// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "net/socket/tcp_server_socket.h" #include #include "base/bind.h" #include "base/bind_helpers.h" #include "base/logging.h" #include "net/base/net_errors.h" #include "net/socket/socket_descriptor.h" #include "net/socket/tcp_client_socket.h" namespace net { TCPServerSocket::TCPServerSocket(NetLog* net_log, const NetLogSource& source) : socket_(nullptr, net_log, source), pending_accept_(false) {} int TCPServerSocket::AdoptSocket(SocketDescriptor socket) { return socket_.AdoptUnconnectedSocket(socket); } TCPServerSocket::~TCPServerSocket() = default; int TCPServerSocket::Listen(const IPEndPoint& address, int backlog) { int result = socket_.Open(address.GetFamily()); if (result != OK) return result; result = socket_.SetDefaultOptionsForServer(); if (result != OK) { socket_.Close(); return result; } result = socket_.Bind(address); if (result != OK) { socket_.Close(); return result; } result = socket_.Listen(backlog); if (result != OK) { socket_.Close(); return result; } return OK; } int TCPServerSocket::GetLocalAddress(IPEndPoint* address) const { return socket_.GetLocalAddress(address); } int TCPServerSocket::Accept(std::unique_ptr* socket, CompletionOnceCallback callback) { DCHECK(socket); DCHECK(!callback.is_null()); if (pending_accept_) { NOTREACHED(); return ERR_UNEXPECTED; } // It is safe to use base::Unretained(this). |socket_| is owned by this class, // and the callback won't be run after |socket_| is destroyed. CompletionOnceCallback accept_callback = base::BindOnce(&TCPServerSocket::OnAcceptCompleted, base::Unretained(this), socket, std::move(callback)); int result = socket_.Accept(&accepted_socket_, &accepted_address_, std::move(accept_callback)); if (result != ERR_IO_PENDING) { // |accept_callback| won't be called so we need to run // ConvertAcceptedSocket() ourselves in order to do the conversion from // |accepted_socket_| to |socket|. result = ConvertAcceptedSocket(result, socket); } else { pending_accept_ = true; } return result; } void TCPServerSocket::DetachFromThread() { socket_.DetachFromThread(); } int TCPServerSocket::ConvertAcceptedSocket( int result, std::unique_ptr* output_accepted_socket) { // Make sure the TCPSocket object is destroyed in any case. std::unique_ptr temp_accepted_socket(std::move(accepted_socket_)); if (result != OK) return result; output_accepted_socket->reset( new TCPClientSocket(std::move(temp_accepted_socket), accepted_address_)); return OK; } void TCPServerSocket::OnAcceptCompleted( std::unique_ptr* output_accepted_socket, CompletionOnceCallback forward_callback, int result) { result = ConvertAcceptedSocket(result, output_accepted_socket); pending_accept_ = false; std::move(forward_callback).Run(result); } } // namespace net