// Copyright (c) 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef TOOLS_GN_FILESYSTEM_UTILS_H_ #define TOOLS_GN_FILESYSTEM_UTILS_H_ #include #include #include "base/files/file_path.h" #include "base/strings/string_piece.h" #include "tools/gn/settings.h" #include "tools/gn/target.h" class Err; std::string FilePathToUTF8(const base::FilePath::StringType& str); inline std::string FilePathToUTF8(const base::FilePath& path) { return FilePathToUTF8(path.value()); } base::FilePath UTF8ToFilePath(const base::StringPiece& sp); // Extensions ----------------------------------------------------------------- // Returns the index of the extension (character after the last dot not after a // slash). Returns std::string::npos if not found. Returns path.size() if the // file ends with a dot. size_t FindExtensionOffset(const std::string& path); // Returns a string piece pointing into the input string identifying the // extension. Note that the input pointer must outlive the output. base::StringPiece FindExtension(const std::string* path); // Filename parts ------------------------------------------------------------- // Returns the offset of the character following the last slash, or // 0 if no slash was found. Returns path.size() if the path ends with a slash. // Note that the input pointer must outlive the output. size_t FindFilenameOffset(const std::string& path); // Returns a string piece pointing into the input string identifying the // file name (following the last slash, including the extension). Note that the // input pointer must outlive the output. base::StringPiece FindFilename(const std::string* path); // Like FindFilename but does not include the extension. base::StringPiece FindFilenameNoExtension(const std::string* path); // Removes everything after the last slash. The last slash, if any, will be // preserved. void RemoveFilename(std::string* path); // Returns if the given character is a slash. This allows both slashes and // backslashes for consistency between Posix and Windows (as opposed to // FilePath::IsSeparator which is based on the current platform). inline bool IsSlash(const char ch) { return ch == '/' || ch == '\\'; } // Returns true if the given path ends with a slash. bool EndsWithSlash(const std::string& s); // Path parts ----------------------------------------------------------------- // Returns a string piece pointing into the input string identifying the // directory name of the given path, including the last slash. Note that the // input pointer must outlive the output. base::StringPiece FindDir(const std::string* path); // Returns the substring identifying the last component of the dir, or the // empty substring if none. For example "//foo/bar/" -> "bar". base::StringPiece FindLastDirComponent(const SourceDir& dir); // Returns true if the given string is in the given output dir. This is pretty // stupid and doesn't handle "." and "..", etc., it is designed for a sanity // check to keep people from writing output files to the source directory // accidentally. bool IsStringInOutputDir(const SourceDir& output_dir, const std::string& str); // Verifies that the given string references a file inside of the given // directory. This just uses IsStringInOutputDir above. // // The origin will be blamed in the error. // // If the file isn't in the dir, returns false and sets the error. Otherwise // returns true and leaves the error untouched. bool EnsureStringIsInOutputDir(const SourceDir& output_dir, const std::string& str, const ParseNode* origin, Err* err); // ---------------------------------------------------------------------------- // Returns true if the input string is absolute. Double-slashes at the // beginning are treated as source-relative paths. On Windows, this handles // paths of both the native format: "C:/foo" and ours "/C:/foo" bool IsPathAbsolute(const base::StringPiece& path); // Returns true if the input string is source-absolute. Source-absolute // paths begin with two forward slashes and resolve as if they are // relative to the source root. bool IsPathSourceAbsolute(const base::StringPiece& path); // Given an absolute path, checks to see if is it is inside the source root. // If it is, fills a source-absolute path into the given output and returns // true. If it isn't, clears the dest and returns false. // // The source_root should be a base::FilePath converted to UTF-8. On Windows, // it should begin with a "C:/" rather than being our SourceFile's style // ("/C:/"). The source root can end with a slash or not. // // Note that this does not attempt to normalize slashes in the output. bool MakeAbsolutePathRelativeIfPossible(const base::StringPiece& source_root, const base::StringPiece& path, std::string* dest); // Collapses "." and sequential "/"s and evaluates "..". |path| may be // system-absolute, source-absolute, or relative. If |path| is source-absolute // and |source_root| is non-empty, |path| may be system absolute after this // function returns, if |path| references the filesystem outside of // |source_root| (ex. path = "//.."). In this case on Windows, |path| will have // a leading slash. Otherwise, |path| will retain its relativity. |source_root| // must not end with a slash. void NormalizePath(std::string* path, const base::StringPiece& source_root = base::StringPiece()); // Converts slashes to backslashes for Windows. Keeps the string unchanged // for other systems. void ConvertPathToSystem(std::string* path); // Takes a path, |input|, and makes it relative to the given directory // |dest_dir|. Both inputs may be source-relative (e.g. begins with // with "//") or may be absolute. // // If supplied, the |source_root| parameter is the absolute path to // the source root and not end in a slash. Unless you know that the // inputs are always source relative, this should be supplied. std::string RebasePath( const std::string& input, const SourceDir& dest_dir, const base::StringPiece& source_root = base::StringPiece()); // Returns the given directory with no terminating slash at the end, such that // appending a slash and more stuff will produce a valid path. // // If the directory refers to either the source or system root, we'll append // a "." so this remains valid. std::string DirectoryWithNoLastSlash(const SourceDir& dir); // Returns the "best" SourceDir representing the given path. If it's inside the // given source_root, a source-relative directory will be returned (e.g. // "//foo/bar.cc". If it's outside of the source root or the source root is // empty, a system-absolute directory will be returned. SourceDir SourceDirForPath(const base::FilePath& source_root, const base::FilePath& path); // Like SourceDirForPath but returns the SourceDir representing the current // directory. SourceDir SourceDirForCurrentDirectory(const base::FilePath& source_root); // Given the label of a toolchain and whether that toolchain is the default // toolchain, returns the name of the subdirectory for that toolchain's // output. This will be the empty string to indicate that the toolchain outputs // go in the root build directory. Otherwise, the result will end in a slash. std::string GetOutputSubdirName(const Label& toolchain_label, bool is_default); // Returns true if the contents of the file and stream given are equal, false // otherwise. bool ContentsEqual(const base::FilePath& file_path, const std::string& data); // Writes given stream contents to the given file if it differs from existing // file contents. Returns true if new contents was successfully written or // existing file contents doesn't need updating, false on write error. |err| is // set on write error if not nullptr. bool WriteFileIfChanged(const base::FilePath& file_path, const std::string& data, Err* err); // Writes given stream contents to the given file. Returns true if data was // successfully written, false otherwise. |err| is set on error if not nullptr. bool WriteFile(const base::FilePath& file_path, const std::string& data, Err* err); // ----------------------------------------------------------------------------- enum class BuildDirType { // Returns the root toolchain dir rather than the generated or output // subdirectories. This is valid only for the toolchain directory getters. // Asking for this for a target or source dir makes no sense. TOOLCHAIN_ROOT, // Generated file directory. GEN, // Output file directory. OBJ, }; // In different contexts, different information is known about the toolchain in // question. If you have a Target or settings object, everything can be // extracted from there. But when querying label information on something in // another toolchain, for example, the only thing known (it may not even exist) // is the toolchain label string and whether it matches the default toolchain. // // This object extracts the relevant information from a variety of input // types for the convenience of the caller. class BuildDirContext { public: // Extracts toolchain information associated with the given target. explicit BuildDirContext(const Target* target); // Extracts toolchain information associated with the given settings object. explicit BuildDirContext(const Settings* settings); // Extrats toolchain information from the current toolchain of the scope. explicit BuildDirContext(const Scope* execution_scope); // Extracts the default toolchain information from the given execution // scope. The toolchain you want to query must be passed in. This doesn't // use the settings object from the Scope so one can query other toolchains. // If you want to use the scope's current toolchain, use the version above. BuildDirContext(const Scope* execution_scope, const Label& toolchain_label); // Specify all information manually. BuildDirContext(const BuildSettings* build_settings, const Label& toolchain_label, bool is_default_toolchain); const BuildSettings* build_settings; const Label& toolchain_label; bool is_default_toolchain; }; // Returns the root, object, or generated file directory for the toolchain. // // The toolchain object file root is never exposed in GN (there is no // root_obj_dir variable) so BuildDirType::OBJ would normally never be passed // to this function except when it's called by one of the variants below that // append paths to it. SourceDir GetBuildDirAsSourceDir(const BuildDirContext& context, BuildDirType type); OutputFile GetBuildDirAsOutputFile(const BuildDirContext& context, BuildDirType type); // Returns the output or generated file directory corresponding to the given // source directory. SourceDir GetSubBuildDirAsSourceDir(const BuildDirContext& context, const SourceDir& source_dir, BuildDirType type); OutputFile GetSubBuildDirAsOutputFile(const BuildDirContext& context, const SourceDir& source_dir, BuildDirType type); // Returns the output or generated file directory corresponding to the given // target. SourceDir GetBuildDirForTargetAsSourceDir(const Target* target, BuildDirType type); OutputFile GetBuildDirForTargetAsOutputFile(const Target* target, BuildDirType type); // Returns the scope's current directory. SourceDir GetScopeCurrentBuildDirAsSourceDir(const Scope* scope, BuildDirType type); // Lack of OutputDir version is due only to it not currently being needed, // please add one if you need it. #endif // TOOLS_GN_FILESYSTEM_UTILS_H_