// Copyright 2016 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. module media.mojom; import "media/mojo/interfaces/remoting_common.mojom"; interface RemoterFactory { // Create a new Remoter associated with the given RemotingSource and bind it // to the given interface request. The RemotingSource will be notified when // the Remoter becomes available for use (or becomes unavailable). Create(RemotingSource source, Remoter& remoter); }; // Interface used by the source to control when media bitstream data is read // from a data pipe and then sent to the remote endpoint. There is one // RemotingDataStreamSender per data pipe. interface RemotingDataStreamSender { // Consumes |size| bytes of data from the data pipe, which is a chunk of the // next frame's data payload starting at the given byte |offset|. // |total_payload_size| indicates the size of the entire data payload for the // frame. Before this is called, |size| bytes of data must have been written // into the data pipe. // // Normally, a frame's entire data payload can be pushed through the data pipe // in one chunk. However, there can be situations where the size of the // payload exceeds the capacity of the data pipe; and so this API supports // feeding the frame data through the pipe in multiple chunks. ConsumeDataChunk(uint32 offset, uint32 size, uint32 total_payload_size); // Enqueues another frame for transmission to the remote endpoint. Before this // is called, ConsumeDataChunk() must have been called one or more times to // provide all of the frame's data. SendFrame(); // Cancels the transmission of all in-flight data to the remote, up to and // including the last SendFrame() call; and also discard any data chunks // that were consumed from the data pipe for the next frame. This is used to // optimize seeking, when it is known that any in-flight data is no longer // needed by the remote. There is no guarantee as to how much of the in-flight // data will actually reach the remote before the cancellation takes effect. CancelInFlightData(); }; // Interface used by the source to start/stop remoting and send data to the // sink. interface Remoter { // Starts a remoting session (once the sink has been reported to be available; // see RemotingSource). Either RemotingSource.OnStarted() or OnStartFailed() // will be called to indicate success or failure. Once OnStarted() has been // invoked, the source may then make calls to SendMessageToSink() and expect // messages from the remote via RemotingSource.OnMessageFromSink(). Start(); // Starts remoting the media data streams. This is called after Start() to // provide data pipes from which the audio/video bitstream data is consumed // and then transported to the remote device. RemotingDataStreamSenders are // used by the source to control when data should be consumed from the data // pipes and sent. One or both pipes (and their corresponding // RemotingDataStreamSender interface requests) must be provided. StartDataStreams(handle? audio_pipe, handle? video_pipe, RemotingDataStreamSender&? audio_sender, RemotingDataStreamSender&? video_sender); // Stops remoting media. Messages in both directions will be dropped after this // point as well as any pending or in-transit media bitstream data. Stop(RemotingStopReason reason); // Sends |message| to the sink. |message| is a serialized protobuf from // src/media/remoting/proto. SendMessageToSink(array message); // Estimates the transmission capacity. Returns the result in // bytes per second. EstimateTransmissionCapacity() => (double rate); }; // Interface used for sending notifications back to the local source's control // logic, and to pass messages from the sink back to the local media pipeline. interface RemotingSource { // Pass the sink's metadata. It is up to the source's control logic to decide // whether/when to start remoting. OnSinkAvailable(RemotingSinkMetadata metadata); // Notifies the source that the sink is no longer available for remoting. This // may happen, for example, because the sink has been shut down, or because // another source has started remoting. OnSinkGone(); // One of these is called after the source attempts to start remoting. If // OnStarted() is called, messages may begin flowing; and this will continue // until OnStopped() is called. On the other hand, if OnStartFailed() is // called, then no messages are being passed between source and sink and // remoting is not taking place. OnStarted(); OnStartFailed(RemotingStartFailReason reason); // Passes a |message| from the sink back to the source. The |message| consists // of a serialized protobuf from src/media/remoting/proto. This will only be // called after OnStarted() and before OnStopped(). OnMessageFromSink(array message); // Notifies the source that remoting has terminated. This may or may not be in // response to a Remoter.Stop() call, as other events (possibly external) may // have caused remoting to end. OnStopped(RemotingStopReason reason); };