// Copyright 2016 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include #include #include #include "base/logging.h" #include "base/test/fuzzed_data_provider.h" #include "net/base/address_list.h" #include "net/base/net_errors.h" #include "net/base/test_completion_callback.h" #include "net/dns/host_resolver.h" #include "net/dns/mock_host_resolver.h" #include "net/log/test_net_log.h" #include "net/socket/client_socket_handle.h" #include "net/socket/fuzzed_socket.h" #include "net/socket/socks_client_socket.h" #include "net/traffic_annotation/network_traffic_annotation_test_helper.h" // Fuzzer for SocksClientSocket. Only covers the SOCKS4 handshake. // // |data| is used to create a FuzzedSocket to fuzz reads and writes, see that // class for details. extern "C" int LLVMFuzzerTestOneInput(const uint8_t* data, size_t size) { // Use a test NetLog, to exercise logging code. net::TestNetLog test_net_log; base::FuzzedDataProvider data_provider(data, size); // Determine if the DNS lookup returns synchronously or asynchronously, // succeeds or fails, and returns an IPv4 or IPv6 address. net::MockHostResolver mock_host_resolver; scoped_refptr rules( new net::RuleBasedHostResolverProc(nullptr)); mock_host_resolver.set_synchronous_mode(data_provider.ConsumeBool()); switch (data_provider.ConsumeInt32InRange(0, 2)) { case 0: rules->AddRule("*", "127.0.0.1"); break; case 1: rules->AddRule("*", "::1"); break; case 2: rules->AddSimulatedFailure("*"); break; } mock_host_resolver.set_rules(rules.get()); net::TestCompletionCallback callback; std::unique_ptr fuzzed_socket( new net::FuzzedSocket(&data_provider, &test_net_log)); CHECK_EQ(net::OK, fuzzed_socket->Connect(callback.callback())); std::unique_ptr socket_handle( new net::ClientSocketHandle()); socket_handle->SetSocket(std::move(fuzzed_socket)); net::HostResolver::RequestInfo request_info(net::HostPortPair("foo", 80)); net::SOCKSClientSocket socket(std::move(socket_handle), request_info, net::DEFAULT_PRIORITY, &mock_host_resolver, TRAFFIC_ANNOTATION_FOR_TESTS); int result = socket.Connect(callback.callback()); callback.GetResult(result); return 0; }