# Copyright 2016 The SwiftShader Authors. All Rights Reserved. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. import("//build/config/ui.gni") import("../swiftshader.gni") # Need a separate config to ensure the warnings are added to the end. config("swiftshader_main_private_config") { if (is_win) { cflags = [ "/wd4201", # nameless struct/union "/wd5030", # attribute is not recognized ] if (is_clang) { cflags += [ "-Wno-string-conversion", "-Wno-sign-compare", ] } } else { cflags = [ "-msse2" ] defines = [ "NO_SANITIZE_FUNCTION=__attribute__((no_sanitize(\"function\")))" ] } } swiftshader_source_set("swiftshader_main") { deps = [ "../Common:swiftshader_common", ] sources = [ "Config.cpp", "FrameBuffer.cpp", "SwiftConfig.cpp", ] if (use_ozone && !is_win) { sources += [ "FrameBufferOzone.cpp" ] } else if (is_linux) { if (use_x11) { sources += [ "FrameBufferX11.cpp", "libX11.cpp", ] } } else if (is_mac) { sources += [ "FrameBufferOSX.mm" ] } else if (is_win) { sources += [ "FrameBufferDD.cpp", "FrameBufferGDI.cpp", "FrameBufferWin.cpp", ] } if (is_win) { libs = [ "dxguid.lib" ] # For FrameBufferDD } configs = [ ":swiftshader_main_private_config" ] include_dirs = [ ".." ] if (is_mac) { include_dirs += [ "../../include" ] libs = [ "Quartz.framework", "Cocoa.framework", ] } }