// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef NET_SOCKET_SOCKET_H_ #define NET_SOCKET_SOCKET_H_ #include #include "base/feature_list.h" #include "net/base/completion_callback.h" #include "net/base/net_export.h" namespace net { class IOBuffer; // Represents a read/write socket. class NET_EXPORT Socket { public: // Name of the field trial for using ReadyIfReady() instead of Read(). static const base::Feature kReadIfReadyExperiment; virtual ~Socket() {} // Reads data, up to |buf_len| bytes, from the socket. The number of bytes // read is returned, or an error is returned upon failure. // ERR_SOCKET_NOT_CONNECTED should be returned if the socket is not currently // connected. Zero is returned once to indicate end-of-file; the return value // of subsequent calls is undefined, and may be OS dependent. ERR_IO_PENDING // is returned if the operation could not be completed synchronously, in which // case the result will be passed to the callback when available. If the // operation is not completed immediately, the socket acquires a reference to // the provided buffer until the callback is invoked or the socket is // closed. If the socket is Disconnected before the read completes, the // callback will not be invoked. virtual int Read(IOBuffer* buf, int buf_len, const CompletionCallback& callback) = 0; // Reads data, up to |buf_len| bytes, into |buf| without blocking. Default // implementation returns ERR_READ_IF_READY_NOT_IMPLEMENTED. Caller should // fall back to Read() if receives ERR_READ_IF_READY_NOT_IMPLEMENTED. // Upon synchronous completion, returns the number of bytes read, or 0 on EOF, // or an error code if an error happens. If read cannot be completed // synchronously, returns ERR_IO_PENDING and does not hold on to |buf|. // |callback| will be invoked with OK when data can be read, at which point, // caller can call ReadIfReady() again. If an error occurs asynchronously, // |callback| will be invoked with the error code. virtual int ReadIfReady(IOBuffer* buf, int buf_len, const CompletionCallback& callback); // Writes data, up to |buf_len| bytes, to the socket. Note: data may be // written partially. The number of bytes written is returned, or an error // is returned upon failure. ERR_SOCKET_NOT_CONNECTED should be returned if // the socket is not currently connected. The return value when the // connection is closed is undefined, and may be OS dependent. ERR_IO_PENDING // is returned if the operation could not be completed synchronously, in which // case the result will be passed to the callback when available. If the // operation is not completed immediately, the socket acquires a reference to // the provided buffer until the callback is invoked or the socket is // closed. Implementations of this method should not modify the contents // of the actual buffer that is written to the socket. If the socket is // Disconnected before the write completes, the callback will not be invoked. virtual int Write(IOBuffer* buf, int buf_len, const CompletionCallback& callback) = 0; // Set the receive buffer size (in bytes) for the socket. // Note: changing this value can affect the TCP window size on some platforms. // Returns a net error code. virtual int SetReceiveBufferSize(int32_t size) = 0; // Set the send buffer size (in bytes) for the socket. // Note: changing this value can affect the TCP window size on some platforms. // Returns a net error code. virtual int SetSendBufferSize(int32_t size) = 0; }; } // namespace net #endif // NET_SOCKET_SOCKET_H_