// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "base/lazy_instance.h" #include "base/at_exit.h" #include "base/atomicops.h" #include "base/threading/platform_thread.h" namespace base { namespace internal { // TODO(joth): This function could be shared with Singleton, in place of its // WaitForInstance() call. bool NeedsLazyInstance(subtle::AtomicWord* state) { // Try to create the instance, if we're the first, will go from 0 to // kLazyInstanceStateCreating, otherwise we've already been beaten here. // The memory access has no memory ordering as state 0 and // kLazyInstanceStateCreating have no associated data (memory barriers are // all about ordering of memory accesses to *associated* data). if (subtle::NoBarrier_CompareAndSwap(state, 0, kLazyInstanceStateCreating) == 0) // Caller must create instance return true; // It's either in the process of being created, or already created. Spin. // The load has acquire memory ordering as a thread which sees // state_ == STATE_CREATED needs to acquire visibility over // the associated data (buf_). Pairing Release_Store is in // CompleteLazyInstance(). if (subtle::Acquire_Load(state) == kLazyInstanceStateCreating) { const base::Time start = base::Time::Now(); do { const base::TimeDelta elapsed = base::Time::Now() - start; // Spin with YieldCurrentThread for at most one ms - this ensures maximum // responsiveness. After that spin with Sleep(1ms) so that we don't burn // excessive CPU time - this also avoids infinite loops due to priority // inversions (https://crbug.com/797129). if (elapsed < TimeDelta::FromMilliseconds(1)) PlatformThread::YieldCurrentThread(); else PlatformThread::Sleep(TimeDelta::FromMilliseconds(1)); } while (subtle::Acquire_Load(state) == kLazyInstanceStateCreating); } // Someone else created the instance. return false; } void CompleteLazyInstance(subtle::AtomicWord* state, subtle::AtomicWord new_instance, void (*destructor)(void*), void* destructor_arg) { // Instance is created, go from CREATING to CREATED. // Releases visibility over private_buf_ to readers. Pairing Acquire_Load's // are in NeedsInstance() and Pointer(). subtle::Release_Store(state, new_instance); // Make sure that the lazily instantiated object will get destroyed at exit. if (destructor) AtExitManager::RegisterCallback(destructor, destructor_arg); } } // namespace internal } // namespace base