// Copyright (c) 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "tools/gn/config_values.h" namespace { template void VectorAppend(std::vector* append_to, const std::vector& append_this) { if (append_this.empty()) return; append_to->insert(append_to->end(),append_this.begin(), append_this.end()); } } // namespace ConfigValues::ConfigValues() { } ConfigValues::~ConfigValues() { } void ConfigValues::AppendValues(const ConfigValues& append) { VectorAppend(&asmflags_, append.asmflags_); VectorAppend(&arflags_, append.arflags_); VectorAppend(&cflags_, append.cflags_); VectorAppend(&cflags_c_, append.cflags_c_); VectorAppend(&cflags_cc_, append.cflags_cc_); VectorAppend(&cflags_objc_, append.cflags_objc_); VectorAppend(&cflags_objcc_, append.cflags_objcc_); VectorAppend(&defines_, append.defines_); VectorAppend(&include_dirs_, append.include_dirs_); VectorAppend(&ldflags_, append.ldflags_); VectorAppend(&lib_dirs_, append.lib_dirs_); VectorAppend(&libs_, append.libs_); // Only append precompiled header if there isn't one. It might be nice to // throw an error if there are conflicting precompiled headers, but that // requires piping through some context of the actual configs involved, and // conflicts here should be very unusual. Instead, use the first value. if (!append.precompiled_header_.empty() && !precompiled_header_.empty()) precompiled_header_ = append.precompiled_header_; if (!append.precompiled_source_.is_null() && !precompiled_source_.is_null()) precompiled_source_ = append.precompiled_source_; }