// Copyright 2018 The Chromium Authors. All rights reserved. // Copyright 2018 klzgrad . All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "net/tools/naive/naive_proxy.h" #include #include "base/bind.h" #include "base/location.h" #include "base/logging.h" #include "base/threading/thread_task_runner_handle.h" #include "net/base/net_errors.h" #include "net/http/http_network_session.h" #include "net/proxy_resolution/proxy_config.h" #include "net/proxy_resolution/proxy_info.h" #include "net/proxy_resolution/proxy_list.h" #include "net/proxy_resolution/proxy_resolution_service.h" #include "net/socket/client_socket_pool_manager.h" #include "net/socket/server_socket.h" #include "net/socket/stream_socket.h" #include "net/tools/naive/socks5_server_socket.h" namespace net { NaiveProxy::NaiveProxy(std::unique_ptr listen_socket, Protocol protocol, bool use_proxy, HttpNetworkSession* session, const NetworkTrafficAnnotationTag& traffic_annotation) : listen_socket_(std::move(listen_socket)), protocol_(protocol), use_proxy_(use_proxy), session_(session), net_log_( NetLogWithSource::Make(session->net_log(), NetLogSourceType::NONE)), last_id_(0), traffic_annotation_(traffic_annotation), weak_ptr_factory_(this) { DCHECK(listen_socket_); // Start accepting connections in next run loop in case when delegate is not // ready to get callbacks. base::ThreadTaskRunnerHandle::Get()->PostTask( FROM_HERE, base::BindOnce(&NaiveProxy::DoAcceptLoop, weak_ptr_factory_.GetWeakPtr())); } NaiveProxy::~NaiveProxy() = default; void NaiveProxy::DoAcceptLoop() { int result; do { result = listen_socket_->Accept( &accepted_socket_, base::BindRepeating(&NaiveProxy::OnAcceptComplete, weak_ptr_factory_.GetWeakPtr())); if (result == ERR_IO_PENDING) return; HandleAcceptResult(result); } while (result == OK); } void NaiveProxy::OnAcceptComplete(int result) { HandleAcceptResult(result); if (result == OK) DoAcceptLoop(); } void NaiveProxy::HandleAcceptResult(int result) { if (result != OK) { LOG(ERROR) << "Accept error: rv=" << result; return; } DoConnect(); } void NaiveProxy::DoConnect() { std::unique_ptr socket; if (protocol_ == kSocks5) { socket = std::make_unique(std::move(accepted_socket_)); } else { return; } auto connection_ptr = std::make_unique( ++last_id_, std::move(socket), this, traffic_annotation_); auto* connection = connection_ptr.get(); connection_by_id_[connection->id()] = std::move(connection_ptr); int result = connection->Connect( base::BindRepeating(&NaiveProxy::OnConnectComplete, weak_ptr_factory_.GetWeakPtr(), connection->id())); if (result == ERR_IO_PENDING) return; HandleConnectResult(connection, result); } int NaiveProxy::OnConnectServer(unsigned int connection_id, const StreamSocket* client_socket, ClientSocketHandle* server_socket, CompletionRepeatingCallback callback) { // Ignores socket limit set by socket pool for this type of socket. constexpr int request_load_flags = LOAD_IGNORE_LIMITS; constexpr RequestPriority request_priority = MAXIMUM_PRIORITY; ProxyInfo proxy_info; SSLConfig server_ssl_config; SSLConfig proxy_ssl_config; if (use_proxy_) { const auto& proxy_config = session_->proxy_resolution_service()->config(); DCHECK(proxy_config); const ProxyList& proxy_list = proxy_config.value().value().proxy_rules().single_proxies; if (proxy_list.IsEmpty()) return ERR_MANDATORY_PROXY_CONFIGURATION_FAILED; proxy_info.UseProxyList(proxy_list); proxy_info.set_traffic_annotation( net::MutableNetworkTrafficAnnotationTag(traffic_annotation_)); HttpRequestInfo req_info; session_->GetSSLConfig(req_info, &server_ssl_config, &proxy_ssl_config); proxy_ssl_config.disable_cert_verification_network_fetches = true; } HostPortPair request_endpoint; if (protocol_ == kSocks5) { const auto* socket = static_cast(client_socket); request_endpoint = socket->request_endpoint(); } if (request_endpoint.port() == 0) { LOG(ERROR) << "Connection " << connection_id << " has invalid upstream"; return ERR_ADDRESS_INVALID; } LOG(INFO) << "Connection " << connection_id << " to " << request_endpoint.ToString(); return InitSocketHandleForRawConnect( request_endpoint, session_, request_load_flags, request_priority, proxy_info, server_ssl_config, proxy_ssl_config, PRIVACY_MODE_DISABLED, net_log_, server_socket, callback); } void NaiveProxy::OnConnectComplete(int connection_id, int result) { NaiveConnection* connection = FindConnection(connection_id); if (!connection) return; HandleConnectResult(connection, result); } void NaiveProxy::HandleConnectResult(NaiveConnection* connection, int result) { if (result != OK) { Close(connection->id(), result); return; } DoRun(connection); } void NaiveProxy::DoRun(NaiveConnection* connection) { int result = connection->Run( base::BindRepeating(&NaiveProxy::OnRunComplete, weak_ptr_factory_.GetWeakPtr(), connection->id())); if (result == ERR_IO_PENDING) return; HandleRunResult(connection, result); } void NaiveProxy::OnRunComplete(int connection_id, int result) { NaiveConnection* connection = FindConnection(connection_id); if (!connection) return; HandleRunResult(connection, result); } void NaiveProxy::HandleRunResult(NaiveConnection* connection, int result) { Close(connection->id(), result); } void NaiveProxy::Close(int connection_id, int reason) { auto it = connection_by_id_.find(connection_id); if (it == connection_by_id_.end()) return; LOG(INFO) << "Connection " << connection_id << " closed: " << ErrorToShortString(reason); // The call stack might have callbacks which still have the pointer of // connection. Instead of referencing connection with ID all the time, // destroys the connection in next run loop to make sure any pending // callbacks in the call stack return. base::ThreadTaskRunnerHandle::Get()->DeleteSoon(FROM_HERE, std::move(it->second)); connection_by_id_.erase(it); } NaiveConnection* NaiveProxy::FindConnection(int connection_id) { auto it = connection_by_id_.find(connection_id); if (it == connection_by_id_.end()) return nullptr; return it->second.get(); } // This is called after any delegate callbacks are called to check if Close() // has been called during callback processing. Using the pointer of connection, // |connection| is safe here because Close() deletes the connection in next run // loop. bool NaiveProxy::HasClosedConnection(NaiveConnection* connection) { return FindConnection(connection->id()) != connection; } } // namespace net