// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef NET_SOCKET_TCP_SOCKET_POSIX_H_ #define NET_SOCKET_TCP_SOCKET_POSIX_H_ #include #include #include "base/callback.h" #include "base/compiler_specific.h" #include "base/macros.h" #include "net/base/address_family.h" #include "net/base/completion_once_callback.h" #include "net/base/net_export.h" #include "net/log/net_log_with_source.h" #include "net/socket/socket_descriptor.h" #include "net/socket/socket_performance_watcher.h" #include "net/socket/socket_tag.h" #include "net/traffic_annotation/network_traffic_annotation.h" namespace base { class TimeDelta; } namespace net { class AddressList; class IOBuffer; class IPEndPoint; class SocketPosix; class NetLog; struct NetLogSource; class SocketTag; class NET_EXPORT TCPSocketPosix { public: // |socket_performance_watcher| is notified of the performance metrics related // to this socket. |socket_performance_watcher| may be null. TCPSocketPosix( std::unique_ptr socket_performance_watcher, NetLog* net_log, const NetLogSource& source); virtual ~TCPSocketPosix(); // Opens the socket. // Returns a net error code. int Open(AddressFamily family); // Takes ownership of |socket|, which is known to already be connected to the // given peer address. However, peer address may be the empty address, for // compatibility. The given peer address will be returned by GetPeerAddress. int AdoptConnectedSocket(SocketDescriptor socket, const IPEndPoint& peer_address); // Takes ownership of |socket|, which may or may not be open, bound, or // listening. The caller must determine the state of the socket based on its // provenance and act accordingly. The socket may have connections waiting // to be accepted, but must not be actually connected. int AdoptUnconnectedSocket(SocketDescriptor socket); // Binds this socket to |address|. This is generally only used on a server. // Should be called after Open(). Returns a net error code. int Bind(const IPEndPoint& address); // Put this socket on listen state with the given |backlog|. // Returns a net error code. int Listen(int backlog); // Accepts incoming connection. // Returns a net error code. int Accept(std::unique_ptr* socket, IPEndPoint* address, CompletionOnceCallback callback); // Connects this socket to the given |address|. // Should be called after Open(). // Returns a net error code. int Connect(const IPEndPoint& address, CompletionOnceCallback callback); bool IsConnected() const; bool IsConnectedAndIdle() const; // IO: // Multiple outstanding requests are not supported. // Full duplex mode (reading and writing at the same time) is supported. // Reads from the socket. // Returns a net error code. int Read(IOBuffer* buf, int buf_len, CompletionOnceCallback callback); int ReadIfReady(IOBuffer* buf, int buf_len, CompletionOnceCallback callback); int CancelReadIfReady(); // Writes to the socket. // Returns a net error code. int Write(IOBuffer* buf, int buf_len, CompletionOnceCallback callback, const NetworkTrafficAnnotationTag& traffic_annotation); // Copies the local tcp address into |address| and returns a net error code. int GetLocalAddress(IPEndPoint* address) const; // Copies the remote tcp code into |address| and returns a net error code. int GetPeerAddress(IPEndPoint* address) const; // Sets various socket options. // The commonly used options for server listening sockets: // - AllowAddressReuse(). int SetDefaultOptionsForServer(); // The commonly used options for client sockets and accepted sockets: // - SetNoDelay(true); // - SetKeepAlive(true, 45). void SetDefaultOptionsForClient(); int AllowAddressReuse(); int SetReceiveBufferSize(int32_t size); int SetSendBufferSize(int32_t size); bool SetKeepAlive(bool enable, int delay); bool SetNoDelay(bool no_delay); // Gets the estimated RTT. Returns false if the RTT is // unavailable. May also return false when estimated RTT is 0. bool GetEstimatedRoundTripTime(base::TimeDelta* out_rtt) const WARN_UNUSED_RESULT; // Closes the socket. void Close(); void EnableTCPFastOpenIfSupported(); bool IsValid() const; // Detachs from the current thread, to allow the socket to be transferred to // a new thread. Should only be called when the object is no longer used by // the old thread. void DetachFromThread(); // Marks the start/end of a series of connect attempts for logging purpose. // // TCPClientSocket may attempt to connect to multiple addresses until it // succeeds in establishing a connection. The corresponding log will have // multiple NetLogEventType::TCP_CONNECT_ATTEMPT entries nested within a // NetLogEventType::TCP_CONNECT. These methods set the start/end of // NetLogEventType::TCP_CONNECT. // // TODO(yzshen): Change logging format and let TCPClientSocket log the // start/end of a series of connect attempts itself. void StartLoggingMultipleConnectAttempts(const AddressList& addresses); void EndLoggingMultipleConnectAttempts(int net_error); const NetLogWithSource& net_log() const { return net_log_; } // Return the underlying SocketDescriptor and clean up this object, which may // no longer be used. This method should be used only for testing. No read, // write, or accept operations should be pending. SocketDescriptor ReleaseSocketDescriptorForTesting(); // Apply |tag| to this socket. void ApplySocketTag(const SocketTag& tag); private: // States that using a socket with TCP FastOpen can lead to. enum TCPFastOpenStatus { TCP_FASTOPEN_STATUS_UNKNOWN, // The initial FastOpen connect attempted returned synchronously, // indicating that we had and sent a cookie along with the initial data. TCP_FASTOPEN_FAST_CONNECT_RETURN, // The initial FastOpen connect attempted returned asynchronously, // indicating that we did not have a cookie for the server. TCP_FASTOPEN_SLOW_CONNECT_RETURN, // Some other error occurred on connection, so we couldn't tell if // FastOpen would have worked. TCP_FASTOPEN_ERROR, // An attempt to do a FastOpen succeeded immediately // (TCP_FASTOPEN_FAST_CONNECT_RETURN) and we later confirmed that the server // had acked the data we sent. TCP_FASTOPEN_SYN_DATA_ACK, // An attempt to do a FastOpen succeeded immediately // (TCP_FASTOPEN_FAST_CONNECT_RETURN) and we later confirmed that the server // had nacked the data we sent. TCP_FASTOPEN_SYN_DATA_NACK, // An attempt to do a FastOpen succeeded immediately // (TCP_FASTOPEN_FAST_CONNECT_RETURN) and our probe to determine if the // socket was using FastOpen failed. TCP_FASTOPEN_SYN_DATA_GETSOCKOPT_FAILED, // An attempt to do a FastOpen failed (TCP_FASTOPEN_SLOW_CONNECT_RETURN) // and we later confirmed that the server had acked initial data. This // should never happen (we didn't send data, so it shouldn't have // been acked). TCP_FASTOPEN_NO_SYN_DATA_ACK, // An attempt to do a FastOpen failed (TCP_FASTOPEN_SLOW_CONNECT_RETURN) // and we later discovered that the server had nacked initial data. This // is the expected case results for TCP_FASTOPEN_SLOW_CONNECT_RETURN. TCP_FASTOPEN_NO_SYN_DATA_NACK, // An attempt to do a FastOpen failed (TCP_FASTOPEN_SLOW_CONNECT_RETURN) // and our later probe for ack/nack state failed. TCP_FASTOPEN_NO_SYN_DATA_GETSOCKOPT_FAILED, // The initial FastOpen connect+write succeeded immediately // (TCP_FASTOPEN_FAST_CONNECT_RETURN) and a subsequent attempt to read from // the connection failed. TCP_FASTOPEN_FAST_CONNECT_READ_FAILED, // The initial FastOpen connect+write failed // (TCP_FASTOPEN_SLOW_CONNECT_RETURN) // and a subsequent attempt to read from the connection failed. TCP_FASTOPEN_SLOW_CONNECT_READ_FAILED, // We didn't try FastOpen because it had failed in the past // (g_tcp_fastopen_has_failed was true.) // NOTE: This status is currently registered before a connect/write call // is attempted, and may capture some cases where the status is registered // but no connect is subsequently attempted. // TODO(jri): The expectation is that such cases are not the common case // with TCP FastOpen for SSL sockets however. Change code to be more // accurate when TCP FastOpen is used for more than just SSL sockets. TCP_FASTOPEN_PREVIOUSLY_FAILED, TCP_FASTOPEN_MAX_VALUE }; void AcceptCompleted(std::unique_ptr* tcp_socket, IPEndPoint* address, CompletionOnceCallback callback, int rv); int HandleAcceptCompleted(std::unique_ptr* tcp_socket, IPEndPoint* address, int rv); int BuildTcpSocketPosix(std::unique_ptr* tcp_socket, IPEndPoint* address); void ConnectCompleted(CompletionOnceCallback callback, int rv); int HandleConnectCompleted(int rv); void LogConnectBegin(const AddressList& addresses) const; void LogConnectEnd(int net_error) const; void ReadCompleted(const scoped_refptr& buf, CompletionOnceCallback callback, int rv); void ReadIfReadyCompleted(CompletionOnceCallback callback, int rv); int HandleReadCompleted(IOBuffer* buf, int rv); void HandleReadCompletedHelper(int rv); void WriteCompleted(const scoped_refptr& buf, CompletionOnceCallback callback, int rv); int HandleWriteCompleted(IOBuffer* buf, int rv); int TcpFastOpenWrite(IOBuffer* buf, int buf_len, CompletionOnceCallback callback); // Notifies |socket_performance_watcher_| of the latest RTT estimate available // from the tcp_info struct for this TCP socket. void NotifySocketPerformanceWatcher(); // Called after the first read completes on a TCP FastOpen socket. void UpdateTCPFastOpenStatusAfterRead(); std::unique_ptr socket_; std::unique_ptr accept_socket_; // Socket performance statistics (such as RTT) are reported to the // |socket_performance_watcher_|. May be nullptr. std::unique_ptr socket_performance_watcher_; // Enables experimental TCP FastOpen option. bool use_tcp_fastopen_; // True when TCP FastOpen is in use and we have attempted the // connect with write. bool tcp_fastopen_write_attempted_; // True when TCP FastOpen is in use and we have done the connect. bool tcp_fastopen_connected_; TCPFastOpenStatus tcp_fastopen_status_; bool logging_multiple_connect_attempts_; NetLogWithSource net_log_; // Current socket tag if |socket_| is valid, otherwise the tag to apply when // |socket_| is opened. SocketTag tag_; DISALLOW_COPY_AND_ASSIGN(TCPSocketPosix); }; } // namespace net #endif // NET_SOCKET_TCP_SOCKET_POSIX_H_