// Copyright 2016 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef NET_HTTP2_DECODER_FRAME_DECODER_STATE_H_ #define NET_HTTP2_DECODER_FRAME_DECODER_STATE_H_ // FrameDecoderState provides state and behaviors in support of decoding // the common frame header and the payload of all frame types. // It is an input to all of the payload decoders. // TODO(jamessynge): Since FrameDecoderState has far more than state in it, // rename to FrameDecoderHelper, or similar. #include #include "base/logging.h" #include "net/http2/decoder/decode_buffer.h" #include "net/http2/decoder/decode_status.h" #include "net/http2/decoder/http2_frame_decoder_listener.h" #include "net/http2/decoder/http2_structure_decoder.h" #include "net/http2/http2_constants.h" #include "net/http2/http2_structures.h" #include "net/http2/platform/api/http2_export.h" namespace net { namespace test { class FrameDecoderStatePeer; } // namespace test class HTTP2_EXPORT_PRIVATE FrameDecoderState { public: FrameDecoderState() {} // Sets the listener which the decoders should call as they decode HTTP/2 // frames. The listener can be changed at any time, which allows for replacing // it with a no-op listener when an error is detected, either by the payload // decoder (OnPaddingTooLong or OnFrameSizeError) or by the "real" listener. // That in turn allows us to define Http2FrameDecoderListener such that all // methods have return type void, with no direct way to indicate whether the // decoder should stop, and to eliminate from the decoder all checks of the // return value. Instead the listener/caller can simply replace the current // listener with a no-op listener implementation. // TODO(jamessynge): Make set_listener private as only Http2FrameDecoder // and tests need to set it, so it doesn't need to be public. void set_listener(Http2FrameDecoderListener* listener) { listener_ = listener; } Http2FrameDecoderListener* listener() const { return listener_; } // The most recently decoded frame header. const Http2FrameHeader& frame_header() const { return frame_header_; } // Decode a structure in the payload, adjusting remaining_payload_ to account // for the consumed portion of the payload. Returns kDecodeDone when fully // decoded, kDecodeError if it ran out of payload before decoding completed, // and kDecodeInProgress if the decode buffer didn't have enough of the // remaining payload. template DecodeStatus StartDecodingStructureInPayload(S* out, DecodeBuffer* db) { DVLOG(2) << __func__ << "\n\tdb->Remaining=" << db->Remaining() << "\n\tremaining_payload_=" << remaining_payload_ << "\n\tneed=" << S::EncodedSize(); DecodeStatus status = structure_decoder_.Start(out, db, &remaining_payload_); if (status != DecodeStatus::kDecodeError) { return status; } DVLOG(2) << "StartDecodingStructureInPayload: detected frame size error"; return ReportFrameSizeError(); } // Resume decoding of a structure that has been split across buffers, // adjusting remaining_payload_ to account for the consumed portion of // the payload. Returns values are as for StartDecodingStructureInPayload. template DecodeStatus ResumeDecodingStructureInPayload(S* out, DecodeBuffer* db) { DVLOG(2) << __func__ << "\n\tdb->Remaining=" << db->Remaining() << "\n\tremaining_payload_=" << remaining_payload_; if (structure_decoder_.Resume(out, db, &remaining_payload_)) { return DecodeStatus::kDecodeDone; } else if (remaining_payload_ > 0) { return DecodeStatus::kDecodeInProgress; } else { DVLOG(2) << "ResumeDecodingStructureInPayload: detected frame size error"; return ReportFrameSizeError(); } } // Initializes the two remaining* fields, which is needed if the frame's // payload is split across buffers, or the decoder calls ReadPadLength or // StartDecodingStructureInPayload, and of course the methods below which // read those fields, as their names imply. void InitializeRemainders() { remaining_payload_ = frame_header().payload_length; // Note that remaining_total_payload() relies on remaining_padding_ being // zero for frames that have no padding. remaining_padding_ = 0; } // Returns the number of bytes of the frame's payload that remain to be // decoded, including any trailing padding. This method must only be called // after the variables have been initialized, which in practice means once a // payload decoder has called InitializeRemainders and/or ReadPadLength. size_t remaining_total_payload() const { DCHECK(IsPaddable() || remaining_padding_ == 0) << frame_header(); return remaining_payload_ + remaining_padding_; } // Returns the number of bytes of the frame's payload that remain to be // decoded, excluding any trailing padding. This method must only be called // after the variable has been initialized, which in practice means once a // payload decoder has called InitializeRemainders; ReadPadLength will deduct // the total number of padding bytes from remaining_payload_, including the // size of the Pad Length field itself (1 byte). size_t remaining_payload() const { return remaining_payload_; } // Returns the number of bytes of the frame's payload that remain to be // decoded, including any trailing padding. This method must only be called if // the frame type allows padding, and after the variable has been initialized, // which in practice means once a payload decoder has called // InitializeRemainders and/or ReadPadLength. size_t remaining_payload_and_padding() const { DCHECK(IsPaddable()) << frame_header(); return remaining_payload_ + remaining_padding_; } // Returns the number of bytes of trailing padding after the payload that // remain to be decoded. This method must only be called if the frame type // allows padding, and after the variable has been initialized, which in // practice means once a payload decoder has called InitializeRemainders, // and isn't set to a non-zero value until ReadPadLength has been called. uint32_t remaining_padding() const { DCHECK(IsPaddable()) << frame_header(); return remaining_padding_; } // How many bytes of the remaining payload are in db? size_t AvailablePayload(DecodeBuffer* db) const { return db->MinLengthRemaining(remaining_payload_); } // How many bytes of the remaining payload and padding are in db? // Call only for frames whose type is paddable. size_t AvailablePayloadAndPadding(DecodeBuffer* db) const { DCHECK(IsPaddable()) << frame_header(); return db->MinLengthRemaining(remaining_payload_ + remaining_padding_); } // How many bytes of the padding that have not yet been skipped are in db? // Call only after remaining_padding_ has been set (for padded frames), or // been cleared (for unpadded frames); and after all of the non-padding // payload has been decoded. size_t AvailablePadding(DecodeBuffer* db) const { DCHECK(IsPaddable()) << frame_header(); DCHECK_EQ(remaining_payload_, 0u); return db->MinLengthRemaining(remaining_padding_); } // Reduces remaining_payload_ by amount. To be called by a payload decoder // after it has passed a variable length portion of the payload to the // listener; remaining_payload_ will be automatically reduced when fixed // size structures and padding, including the Pad Length field, are decoded. void ConsumePayload(size_t amount) { DCHECK_LE(amount, remaining_payload_); remaining_payload_ -= amount; } // Reads the Pad Length field into remaining_padding_, and appropriately sets // remaining_payload_. When present, the Pad Length field is always the first // field in the payload, which this method relies on so that the caller need // not set remaining_payload_ before calling this method. // If report_pad_length is true, calls the listener's OnPadLength method when // it decodes the Pad Length field. // Returns kDecodeDone if the decode buffer was not empty (i.e. because the // field is only a single byte long, it can always be decoded if the buffer is // not empty). // Returns kDecodeError if the buffer is empty because the frame has no // payload (i.e. payload_length() == 0). // Returns kDecodeInProgress if the buffer is empty but the frame has a // payload. DecodeStatus ReadPadLength(DecodeBuffer* db, bool report_pad_length); // Skip the trailing padding bytes; only call once remaining_payload_==0. // Returns true when the padding has been skipped. // Does NOT check that the padding is all zeroes. bool SkipPadding(DecodeBuffer* db); // Calls the listener's OnFrameSizeError method and returns kDecodeError. DecodeStatus ReportFrameSizeError(); private: friend class Http2FrameDecoder; friend class test::FrameDecoderStatePeer; // Starts the decoding of a common frame header. Returns true if completed the // decoding, false if the decode buffer didn't have enough data in it, in // which case the decode buffer will have been drained and the caller should // call ResumeDecodingFrameHeader when more data is available. This is called // from Http2FrameDecoder, a friend class. bool StartDecodingFrameHeader(DecodeBuffer* db) { return structure_decoder_.Start(&frame_header_, db); } // Resumes decoding the common frame header after the preceding call to // StartDecodingFrameHeader returned false, as did any subsequent calls to // ResumeDecodingFrameHeader. This is called from Http2FrameDecoder, // a friend class. bool ResumeDecodingFrameHeader(DecodeBuffer* db) { return structure_decoder_.Resume(&frame_header_, db); } // Clear any of the flags in the frame header that aren't set in valid_flags. void RetainFlags(uint8_t valid_flags) { frame_header_.RetainFlags(valid_flags); } // Clear all of the flags in the frame header; for use with frame types that // don't define any flags, such as WINDOW_UPDATE. void ClearFlags() { frame_header_.flags = Http2FrameFlag(); } // Returns true if the type of frame being decoded can have padding. bool IsPaddable() const { return frame_header().type == Http2FrameType::DATA || frame_header().type == Http2FrameType::HEADERS || frame_header().type == Http2FrameType::PUSH_PROMISE; } Http2FrameDecoderListener* listener_ = nullptr; Http2FrameHeader frame_header_; // Number of bytes remaining to be decoded, if set; does not include the // trailing padding once the length of padding has been determined. // See ReadPadLength. uint32_t remaining_payload_; // The amount of trailing padding after the payload that remains to be // decoded. See ReadPadLength. uint32_t remaining_padding_; // Generic decoder of structures, which takes care of buffering the needed // bytes if the encoded structure is split across decode buffers. Http2StructureDecoder structure_decoder_; }; } // namespace net #endif // NET_HTTP2_DECODER_FRAME_DECODER_STATE_H_