// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef NET_WEBSOCKETS_WEBSOCKET_EVENT_INTERFACE_H_ #define NET_WEBSOCKETS_WEBSOCKET_EVENT_INTERFACE_H_ #include #include #include #include #include "base/compiler_specific.h" // for WARN_UNUSED_RESULT #include "base/macros.h" #include "base/memory/ref_counted.h" #include "net/base/net_export.h" class GURL; namespace net { class IOBuffer; class SSLInfo; class URLRequest; struct WebSocketHandshakeRequestInfo; struct WebSocketHandshakeResponseInfo; // Interface for events sent from the network layer to the content layer. These // events will generally be sent as-is to the renderer process. class NET_EXPORT WebSocketEventInterface { public: typedef int WebSocketMessageType; // Any event can cause the Channel to be deleted. The Channel needs to avoid // doing further processing in this case. It does not need to do cleanup, as // cleanup will already have been done as a result of the deletion. enum ChannelState { CHANNEL_ALIVE, CHANNEL_DELETED }; virtual ~WebSocketEventInterface() {} // Called when a URLRequest is created for handshaking. virtual void OnCreateURLRequest(URLRequest* request) = 0; // Called in response to an AddChannelRequest. This means that a response has // been received from the remote server. virtual ChannelState OnAddChannelResponse( const std::string& selected_subprotocol, const std::string& extensions) WARN_UNUSED_RESULT = 0; // Called when a data frame has been received from the remote host and needs // to be forwarded to the renderer process. virtual ChannelState OnDataFrame(bool fin, WebSocketMessageType type, scoped_refptr buffer, size_t buffer_size) WARN_UNUSED_RESULT = 0; // Called to provide more send quota for this channel to the renderer // process. Currently the quota units are always bytes of message body // data. In future it might depend on the type of multiplexing in use. virtual ChannelState OnFlowControl(int64_t quota) WARN_UNUSED_RESULT = 0; // Called when the remote server has Started the WebSocket Closing // Handshake. The client should not attempt to send any more messages after // receiving this message. It will be followed by OnDropChannel() when the // closing handshake is complete. virtual ChannelState OnClosingHandshake() WARN_UNUSED_RESULT = 0; // Called when the channel has been dropped, either due to a network close, a // network error, or a protocol error. This may or may not be preceeded by a // call to OnClosingHandshake(). // // Warning: Both the |code| and |reason| are passed through to Javascript, so // callers must take care not to provide details that could be useful to // attackers attempting to use WebSockets to probe networks. // // |was_clean| should be true if the closing handshake completed successfully. // // The channel should not be used again after OnDropChannel() has been // called. // // This method returns a ChannelState for consistency, but all implementations // must delete the Channel and return CHANNEL_DELETED. virtual ChannelState OnDropChannel(bool was_clean, uint16_t code, const std::string& reason) WARN_UNUSED_RESULT = 0; // Called when the browser fails the channel, as specified in the spec. // // The channel should not be used again after OnFailChannel() has been // called. // // This method returns a ChannelState for consistency, but all implementations // must delete the Channel and return CHANNEL_DELETED. virtual ChannelState OnFailChannel(const std::string& message) WARN_UNUSED_RESULT = 0; // Called when the browser starts the WebSocket Opening Handshake. virtual ChannelState OnStartOpeningHandshake( std::unique_ptr request) WARN_UNUSED_RESULT = 0; // Called when the browser finishes the WebSocket Opening Handshake. virtual ChannelState OnFinishOpeningHandshake( std::unique_ptr response) WARN_UNUSED_RESULT = 0; // Callbacks to be used in response to a call to OnSSLCertificateError. Very // similar to content::SSLErrorHandler::Delegate (which we can't use directly // due to layering constraints). class NET_EXPORT SSLErrorCallbacks { public: virtual ~SSLErrorCallbacks() {} // Cancels the SSL response in response to the error. virtual void CancelSSLRequest(int error, const SSLInfo* ssl_info) = 0; // Continue with the SSL connection despite the error. virtual void ContinueSSLRequest() = 0; }; // Called on SSL Certificate Error during the SSL handshake. Should result in // a call to either ssl_error_callbacks->ContinueSSLRequest() or // ssl_error_callbacks->CancelSSLRequest(). Normally the implementation of // this method will delegate to content::SSLManager::OnSSLCertificateError to // make the actual decision. The callbacks must not be called after the // WebSocketChannel has been destroyed. virtual ChannelState OnSSLCertificateError( std::unique_ptr ssl_error_callbacks, const GURL& url, const SSLInfo& ssl_info, bool fatal) WARN_UNUSED_RESULT = 0; protected: WebSocketEventInterface() {} private: DISALLOW_COPY_AND_ASSIGN(WebSocketEventInterface); }; } // namespace net #endif // NET_WEBSOCKETS_WEBSOCKET_EVENT_INTERFACE_H_