// Copyright 2019 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // This file contains internal routines that are called by other files in // base/process/. #ifndef BASE_PROCESS_ENVIRONMENT_INTERNAL_H_ #define BASE_PROCESS_ENVIRONMENT_INTERNAL_H_ #include "base/base_export.h" #include "base/containers/heap_array.h" #include "base/environment.h" #include "build/build_config.h" namespace base { namespace internal { #if BUILDFLAG(IS_POSIX) || BUILDFLAG(IS_FUCHSIA) // Returns a modified environment vector constructed from the given environment // and the list of changes given in |changes|. Each key in the environment is // matched against the first element of the pairs. In the event of a match, the // value is replaced by the second of the pair, unless the second is empty, in // which case the key-value is removed. // // This POSIX version takes and returns a POSIX-style environment block, which // is a null-terminated list of pointers to null-terminated strings. The // returned array will have appended to it the storage for the array itself so // there is only one pointer to manage, but this means that you can't copy the // array without keeping the original around. BASE_EXPORT base::HeapArray AlterEnvironment( const char* const* env, const EnvironmentMap& changes); #elif BUILDFLAG(IS_WIN) // Returns a modified environment vector constructed from the given environment // and the list of changes given in |changes|. Each key in the environment is // matched against the first element of the pairs. In the event of a match, the // value is replaced by the second of the pair, unless the second is empty, in // which case the key-value is removed. // // This Windows version takes and returns a Windows-style environment block, // which is a string containing several null-terminated strings followed by an // extra terminating null character. So, e.g., the environment A=1 B=2 is // represented as L"A=1\0B=2\0\0". BASE_EXPORT NativeEnvironmentString AlterEnvironment(const wchar_t* env, const EnvironmentMap& changes); #endif // OS_* } // namespace internal } // namespace base #endif // BASE_PROCESS_ENVIRONMENT_INTERNAL_H_