcessing(const Result& result) { // if (controller_) // controller_->WorkComplete(result); // } // WeakPtr controller_; // }; // // With this implementation a caller may use SpawnWorker() to dispatch multiple // Workers and subsequently delete the Controller, without waiting for all // Workers to have completed. // ------------------------- IMPORTANT: Thread-safety ------------------------- // Weak pointers may be passed safely between sequences, but must always be // dereferenced and invalidated on the same SequencedTaskRunner otherwise // checking the pointer would be racey. // // To ensure correct use, the first time a WeakPtr issued by a WeakPtrFactory // is dereferenced, the factory and its WeakPtrs become bound to the calling // sequence or current SequencedWorkerPool token, and cannot be dereferenced or // invalidated on any other task runner. Bound WeakPtrs can still be handed // off to other task runners, e.g. to use to post tasks back to object on the // bound sequence. // // If all WeakPtr objects are destroyed or invalidated then the factory is // unbound from the SequencedTaskRunner/Thread. The WeakPtrFactory may then be // destroyed, or new WeakPtr objects may be used, from a different sequence. // // Thus, at least one WeakPtr object must exist and have been dereferenced on // the correct sequence to enforce that other WeakPtr objects will enforce they // are used on the desired sequence. #ifndef BASE_MEMORY_WEAK_PTR_H_ #define BASE_MEMORY_WEAK_PTR_H_ #include #include #include "base/base_export.h" #include "base/logging.h" #include "base/macros.h" #include "base/memory/ref_counted.h" #include "base/sequence_checker.h" #include "base/synchronization/atomic_flag.h" namespace base { template class SupportsWeakPtr; template class WeakPtr; namespace internal { // These classes are part of the WeakPtr implementation. // DO NOT USE THESE CLASSES DIRECTLY YOURSELF. class BASE_EXPORT WeakReference { public: // Although Flag is bound to a specific SequencedTaskRunner, it may be // deleted from another via base::WeakPtr::~WeakPtr(). class BASE_EXPORT Flag : public RefCountedThreadSafe { public: Flag(); void Invalidate(); bool IsValid() const; bool MaybeValid() const; private: friend class base::RefCountedThreadSafe; ~Flag(); SEQUENCE_CHECKER(sequence_checker_); AtomicFlag invalidated_; }; WeakReference(); explicit WeakReference(const scoped_refptr& flag); ~WeakReference(); WeakReference(WeakReference&& other); WeakReference(const WeakReference& other); WeakReference& operator=(WeakReference&& other) = default; WeakReference& operator=(const WeakReference& other) = default; bool IsValid() const; bool MaybeValid() const; private: scoped_refptr flag_; }; class BASE_EXPORT WeakReferenceOwner { public: WeakReferenceOwner(); ~WeakReferenceOwner(); WeakReference GetRef() const; bool HasRefs() const { return flag_ && !flag_->HasOneRef(); } void Invalidate(); private: mutable scoped_refptr flag_; }; // This class simplifies the implementation of WeakPtr's type conversion // constructor by avoiding the need for a public accessor for ref_. A // WeakPtr cannot access the private members of WeakPtr, so this // base class gives us a way to access ref_ in a protected fashion. class BASE_EXPORT WeakPtrBase { public: WeakPtrBase(); ~WeakPtrBase(); WeakPtrBase(const WeakPtrBase& other) = default; WeakPtrBase(WeakPtrBase&& other) = default; WeakPtrBase& operator=(const WeakPtrBase& other) = default; WeakPtrBase& operator=(WeakPtrBase&& other) = default; void reset() { ref_ = internal::WeakReference(); ptr_ = 0; } protected: WeakPtrBase(const WeakReference& ref, uintptr_t ptr); WeakReference ref_; // This pointer is only valid when ref_.is_valid() is true. Otherwise, its // value is undefined (as opposed to nullptr). uintptr_t ptr_; }; // This class provides a common implementation of common functions that would // otherwise get instantiated separately for each distinct instantiation of // SupportsWeakPtr<>. class SupportsWeakPtrBase { public: // A safe static downcast of a WeakPtr to WeakPtr. This // conversion will only compile if there is exists a Base which inherits // from SupportsWeakPtr. See base::AsWeakPtr() below for a helper // function that makes calling this easier. // // Precondition: t != nullptr template static WeakPtr StaticAsWeakPtr(Derived* t) { static_assert( std::is_base_of::value, "AsWeakPtr argument must inherit from SupportsWeakPtr"); return AsWeakPtrImpl(t); } private: // This template function uses type inference to find a Base of Derived // which is an instance of SupportsWeakPtr. We can then safely // static_cast the Base* to a Derived*. template static WeakPtr AsWeakPtrImpl(SupportsWeakPtr* t) { WeakPtr ptr = t->AsWeakPtr(); return WeakPtr( ptr.ref_, static_cast(reinterpret_cast(ptr.ptr_))); } }; } // namespace internal template class WeakPtrFactory; // The WeakPtr class holds a weak reference to |T*|. // // This class is designed to be used like a normal pointer. You should always // null-test an object of this class before using it or invoking a method that // may result in the underlying object being destroyed. // // EXAMPLE: // // class Foo { ... }; // WeakPtr foo; // if (foo) // foo->method(); // template class WeakPtr : public internal::WeakPtrBase { public: WeakPtr() = default; WeakPtr(std::nullptr_t) {} // Allow conversion from U to T provided U "is a" T. Note that this // is separate from the (implicit) copy and move constructors. template WeakPtr(const WeakPtr& other) : WeakPtrBase(other) { // Need to cast from U* to T* to do pointer adjustment in case of multiple // inheritance. This also enforces the "U is a T" rule. T* t = reinterpret_cast(other.ptr_); ptr_ = reinterpret_cast(t); } template WeakPtr(WeakPtr&& other) : WeakPtrBase(std::move(other)) { // Need to cast from U* to T* to do pointer adjustment in case of multiple // inheritance. This also enforces the "U is a T" rule. T* t = reinterpret_cast(other.ptr_); ptr_ = reinterpret_cast(t); } T* get() const { return ref_.IsValid() ? reinterpret_cast(ptr_) : nullptr; } T& operator*() const { DCHECK(get() != nullptr); return *get(); } T* operator->() const { DCHECK(get() != nullptr); return get(); } // Allow conditionals to test validity, e.g. if (weak_ptr) {...}; explicit operator bool() const { return get() != nullptr; } // Returns false if the WeakPtr is confirmed to be invalid. This call is safe // to make from any thread, e.g. to optimize away unnecessary work, but // operator bool() must always be called, on the correct sequence, before // actually using the pointer. // // Warning: as with any object, this call is only thread-safe if the WeakPtr // instance isn't being re-assigned or reset() racily with this call. bool MaybeValid() const { return ref_.MaybeValid(); } private: friend class internal::SupportsWeakPtrBase; template friend class WeakPtr; friend class SupportsWeakPtr; friend class WeakPtrFactory; WeakPtr(const internal::WeakReference& ref, T* ptr) : WeakPtrBase(ref, reinterpret_cast(ptr)) {} }; // Allow callers to compare WeakPtrs against nullptr to test validity. template bool operator!=(const WeakPtr& weak_ptr, std::nullptr_t) { return !(weak_ptr == nullptr); } template bool operator!=(std::nullptr_t, const WeakPtr& weak_ptr) { return weak_ptr != nullptr; } template bool operator==(const WeakPtr& weak_ptr, std::nullptr_t) { return weak_ptr.get() == nullptr; } template bool operator==(std::nullptr_t, const WeakPtr& weak_ptr) { return weak_ptr == nullptr; } namespace internal { class BASE_EXPORT WeakPtrFactoryBase { protected: WeakPtrFactoryBase(uintptr_t ptr); ~WeakPtrFactoryBase(); internal::WeakReferenceOwner weak_reference_owner_; uintptr_t ptr_; }; } // namespace internal // A class may be composed of a WeakPtrFactory and thereby // control how it exposes weak pointers to itself. This is helpful if you only // need weak pointers within the implementation of a class. This class is also // useful when working with primitive types. For example, you could have a // WeakPtrFactory that is used to pass around a weak reference to a bool. template class WeakPtrFactory : public internal::WeakPtrFactoryBase { public: explicit WeakPtrFactory(T* ptr) : WeakPtrFactoryBase(reinterpret_cast(ptr)) {} ~WeakPtrFactory() = default; WeakPtr GetWeakPtr() { return WeakPtr(weak_reference_owner_.GetRef(), reinterpret_cast(ptr_)); } // Call this method to invalidate all existing weak pointers. void InvalidateWeakPtrs() { DCHECK(ptr_); weak_reference_owner_.Invalidate(); } // Call this method to determine if any weak pointers exist. bool HasWeakPtrs() const { DCHECK(ptr_); return weak_reference_owner_.HasRefs(); } private: DISALLOW_IMPLICIT_CONSTRUCTORS(WeakPtrFactory); }; // A class may extend from SupportsWeakPtr to let others take weak pointers to // it. This avoids the class itself implementing boilerplate to dispense weak // pointers. However, since SupportsWeakPtr's destructor won't invalidate // weak pointers to the class until after the derived class' members have been // destroyed, its use can lead to subtle use-after-destroy issues. template class SupportsWeakPtr : public internal::SupportsWeakPtrBase { public: SupportsWeakPtr() = default; WeakPtr AsWeakPtr() { return WeakPtr(weak_reference_owner_.GetRef(), static_cast(this)); } protected: ~SupportsWeakPtr() = default; private: internal::WeakReferenceOwner weak_reference_owner_; DISALLOW_COPY_AND_ASSIGN(SupportsWeakPtr); }; // Helper function that uses type deduction to safely return a WeakPtr // when Derived doesn't directly extend SupportsWeakPtr, instead it // extends a Base that extends SupportsWeakPtr. // // EXAMPLE: // class Base : public base::SupportsWeakPtr {}; // class Derived : public Base {}; // // Derived derived; // base::WeakPtr ptr = base::AsWeakPtr(&derived); // // Note that the following doesn't work (invalid type conversion) since // Derived::AsWeakPtr() is WeakPtr SupportsWeakPtr::AsWeakPtr(), // and there's no way to safely cast WeakPtr to WeakPtr at // the caller. // // base::WeakPtr ptr = derived.AsWeakPtr(); // Fails. template WeakPtr AsWeakPtr(Derived* t) { return internal::SupportsWeakPtrBase::StaticAsWeakPtr(t); } } // namespace base #endif // BASE_MEMORY_WEAK_PTR_H_