// Copyright (c) 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef NET_SPDY_SPDY_WRITE_QUEUE_H_ #define NET_SPDY_SPDY_WRITE_QUEUE_H_ #include #include "base/containers/circular_deque.h" #include "base/macros.h" #include "base/memory/weak_ptr.h" #include "net/base/net_export.h" #include "net/base/request_priority.h" #include "net/third_party/spdy/core/spdy_protocol.h" #include "net/traffic_annotation/network_traffic_annotation.h" namespace net { class SpdyBufferProducer; class SpdyStream; // A queue of SpdyBufferProducers to produce frames to write. Ordered // by priority, and then FIFO. class NET_EXPORT_PRIVATE SpdyWriteQueue { public: SpdyWriteQueue(); ~SpdyWriteQueue(); // Returns whether there is anything in the write queue, // i.e. whether the next call to Dequeue will return true. bool IsEmpty() const; // Enqueues the given frame producer of the given type at the given // priority associated with the given stream, which may be NULL if // the frame producer is not associated with a stream. If |stream| // is non-NULL, its priority must be equal to |priority|, and it // must remain non-NULL until the write is dequeued or removed. void Enqueue(RequestPriority priority, spdy::SpdyFrameType frame_type, std::unique_ptr frame_producer, const base::WeakPtr& stream, const NetworkTrafficAnnotationTag& traffic_annotation); // Dequeues the frame producer with the highest priority that was // enqueued the earliest and its associated stream. Returns true and // fills in |frame_type|, |frame_producer|, and |stream| if // successful -- otherwise, just returns false. bool Dequeue(spdy::SpdyFrameType* frame_type, std::unique_ptr* frame_producer, base::WeakPtr* stream, MutableNetworkTrafficAnnotationTag* traffic_annotation); // Removes all pending writes for the given stream, which must be // non-NULL. void RemovePendingWritesForStream(SpdyStream* stream); // Removes all pending writes for streams after |last_good_stream_id| // and streams with no stream id. void RemovePendingWritesForStreamsAfter( spdy::SpdyStreamId last_good_stream_id); // Change priority of all pending writes for the given stream. Frames will be // queued after other writes with |new_priority|. void ChangePriorityOfWritesForStream(SpdyStream* stream, RequestPriority old_priority, RequestPriority new_priority); // Removes all pending writes. void Clear(); // Returns the estimate of dynamically allocated memory in bytes. size_t EstimateMemoryUsage() const; private: // A struct holding a frame producer and its associated stream. struct PendingWrite { spdy::SpdyFrameType frame_type; std::unique_ptr frame_producer; base::WeakPtr stream; MutableNetworkTrafficAnnotationTag traffic_annotation; // Whether |stream| was non-NULL when enqueued. bool has_stream; PendingWrite(); PendingWrite(spdy::SpdyFrameType frame_type, std::unique_ptr frame_producer, const base::WeakPtr& stream, const MutableNetworkTrafficAnnotationTag& traffic_annotation); ~PendingWrite(); PendingWrite(PendingWrite&& other); PendingWrite& operator=(PendingWrite&& other); size_t EstimateMemoryUsage() const; private: DISALLOW_COPY_AND_ASSIGN(PendingWrite); }; bool removing_writes_; // The actual write queue, binned by priority. base::circular_deque queue_[NUM_PRIORITIES]; DISALLOW_COPY_AND_ASSIGN(SpdyWriteQueue); }; } // namespace net #endif // NET_SPDY_SPDY_WRITE_QUEUE_H_