// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "base/synchronization/waitable_event_watcher.h" #include "base/compiler_specific.h" #include "base/synchronization/waitable_event.h" #include "base/win/object_watcher.h" namespace base { WaitableEventWatcher::WaitableEventWatcher() = default; WaitableEventWatcher::~WaitableEventWatcher() {} bool WaitableEventWatcher::StartWatching(WaitableEvent* event, EventCallback callback) { DCHECK(event); callback_ = std::move(callback); event_ = event; // Duplicate and hold the event handle until a callback is returned or // waiting is stopped. HANDLE handle = nullptr; if (!::DuplicateHandle(::GetCurrentProcess(), // hSourceProcessHandle event->handle(), ::GetCurrentProcess(), // hTargetProcessHandle &handle, 0, // dwDesiredAccess ignored due to SAME_ACCESS FALSE, // !bInheritHandle DUPLICATE_SAME_ACCESS)) { return false; } duplicated_event_handle_.Set(handle); return watcher_.StartWatchingOnce(handle, this); } void WaitableEventWatcher::StopWatching() { callback_.Reset(); event_ = NULL; watcher_.StopWatching(); duplicated_event_handle_.Close(); } void WaitableEventWatcher::OnObjectSignaled(HANDLE h) { DCHECK_EQ(duplicated_event_handle_.Get(), h); WaitableEvent* event = event_; EventCallback callback = std::move(callback_); event_ = NULL; duplicated_event_handle_.Close(); DCHECK(event); std::move(callback).Run(event); } } // namespace base