// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef NET_SOCKET_WEBSOCKET_TRANSPORT_CLIENT_SOCKET_POOL_H_ #define NET_SOCKET_WEBSOCKET_TRANSPORT_CLIENT_SOCKET_POOL_H_ #include #include #include #include #include #include "base/macros.h" #include "base/memory/ref_counted.h" #include "base/memory/weak_ptr.h" #include "base/time/time.h" #include "base/timer/timer.h" #include "net/base/net_export.h" #include "net/log/net_log_with_source.h" #include "net/socket/client_socket_pool.h" #include "net/socket/client_socket_pool_base.h" #include "net/socket/transport_client_socket_pool.h" namespace base { class DictionaryValue; } namespace net { class ClientSocketFactory; class HostResolver; class NetLog; class WebSocketEndpointLockManager; class WebSocketTransportConnectSubJob; // WebSocketTransportConnectJob handles the host resolution necessary for socket // creation and the TCP connect. WebSocketTransportConnectJob also has fallback // logic for IPv6 connect() timeouts (which may happen due to networks / routers // with broken IPv6 support). Those timeouts take 20s, so rather than make the // user wait 20s for the timeout to fire, we use a fallback timer // (kIPv6FallbackTimerInMs) and start a connect() to an IPv4 address if the // timer fires. Then we race the IPv4 connect(s) against the IPv6 connect(s) and // use the socket that completes successfully first or fails last. class NET_EXPORT_PRIVATE WebSocketTransportConnectJob : public ConnectJob { public: WebSocketTransportConnectJob( const std::string& group_name, RequestPriority priority, ClientSocketPool::RespectLimits respect_limits, const scoped_refptr& params, base::TimeDelta timeout_duration, const CompletionCallback& callback, ClientSocketFactory* client_socket_factory, HostResolver* host_resolver, ClientSocketHandle* handle, Delegate* delegate, WebSocketEndpointLockManager* websocket_endpoint_lock_manager, NetLog* pool_net_log, const NetLogWithSource& request_net_log); ~WebSocketTransportConnectJob() override; // Unlike normal socket pools, the WebSocketTransportClientPool uses // early-binding of sockets. ClientSocketHandle* handle() const { return handle_; } // Stash the callback from RequestSocket() here for convenience. const CompletionCallback& callback() const { return callback_; } const NetLogWithSource& request_net_log() const { return request_net_log_; } // ConnectJob methods. LoadState GetLoadState() const override; private: friend class WebSocketTransportConnectSubJob; enum State { STATE_RESOLVE_HOST, STATE_RESOLVE_HOST_COMPLETE, STATE_TRANSPORT_CONNECT, STATE_TRANSPORT_CONNECT_COMPLETE, STATE_NONE, }; // Although it is not strictly necessary, it makes the code simpler if each // subjob knows what type it is. enum SubJobType { SUB_JOB_IPV4, SUB_JOB_IPV6 }; void OnIOComplete(int result); int DoLoop(int result); int DoResolveHost(); int DoResolveHostComplete(int result); int DoTransportConnect(); int DoTransportConnectComplete(int result); // Called back from a SubJob when it completes. void OnSubJobComplete(int result, WebSocketTransportConnectSubJob* job); // Called from |fallback_timer_|. void StartIPv4JobAsync(); // Begins the host resolution and the TCP connect. Returns OK on success // and ERR_IO_PENDING if it cannot immediately service the request. // Otherwise, it returns a net error code. int ConnectInternal() override; scoped_refptr params_; HostResolver* resolver_; std::unique_ptr request_; ClientSocketFactory* const client_socket_factory_; State next_state_; AddressList addresses_; // The addresses are divided into IPv4 and IPv6, which are performed partially // in parallel. If the list of IPv6 addresses is non-empty, then the IPv6 jobs // go first, followed after |kIPv6FallbackTimerInMs| by the IPv4 // addresses. First sub-job to establish a connection wins. std::unique_ptr ipv4_job_; std::unique_ptr ipv6_job_; base::OneShotTimer fallback_timer_; TransportConnectJob::RaceResult race_result_; ClientSocketHandle* const handle_; WebSocketEndpointLockManager* const websocket_endpoint_lock_manager_; CompletionCallback callback_; NetLogWithSource request_net_log_; bool had_ipv4_; bool had_ipv6_; DISALLOW_COPY_AND_ASSIGN(WebSocketTransportConnectJob); }; class NET_EXPORT_PRIVATE WebSocketTransportClientSocketPool : public TransportClientSocketPool { public: WebSocketTransportClientSocketPool( int max_sockets, int max_sockets_per_group, HostResolver* host_resolver, ClientSocketFactory* client_socket_factory, WebSocketEndpointLockManager* websocket_endpoint_lock_manager, NetLog* net_log); ~WebSocketTransportClientSocketPool() override; // Allow another connection to be started to the IPEndPoint that this |handle| // is connected to. Used when the WebSocket handshake completes successfully. // This only works if the socket is connected, however the caller does not // need to explicitly check for this. Instead, ensure that dead sockets are // returned to ReleaseSocket() in a timely fashion. static void UnlockEndpoint( ClientSocketHandle* handle, WebSocketEndpointLockManager* websocket_endpoint_lock_manager); // ClientSocketPool implementation. int RequestSocket(const std::string& group_name, const void* resolve_info, RequestPriority priority, const SocketTag& socket_tag, RespectLimits respect_limits, ClientSocketHandle* handle, const CompletionCallback& callback, const NetLogWithSource& net_log) override; void RequestSockets(const std::string& group_name, const void* params, int num_sockets, const NetLogWithSource& net_log) override; void SetPriority(const std::string& group_name, ClientSocketHandle* handle, RequestPriority priority) override; void CancelRequest(const std::string& group_name, ClientSocketHandle* handle) override; void ReleaseSocket(const std::string& group_name, std::unique_ptr socket, int id) override; void FlushWithError(int error) override; void CloseIdleSockets() override; void CloseIdleSocketsInGroup(const std::string& group_name) override; int IdleSocketCount() const override; int IdleSocketCountInGroup(const std::string& group_name) const override; LoadState GetLoadState(const std::string& group_name, const ClientSocketHandle* handle) const override; std::unique_ptr GetInfoAsValue( const std::string& name, const std::string& type, bool include_nested_pools) const override; base::TimeDelta ConnectionTimeout() const override; // HigherLayeredPool implementation. bool IsStalled() const override; private: class ConnectJobDelegate : public ConnectJob::Delegate { public: explicit ConnectJobDelegate(WebSocketTransportClientSocketPool* owner); ~ConnectJobDelegate() override; void OnConnectJobComplete(int result, ConnectJob* job) override; private: WebSocketTransportClientSocketPool* owner_; DISALLOW_COPY_AND_ASSIGN(ConnectJobDelegate); }; // Store the arguments from a call to RequestSocket() that has stalled so we // can replay it when there are available socket slots. struct StalledRequest { StalledRequest(const scoped_refptr& params, RequestPriority priority, ClientSocketHandle* handle, const CompletionCallback& callback, const NetLogWithSource& net_log); StalledRequest(const StalledRequest& other); ~StalledRequest(); const scoped_refptr params; const RequestPriority priority; ClientSocketHandle* const handle; const CompletionCallback callback; const NetLogWithSource net_log; }; friend class ConnectJobDelegate; typedef std::map PendingConnectsMap; // This is a list so that we can remove requests from the middle, and also // so that iterators are not invalidated unless the corresponding request is // removed. typedef std::list StalledRequestQueue; typedef std::map StalledRequestMap; // Tries to hand out the socket connected by |job|. |result| must be (async) // result of WebSocketTransportConnectJob::Connect(). Returns true iff it has // handed out a socket. bool TryHandOutSocket(int result, WebSocketTransportConnectJob* job); void OnConnectJobComplete(int result, WebSocketTransportConnectJob* job); void InvokeUserCallbackLater(ClientSocketHandle* handle, const CompletionCallback& callback, int rv); void InvokeUserCallback(ClientSocketHandle* handle, const CompletionCallback& callback, int rv); bool ReachedMaxSocketsLimit() const; void HandOutSocket(std::unique_ptr socket, const LoadTimingInfo::ConnectTiming& connect_timing, ClientSocketHandle* handle, const NetLogWithSource& net_log); void AddJob(ClientSocketHandle* handle, std::unique_ptr connect_job); bool DeleteJob(ClientSocketHandle* handle); const WebSocketTransportConnectJob* LookupConnectJob( const ClientSocketHandle* handle) const; void ActivateStalledRequest(); bool DeleteStalledRequest(ClientSocketHandle* handle); ConnectJobDelegate connect_job_delegate_; std::set pending_callbacks_; PendingConnectsMap pending_connects_; StalledRequestQueue stalled_request_queue_; StalledRequestMap stalled_request_map_; NetLog* const pool_net_log_; ClientSocketFactory* const client_socket_factory_; HostResolver* const host_resolver_; WebSocketEndpointLockManager* websocket_endpoint_lock_manager_; const int max_sockets_; int handed_out_socket_count_; bool flushing_; base::WeakPtrFactory weak_factory_; DISALLOW_COPY_AND_ASSIGN(WebSocketTransportClientSocketPool); }; } // namespace net #endif // NET_SOCKET_WEBSOCKET_TRANSPORT_CLIENT_SOCKET_POOL_H_