# Copyright 2015 The Chromium Authors. All rights reserved. # Use of this source code is governed by a BSD-style license that can be # found in the LICENSE file. if (is_android) { import("//build/config/android/abi.gni") } import("//build/config/arm.gni") import("//build/config/chrome_build.gni") import("//build/config/chromecast_build.gni") import("//build/config/compiler/pgo/pgo.gni") import("//build/config/sanitizers/sanitizers.gni") import("//build/toolchain/goma.gni") import("//build/toolchain/toolchain.gni") import("//build_overrides/build.gni") declare_args() { # How many symbols to include in the build. This affects the performance of # the build since the symbols are large and dealing with them is slow. # 2 means regular build with symbols. # 1 means minimal symbols, usually enough for backtraces only. Symbols with # internal linkage (static functions or those in anonymous namespaces) may not # appear when using this level. # 0 means no symbols. # -1 means auto-set according to debug/release and platform. symbol_level = -1 # Compile in such a way as to enable profiling of the generated code. For # example, don't omit the frame pointer and leave in symbols. enable_profiling = false # use_debug_fission: whether to use split DWARF debug info # files. This can reduce link time significantly, but is incompatible # with some utilities such as icecc and ccache. Requires gold and # gcc >= 4.8 or clang. # http://gcc.gnu.org/wiki/DebugFission # # This is a placeholder value indicating that the code below should set # the default. This is necessary to delay the evaluation of the default # value expression until after its input values such as use_gold have # been set, e.g. by a toolchain_args() block. use_debug_fission = "default" # Enables support for ThinLTO, which links 3x-10x faster than full LTO. See # also http://blog.llvm.org/2016/06/thinlto-scalable-and-incremental-lto.html use_thin_lto = is_cfi # Tell VS to create a PDB that references information in .obj files rather # than copying it all. This should improve linker performance. mspdbcmf.exe # can be used to convert a fastlink pdb to a normal one. is_win_fastlink = false # Whether or not we should turn on incremental WPO. Only affects the VS # Windows build. use_incremental_wpo = false # Root directory that will store the MSVC link repro. This should only be # used for debugging purposes on the builders where a MSVC linker flakyness # has been observed. The targets for which a link repro should be generated # should add somethink like this to their configuration: # if (linkrepro_root_dir != "") { # ldflags = ["/LINKREPRO:" + linkrepro_root_dir + "/" + target_name] # } # # Note that doing a link repro uses a lot of disk space and slows down the # build, so this shouldn't be enabled on too many targets. # # See crbug.com/669854. linkrepro_root_dir = "" # Whether or not we should use position independent code. use_pic = true } assert(!is_cfi || use_thin_lto, "CFI requires ThinLTO") # Exclude unwind tables for official builds as unwinding can be done from stack # dumps produced by Crashpad at a later time "offline" in the crash server. # For unofficial (e.g. development) builds and non-Chrome branded (e.g. Cronet # which doesn't use Crashpad, crbug.com/479283) builds it's useful to be able # to unwind at runtime. exclude_unwind_tables = (is_chrome_branded && is_official_build) || (is_chromecast && !is_cast_desktop_build && !is_debug && !is_fuchsia) # If true, optimize for size. Does not affect windows builds. # Linux & Mac favor speed over size. # TODO(brettw) it's weird that Mac and desktop Linux are different. We should # explore favoring size over speed in this case as well. optimize_for_size = is_android || is_ios # Determine whether to enable or disable frame pointers, based on the platform # and build arguments. if (is_mac || is_ios || is_linux) { enable_frame_pointers = true } else if (is_win) { # 64-bit Windows ABI doesn't support frame pointers. if (current_cpu == "x64") { enable_frame_pointers = false } else { enable_frame_pointers = true } } else if (is_chromeos) { # ChromeOS generally prefers frame pointers, to support CWP. # However, Clang does not currently generate usable frame pointers in ARM # 32-bit builds (https://bugs.llvm.org/show_bug.cgi?id=18505) so disable them # there to avoid the unnecessary overhead. enable_frame_pointers = current_cpu != "arm" } else if (is_android) { enable_frame_pointers = # Ensure that stacks from arm64 crash dumps are usable (crbug.com/391706). current_cpu == "arm64" || # For x86 Android, unwind tables are huge without frame pointers # (crbug.com/762629). Enabling frame pointers grows the code size slightly # but overall shrinks binaries considerably by avoiding huge unwind # tables. (current_cpu == "x86" && !exclude_unwind_tables && optimize_for_size) } else { # Explicitly ask for frame pointers, otherwise: # * Stacks may be missing for sanitizer and profiling builds. # * Debug tcmalloc can crash (crbug.com/636489). enable_frame_pointers = using_sanitizer || enable_profiling || is_debug } # In general assume that if we have frame pointers then we can use them to # unwind the stack. However, this requires that they are enabled by default for # most translation units, that they are emitted correctly, and that the # compiler or platform provides a way to access them. can_unwind_with_frame_pointers = enable_frame_pointers if (current_cpu == "arm" && arm_use_thumb) { # We cannot currently unwind ARM Thumb frame pointers correctly. # See https://bugs.llvm.org/show_bug.cgi?id=18505 can_unwind_with_frame_pointers = false } else if (is_win) { # Windows 32-bit does provide frame pointers, but the compiler does not # provide intrinsics to access them, so we don't use them. can_unwind_with_frame_pointers = false } assert(!can_unwind_with_frame_pointers || enable_frame_pointers) declare_args() { # Whether or not the official builds should be built with full WPO. Enabled by # default for the PGO and the x64 builds. if (chrome_pgo_phase > 0) { full_wpo_on_official = true } else { full_wpo_on_official = false } } declare_args() { # Set to true to use lld, the LLVM linker. This flag may be used on Windows, # Linux or Fuchsia. # TODO(pcc): Enable lld on more architectures on Linux. E.g. we probably need # to fix some of crbug.com/742655 to enable it on ARM. # TODO(pcc): Remove !is_msan once crbug.com/772559 is fixed. use_lld = is_clang && !is_msan && ((is_win && host_os != "win") || is_fuchsia || (use_thin_lto && target_os != "chromeos") || (is_linux && current_cpu == "x64" && target_os != "chromeos")) } declare_args() { # Whether to use the gold linker from binutils instead of lld or bfd. use_gold = (!use_lld && !(is_chromecast && is_linux && (current_cpu == "arm" || current_cpu == "mipsel")) && (is_linux && (current_cpu == "x64" || current_cpu == "x86" || current_cpu == "arm" || current_cpu == "mipsel"))) || (is_android && (current_cpu == "x86" || current_cpu == "x64" || current_cpu == "arm" || current_cpu == "arm64")) } # If it wasn't manually set, set to an appropriate default. assert(symbol_level >= -1 && symbol_level <= 2, "Invalid symbol_level") if (symbol_level == -1) { if (is_android && use_order_profiling) { # With instrumentation enabled, debug info puts libchrome.so over 4gb, which # causes the linker to produce an invalid ELF. http://crbug.com/574476 symbol_level = 0 } else if (is_android && !is_component_build && !(android_64bit_target_cpu && !build_apk_secondary_abi)) { # Reduce symbol level when it will cause invalid elf files to be created # (due to file size). https://crbug.com/648948. symbol_level = 1 } else if (is_win && use_goma && !is_clang) { # goma doesn't support PDB files, so we disable symbols during goma # compilation because otherwise the redundant debug information generated # by visual studio (repeated in every .obj file) makes linker # memory consumption and link times unsustainable (crbug.com/630074). # Clang on windows does not have this issue. # If you use is_win_fastlink = true or lld or clang then you can set # symbol_level = 2 when using goma. symbol_level = 1 } else if ((!is_nacl && !is_linux && !is_fuchsia) || is_debug || is_official_build || is_chromecast) { # Linux builds slower by having symbols as part of the target binary, # whereas Mac and Windows have them separate, so in Release Linux, default # them off, but keep them on for Official builds and Chromecast builds. symbol_level = 2 } else if (using_sanitizer) { # Sanitizers require symbols for filename suppressions to work. symbol_level = 1 } else { symbol_level = 0 } } else if (symbol_level == 2) { if (is_win) { # See crbug.com/630074 assert(is_win_fastlink || use_lld || !use_goma || is_clang, "VC++ goma builds that use symbol_level 2 must use " + "is_win_fastlink or use_lld.") } } # Assert that the configuration isn't going to hit https://crbug.com/648948. assert(ignore_elf32_limitations || !is_android || (android_64bit_target_cpu && !build_apk_secondary_abi) || is_component_build || symbol_level < 2, "Android 32-bit non-component builds cannot have symbol_level=2 " + "due to 4GiB file size limit, see https://crbug.com/648948. " + "If you really want to try this out, " + "set ignore_elf32_limitations=true.")