# Copyright 2017 The Chromium Authors. All rights reserved. # Use of this source code is governed by a BSD-style license that can be # found in the LICENSE file. import("../gni/angle.gni") executable("shader_translator") { sources = [ "shader_translator/shader_translator.cpp", ] include_dirs = [ "../include" ] deps = [ "../:translator", ] } config("sample_util_config") { include_dirs = [ "sample_util" ] } static_library("sample_util") { sources = [ "sample_util/SampleApplication.cpp", "sample_util/SampleApplication.h", "sample_util/texture_utils.cpp", "sample_util/texture_utils.h", "sample_util/tga_utils.cpp", "sample_util/tga_utils.h", ] deps = [ "../:angle_common", "../:angle_util", "../:libEGL${angle_libs_suffix}", "../:libGLESv1_CM${angle_libs_suffix}", "../:libGLESv2${angle_libs_suffix}", ] public_configs = [ ":sample_util_config" ] } template("angle_sample") { if (defined(invoker.data)) { copy(target_name + "_data") { sources = invoker.data outputs = [ "$root_out_dir/{{source_file_part}}", ] } } executable(target_name) { deps = [ ":sample_util", "../:angle_util", ] if (defined(invoker.data)) { deps += [ ":${target_name}_data" ] } sources = invoker.sources } } angle_sample("hello_triangle") { sources = [ "hello_triangle/HelloTriangle.cpp", ] } angle_sample("mip_map_2d") { sources = [ "mip_map_2d/MipMap2D.cpp", ] } angle_sample("multi_texture") { sources = [ "multi_texture/MultiTexture.cpp", ] data = [ "multi_texture/basemap.tga", "multi_texture/lightmap.tga", ] } angle_sample("multi_window") { sources = [ "multi_window/MultiWindow.cpp", ] } angle_sample("multiple_draw_buffers") { sources = [ "multiple_draw_buffers/MultipleDrawBuffers.cpp", ] data = [ "multiple_draw_buffers/multiple_draw_buffers_copy_fs.glsl", "multiple_draw_buffers/multiple_draw_buffers_fs.glsl", "multiple_draw_buffers/multiple_draw_buffers_vs.glsl", ] } angle_sample("multiview") { sources = [ "multiview/Multiview.cpp", ] } angle_sample("particle_system") { sources = [ "particle_system/ParticleSystem.cpp", ] data = [ "particle_system/smoke.tga", ] } angle_sample("post_sub_buffer") { sources = [ "post_sub_buffer/PostSubBuffer.cpp", ] } angle_sample("simple_instancing") { sources = [ "simple_instancing/SimpleInstancing.cpp", ] } angle_sample("simple_texture_2d") { sources = [ "simple_texture_2d/SimpleTexture2D.cpp", ] } angle_sample("simple_texture_cubemap") { sources = [ "simple_texture_cubemap/SimpleTextureCubemap.cpp", ] } angle_sample("simple_vertex_shader") { sources = [ "simple_vertex_shader/SimpleVertexShader.cpp", ] } angle_sample("stencil_operations") { sources = [ "stencil_operations/StencilOperations.cpp", ] } angle_sample("tex_redef_microbench") { sources = [ "tex_redef_microbench/TexRedefMicroBench.cpp", ] } angle_sample("texture_wrap") { sources = [ "texture_wrap/TextureWrap.cpp", ] } angle_sample("tri_fan_microbench") { sources = [ "tri_fan_microbench/TriFanMicroBench.cpp", ] } angle_sample("window_test") { sources = [ "WindowTest/WindowTest.cpp", ] } angle_sample("gles1_hello_triangle") { sources = [ "gles1/HelloTriangle.cpp", ] } angle_sample("gles1_simple_texture_2d") { sources = [ "gles1/SimpleTexture2D.cpp", ] } angle_sample("gles1_simple_lighting") { sources = [ "gles1/SimpleLighting.cpp", ] } angle_sample("gles1_flat_shading") { sources = [ "gles1/FlatShading.cpp", ] } angle_sample("gles1_draw_texture") { sources = [ "gles1/DrawTexture.cpp", ] } group("all") { testonly = true deps = [ ":hello_triangle", ":mip_map_2d", ":multi_texture", ":multi_window", ":multiple_draw_buffers", ":multiview", ":particle_system", ":post_sub_buffer", ":sample_util", ":simple_instancing", ":simple_texture_2d", ":simple_texture_cubemap", ":simple_vertex_shader", ":stencil_operations", ":tex_redef_microbench", ":texture_wrap", ":tri_fan_microbench", ":window_test", ] }