// Copyright 2016 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef BASE_TASK_TASK_SCHEDULER_SCHEDULER_WORKER_H_ #define BASE_TASK_TASK_SCHEDULER_SCHEDULER_WORKER_H_ #include #include "base/base_export.h" #include "base/macros.h" #include "base/memory/ref_counted.h" #include "base/synchronization/atomic_flag.h" #include "base/synchronization/waitable_event.h" #include "base/task/task_scheduler/can_schedule_sequence_observer.h" #include "base/task/task_scheduler/scheduler_lock.h" #include "base/task/task_scheduler/scheduler_worker_params.h" #include "base/task/task_scheduler/sequence.h" #include "base/task/task_scheduler/tracked_ref.h" #include "base/threading/platform_thread.h" #include "base/time/time.h" #include "build/build_config.h" #if defined(OS_WIN) #include "base/win/com_init_check_hook.h" #endif namespace base { class SchedulerWorkerObserver; namespace internal { class TaskTracker; // A worker that manages a single thread to run Tasks from Sequences returned // by a delegate. // // A SchedulerWorker starts out sleeping. It is woken up by a call to WakeUp(). // After a wake-up, a SchedulerWorker runs Tasks from Sequences returned by the // GetWork() method of its delegate as long as it doesn't return nullptr. It // also periodically checks with its TaskTracker whether shutdown has completed // and exits when it has. // // This class is thread-safe. class BASE_EXPORT SchedulerWorker : public RefCountedThreadSafe, public PlatformThread::Delegate { public: // Labels this SchedulerWorker's association. This doesn't affect any logic // but will add a stack frame labeling this thread for ease of stack trace // identification. enum class ThreadLabel { POOLED, SHARED, DEDICATED, #if defined(OS_WIN) SHARED_COM, DEDICATED_COM, #endif // defined(OS_WIN) }; // Delegate interface for SchedulerWorker. All methods except // OnCanScheduleSequence() (inherited from CanScheduleSequenceObserver) are // called from the thread managed by the SchedulerWorker instance. class BASE_EXPORT Delegate : public CanScheduleSequenceObserver { public: ~Delegate() override = default; // Returns the ThreadLabel the Delegate wants its SchedulerWorkers' stacks // to be labeled with. virtual ThreadLabel GetThreadLabel() const = 0; // Called by |worker|'s thread when it enters its main function. virtual void OnMainEntry(const SchedulerWorker* worker) = 0; // Called by |worker|'s thread to get a Sequence from which to run a Task. virtual scoped_refptr GetWork(SchedulerWorker* worker) = 0; // Called by the SchedulerWorker after it ran a task. virtual void DidRunTask() = 0; // Called when |sequence| isn't empty after the SchedulerWorker pops a Task // from it. |sequence| is the last Sequence returned by GetWork(). // // TODO(fdoray): Rename to RescheduleSequence() to match TaskTracker // terminology. virtual void ReEnqueueSequence(scoped_refptr sequence) = 0; // Called to determine how long to sleep before the next call to GetWork(). // GetWork() may be called before this timeout expires if the worker's // WakeUp() method is called. virtual TimeDelta GetSleepTimeout() = 0; // Called by the SchedulerWorker's thread to wait for work. Override this // method if the thread in question needs special handling to go to sleep. // |wake_up_event| is a manually resettable event and is signaled on // SchedulerWorker::WakeUp() virtual void WaitForWork(WaitableEvent* wake_up_event); // Called by |worker|'s thread right before the main function exits. The // Delegate is free to release any associated resources in this call. It is // guaranteed that SchedulerWorker won't access the Delegate or the // TaskTracker after calling OnMainExit() on the Delegate. virtual void OnMainExit(SchedulerWorker* worker) {} }; // Creates a SchedulerWorker that runs Tasks from Sequences returned by // |delegate|. No actual thread will be created for this SchedulerWorker // before Start() is called. |priority_hint| is the preferred thread priority; // the actual thread priority depends on shutdown state and platform // capabilities. |task_tracker| is used to handle shutdown behavior of Tasks. // |predecessor_lock| is a lock that is allowed to be held when calling // methods on this SchedulerWorker. |backward_compatibility| indicates // whether backward compatibility is enabled. Either JoinForTesting() or // Cleanup() must be called before releasing the last external reference. SchedulerWorker(ThreadPriority priority_hint, std::unique_ptr delegate, TrackedRef task_tracker, const SchedulerLock* predecessor_lock = nullptr, SchedulerBackwardCompatibility backward_compatibility = SchedulerBackwardCompatibility::DISABLED); // Creates a thread to back the SchedulerWorker. The thread will be in a wait // state pending a WakeUp() call. No thread will be created if Cleanup() was // called. If specified, |scheduler_worker_observer| will be notified when the // worker enters and exits its main function. It must not be destroyed before // JoinForTesting() has returned (must never be destroyed in production). // Returns true on success. bool Start(SchedulerWorkerObserver* scheduler_worker_observer = nullptr); // Wakes up this SchedulerWorker if it wasn't already awake. After this is // called, this SchedulerWorker will run Tasks from Sequences returned by the // GetWork() method of its delegate until it returns nullptr. No-op if Start() // wasn't called. DCHECKs if called after Start() has failed or after // Cleanup() has been called. void WakeUp(); SchedulerWorker::Delegate* delegate() { return delegate_.get(); } // Joins this SchedulerWorker. If a Task is already running, it will be // allowed to complete its execution. This can only be called once. // // Note: A thread that detaches before JoinForTesting() is called may still be // running after JoinForTesting() returns. However, it can't run tasks after // JoinForTesting() returns. void JoinForTesting(); // Returns true if the worker is alive. bool ThreadAliveForTesting() const; // Makes a request to cleanup the worker. This may be called from any thread. // The caller is expected to release its reference to this object after // calling Cleanup(). Further method calls after Cleanup() returns are // undefined. // // Expected Usage: // scoped_refptr worker_ = /* Existing Worker */ // worker_->Cleanup(); // worker_ = nullptr; void Cleanup(); // Informs this SchedulerWorker about periods during which it is not being // used. Thread-safe. void BeginUnusedPeriod(); void EndUnusedPeriod(); // Returns the last time this SchedulerWorker was used. Returns a null time if // this SchedulerWorker is currently in-use. Thread-safe. TimeTicks GetLastUsedTime() const; private: friend class RefCountedThreadSafe; class Thread; ~SchedulerWorker() override; bool ShouldExit() const; // Returns the thread priority to use based on the priority hint, current // shutdown state, and platform capabilities. ThreadPriority GetDesiredThreadPriority() const; // Changes the thread priority to |desired_thread_priority|. Must be called on // the thread managed by |this|. void UpdateThreadPriority(ThreadPriority desired_thread_priority); // PlatformThread::Delegate: void ThreadMain() override; // Dummy frames to act as "RunLabeledWorker()" (see RunMain() below). Their // impl is aliased to prevent compiler/linker from optimizing them out. void RunPooledWorker(); void RunBackgroundPooledWorker(); void RunSharedWorker(); void RunBackgroundSharedWorker(); void RunDedicatedWorker(); void RunBackgroundDedicatedWorker(); #if defined(OS_WIN) void RunSharedCOMWorker(); void RunBackgroundSharedCOMWorker(); void RunDedicatedCOMWorker(); void RunBackgroundDedicatedCOMWorker(); #endif // defined(OS_WIN) // The real main, invoked through : // ThreadMain() -> RunLabeledWorker() -> RunWorker(). // "RunLabeledWorker()" is a dummy frame based on ThreadLabel+ThreadPriority // and used to easily identify threads in stack traces. void RunWorker(); // Self-reference to prevent destruction of |this| while the thread is alive. // Set in Start() before creating the thread. Reset in ThreadMain() before the // thread exits. No lock required because the first access occurs before the // thread is created and the second access occurs on the thread. scoped_refptr self_; // Synchronizes access to |thread_handle_| and |last_used_time_|. mutable SchedulerLock thread_lock_; // Handle for the thread managed by |this|. PlatformThreadHandle thread_handle_; // The last time this worker was used by its owner (e.g. to process work or // stand as a required idle thread). TimeTicks last_used_time_; // Event to wake up the thread managed by |this|. WaitableEvent wake_up_event_{WaitableEvent::ResetPolicy::AUTOMATIC, WaitableEvent::InitialState::NOT_SIGNALED}; // Whether the thread should exit. Set by Cleanup(). AtomicFlag should_exit_; const std::unique_ptr delegate_; const TrackedRef task_tracker_; // Optional observer notified when a worker enters and exits its main // function. Set in Start() and never modified afterwards. SchedulerWorkerObserver* scheduler_worker_observer_ = nullptr; // Desired thread priority. const ThreadPriority priority_hint_; // Actual thread priority. Can be different than |priority_hint_| depending on // system capabilities and shutdown state. No lock required because all post- // construction accesses occur on the thread. ThreadPriority current_thread_priority_; #if defined(OS_WIN) && !defined(COM_INIT_CHECK_HOOK_ENABLED) const SchedulerBackwardCompatibility backward_compatibility_; #endif // Set once JoinForTesting() has been called. AtomicFlag join_called_for_testing_; DISALLOW_COPY_AND_ASSIGN(SchedulerWorker); }; } // namespace internal } // namespace base #endif // BASE_TASK_TASK_SCHEDULER_SCHEDULER_WORKER_H_