// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef NET_SOCKET_TCP_CLIENT_SOCKET_H_ #define NET_SOCKET_TCP_CLIENT_SOCKET_H_ #include #include #include "base/compiler_specific.h" #include "base/macros.h" #include "net/base/address_list.h" #include "net/base/completion_callback.h" #include "net/base/net_export.h" #include "net/socket/connection_attempts.h" #include "net/socket/stream_socket.h" #include "net/socket/tcp_socket.h" #include "net/socket/transport_client_socket.h" #include "net/traffic_annotation/network_traffic_annotation.h" namespace net { class NetLog; struct NetLogSource; class SocketPerformanceWatcher; // A client socket that uses TCP as the transport layer. class NET_EXPORT TCPClientSocket : public TransportClientSocket { public: // The IP address(es) and port number to connect to. The TCP socket will try // each IP address in the list until it succeeds in establishing a // connection. TCPClientSocket( const AddressList& addresses, std::unique_ptr socket_performance_watcher, net::NetLog* net_log, const net::NetLogSource& source); // Adopts the given, connected socket and then acts as if Connect() had been // called. This function is used by TCPServerSocket and for testing. TCPClientSocket(std::unique_ptr connected_socket, const IPEndPoint& peer_address); ~TCPClientSocket() override; // TransportClientSocket implementation. int Bind(const IPEndPoint& address) override; // StreamSocket implementation. int Connect(CompletionOnceCallback callback) override; void Disconnect() override; bool IsConnected() const override; bool IsConnectedAndIdle() const override; int GetPeerAddress(IPEndPoint* address) const override; int GetLocalAddress(IPEndPoint* address) const override; const NetLogWithSource& NetLog() const override; bool WasEverUsed() const override; void EnableTCPFastOpenIfSupported() override; bool WasAlpnNegotiated() const override; NextProto GetNegotiatedProtocol() const override; bool GetSSLInfo(SSLInfo* ssl_info) override; void GetConnectionAttempts(ConnectionAttempts* out) const override; void ClearConnectionAttempts() override; void AddConnectionAttempts(const ConnectionAttempts& attempts) override; int64_t GetTotalReceivedBytes() const override; void ApplySocketTag(const SocketTag& tag) override; // Socket implementation. // Multiple outstanding requests are not supported. // Full duplex mode (reading and writing at the same time) is supported. int Read(IOBuffer* buf, int buf_len, CompletionOnceCallback callback) override; int ReadIfReady(IOBuffer* buf, int buf_len, CompletionOnceCallback callback) override; int CancelReadIfReady() override; int Write(IOBuffer* buf, int buf_len, CompletionOnceCallback callback, const NetworkTrafficAnnotationTag& traffic_annotation) override; int SetReceiveBufferSize(int32_t size) override; int SetSendBufferSize(int32_t size) override; virtual bool SetKeepAlive(bool enable, int delay); virtual bool SetNoDelay(bool no_delay); private: // State machine for connecting the socket. enum ConnectState { CONNECT_STATE_CONNECT, CONNECT_STATE_CONNECT_COMPLETE, CONNECT_STATE_NONE, }; // A helper method shared by Read() and ReadIfReady(). If |read_if_ready| is // set to true, ReadIfReady() will be used instead of Read(). int ReadCommon(IOBuffer* buf, int buf_len, const CompletionOnceCallback callback, bool read_if_ready); // State machine used by Connect(). int DoConnectLoop(int result); int DoConnect(); int DoConnectComplete(int result); // Helper used by Disconnect(), which disconnects minus resetting // current_address_index_ and bind_address_. void DoDisconnect(); void DidCompleteConnect(int result); void DidCompleteRead(CompletionOnceCallback callback, int result); void DidCompleteWrite(CompletionOnceCallback callback, int result); void DidCompleteReadWrite(CompletionOnceCallback callback, int result); int OpenSocket(AddressFamily family); // Emits histograms for TCP metrics, at the time the socket is // disconnected. void EmitTCPMetricsHistogramsOnDisconnect(); // Socket performance statistics (such as RTT) are reported to the // |socket_performance_watcher_|. May be nullptr. // |socket_performance_watcher_| is owned by |socket_|. If non-null, // |socket_performance_watcher_| is guaranteed to be destroyed when |socket_| // is destroyed. SocketPerformanceWatcher* socket_performance_watcher_; std::unique_ptr socket_; // Local IP address and port we are bound to. Set to NULL if Bind() // wasn't called (in that case OS chooses address/port). std::unique_ptr bind_address_; // The list of addresses we should try in order to establish a connection. AddressList addresses_; // Where we are in above list. Set to -1 if uninitialized. int current_address_index_; // External callback; called when connect is complete. CompletionOnceCallback connect_callback_; // The next state for the Connect() state machine. ConnectState next_connect_state_; // This socket was previously disconnected and has not been re-connected. bool previously_disconnected_; // Failed connection attempts made while trying to connect this socket. ConnectionAttempts connection_attempts_; // Total number of bytes received by the socket. int64_t total_received_bytes_; bool was_ever_used_; DISALLOW_COPY_AND_ASSIGN(TCPClientSocket); }; } // namespace net #endif // NET_SOCKET_TCP_CLIENT_SOCKET_H_