// Copyright (c) 2015 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef BASE_METRICS_PERSISTENT_MEMORY_ALLOCATOR_H_ #define BASE_METRICS_PERSISTENT_MEMORY_ALLOCATOR_H_ #include #include #include #include #include "base/atomicops.h" #include "base/base_export.h" #include "base/files/file_path.h" #include "base/gtest_prod_util.h" #include "base/macros.h" #include "base/strings/string_piece.h" namespace base { class HistogramBase; class MemoryMappedFile; class SharedMemory; // Simple allocator for pieces of a memory block that may be persistent // to some storage or shared across multiple processes. This class resides // under base/metrics because it was written for that purpose. It is, // however, fully general-purpose and can be freely moved to base/memory // if other uses are found. // // This class provides for thread-secure (i.e. safe against other threads // or processes that may be compromised and thus have malicious intent) // allocation of memory within a designated block and also a mechanism by // which other threads can learn of these allocations. // // There is (currently) no way to release an allocated block of data because // doing so would risk invalidating pointers held by other processes and // greatly complicate the allocation algorithm. // // Construction of this object can accept new, clean (i.e. zeroed) memory // or previously initialized memory. In the first case, construction must // be allowed to complete before letting other allocators attach to the same // segment. In other words, don't share the segment until at least one // allocator has been attached to it. // // Note that memory not in active use is not accessed so it is possible to // use virtual memory, including memory-mapped files, as backing storage with // the OS "pinning" new (zeroed) physical RAM pages only as they are needed. // // OBJECTS: Although the allocator can be used in a "malloc" sense, fetching // character arrays and manipulating that memory manually, the better way is // generally to use the "object" methods to create and manage allocations. In // this way the sizing, type-checking, and construction are all automatic. For // this to work, however, every type of stored object must define two public // "constexpr" values, kPersistentTypeId and kExpectedInstanceSize, as such: // // struct MyPersistentObjectType { // // SHA1(MyPersistentObjectType): Increment this if structure changes! // static constexpr uint32_t kPersistentTypeId = 0x3E15F6DE + 1; // // // Expected size for 32/64-bit check. Update this if structure changes! // static constexpr size_t kExpectedInstanceSize = 20; // // ... // }; // // kPersistentTypeId: This value is an arbitrary identifier that allows the // identification of these objects in the allocator, including the ability // to find them via iteration. The number is arbitrary but using the first // four bytes of the SHA1 hash of the type name means that there shouldn't // be any conflicts with other types that may also be stored in the memory. // The fully qualified name (e.g. base::debug::MyPersistentObjectType) could // be used to generate the hash if the type name seems common. Use a command // like this to get the hash: echo -n "MyPersistentObjectType" | sha1sum // If the structure layout changes, ALWAYS increment this number so that // newer versions of the code don't try to interpret persistent data written // by older versions with a different layout. // // kExpectedInstanceSize: This value is the hard-coded number that matches // what sizeof(T) would return. By providing it explicitly, the allocator can // verify that the structure is compatible between both 32-bit and 64-bit // versions of the code. // // Using New manages the memory and then calls the default constructor for the // object. Given that objects are persistent, no destructor is ever called // automatically though a caller can explicitly call Delete to destruct it and // change the type to something indicating it is no longer in use. // // Though persistent memory segments are transferrable between programs built // for different natural word widths, they CANNOT be exchanged between CPUs // of different endianess. Attempts to do so will simply see the existing data // as corrupt and refuse to access any of it. class BASE_EXPORT PersistentMemoryAllocator { public: typedef uint32_t Reference; // These states are used to indicate the overall condition of the memory // segment irrespective of what is stored within it. Because the data is // often persistent and thus needs to be readable by different versions of // a program, these values are fixed and can never change. enum MemoryState : uint8_t { // Persistent memory starts all zeros and so shows "uninitialized". MEMORY_UNINITIALIZED = 0, // The header has been written and the memory is ready for use. MEMORY_INITIALIZED = 1, // The data should be considered deleted. This would be set when the // allocator is being cleaned up. If file-backed, the file is likely // to be deleted but since deletion can fail for a variety of reasons, // having this extra status means a future reader can realize what // should have happened. MEMORY_DELETED = 2, // Outside code can create states starting with this number; these too // must also never change between code versions. MEMORY_USER_DEFINED = 100, }; // Iterator for going through all iterable memory records in an allocator. // Like the allocator itself, iterators are lock-free and thread-secure. // That means that multiple threads can share an iterator and the same // reference will not be returned twice. // // The order of the items returned by an iterator matches the order in which // MakeIterable() was called on them. Once an allocation is made iterable, // it is always such so the only possible difference between successive // iterations is for more to be added to the end. // // Iteration, in general, is tolerant of corrupted memory. It will return // what it can and stop only when corruption forces it to. Bad corruption // could cause the same object to be returned many times but it will // eventually quit. class BASE_EXPORT Iterator { public: // Constructs an iterator on a given |allocator|, starting at the beginning. // The allocator must live beyond the lifetime of the iterator. This class // has read-only access to the allocator (hence "const") but the returned // references can be used on a read/write version, too. explicit Iterator(const PersistentMemoryAllocator* allocator); // As above but resuming from the |starting_after| reference. The first call // to GetNext() will return the next object found after that reference. The // reference must be to an "iterable" object; references to non-iterable // objects (those that never had MakeIterable() called for them) will cause // a run-time error. Iterator(const PersistentMemoryAllocator* allocator, Reference starting_after); // Resets the iterator back to the beginning. void Reset(); // Resets the iterator, resuming from the |starting_after| reference. void Reset(Reference starting_after); // Returns the previously retrieved reference, or kReferenceNull if none. // If constructor or reset with a starting_after location, this will return // that value. Reference GetLast(); // Gets the next iterable, storing that type in |type_return|. The actual // return value is a reference to the allocation inside the allocator or // zero if there are no more. GetNext() may still be called again at a // later time to retrieve any new allocations that have been added. Reference GetNext(uint32_t* type_return); // Similar to above but gets the next iterable of a specific |type_match|. // This should not be mixed with calls to GetNext() because any allocations // skipped here due to a type mis-match will never be returned by later // calls to GetNext() meaning it's possible to completely miss entries. Reference GetNextOfType(uint32_t type_match); // As above but works using object type. template Reference GetNextOfType() { return GetNextOfType(T::kPersistentTypeId); } // As above but works using objects and returns null if not found. template const T* GetNextOfObject() { return GetAsObject(GetNextOfType()); } // Converts references to objects. This is a convenience method so that // users of the iterator don't need to also have their own pointer to the // allocator over which the iterator runs in order to retrieve objects. // Because the iterator is not read/write, only "const" objects can be // fetched. Non-const objects can be fetched using the reference on a // non-const (external) pointer to the same allocator (or use const_cast // to remove the qualifier). template const T* GetAsObject(Reference ref) const { return allocator_->GetAsObject(ref); } // Similar to GetAsObject() but converts references to arrays of things. template const T* GetAsArray(Reference ref, uint32_t type_id, size_t count) const { return allocator_->GetAsArray(ref, type_id, count); } // Convert a generic pointer back into a reference. A null reference will // be returned if |memory| is not inside the persistent segment or does not // point to an object of the specified |type_id|. Reference GetAsReference(const void* memory, uint32_t type_id) const { return allocator_->GetAsReference(memory, type_id); } // As above but convert an object back into a reference. template Reference GetAsReference(const T* obj) const { return allocator_->GetAsReference(obj); } private: // Weak-pointer to memory allocator being iterated over. const PersistentMemoryAllocator* allocator_; // The last record that was returned. std::atomic last_record_; // The number of records found; used for detecting loops. std::atomic record_count_; DISALLOW_COPY_AND_ASSIGN(Iterator); }; // Returned information about the internal state of the heap. struct MemoryInfo { size_t total; size_t free; }; enum : Reference { // A common "null" reference value. kReferenceNull = 0, }; enum : uint32_t { // A value that will match any type when doing lookups. kTypeIdAny = 0x00000000, // A value indicating that the type is in transition. Work is being done // on the contents to prepare it for a new type to come. kTypeIdTransitioning = 0xFFFFFFFF, }; enum : size_t { kSizeAny = 1 // Constant indicating that any array size is acceptable. }; // This is the standard file extension (suitable for being passed to the // AddExtension() method of base::FilePath) for dumps of persistent memory. static const base::FilePath::CharType kFileExtension[]; // The allocator operates on any arbitrary block of memory. Creation and // persisting or sharing of that block with another process is the // responsibility of the caller. The allocator needs to know only the // block's |base| address, the total |size| of the block, and any internal // |page| size (zero if not paged) across which allocations should not span. // The |id| is an arbitrary value the caller can use to identify a // particular memory segment. It will only be loaded during the initial // creation of the segment and can be checked by the caller for consistency. // The |name|, if provided, is used to distinguish histograms for this // allocator. Only the primary owner of the segment should define this value; // other processes can learn it from the shared state. If the underlying // memory is |readonly| then no changes will be made to it. The resulting // object should be stored as a "const" pointer. // // PersistentMemoryAllocator does NOT take ownership of the memory block. // The caller must manage it and ensure it stays available throughout the // lifetime of this object. // // Memory segments for sharing must have had an allocator attached to them // before actually being shared. If the memory segment was just created, it // should be zeroed before being passed here. If it was an existing segment, // the values here will be compared to copies stored in the shared segment // as a guard against corruption. // // Make sure that the memory segment is acceptable (see IsMemoryAcceptable() // method below) before construction if the definition of the segment can // vary in any way at run-time. Invalid memory segments will cause a crash. PersistentMemoryAllocator(void* base, size_t size, size_t page_size, uint64_t id, base::StringPiece name, bool readonly); virtual ~PersistentMemoryAllocator(); // Check if memory segment is acceptable for creation of an Allocator. This // doesn't do any analysis of the data and so doesn't guarantee that the // contents are valid, just that the paramaters won't cause the program to // abort. The IsCorrupt() method will report detection of data problems // found during construction and general operation. static bool IsMemoryAcceptable(const void* data, size_t size, size_t page_size, bool readonly); // Get the internal identifier for this persistent memory segment. uint64_t Id() const; // Get the internal name of this allocator (possibly an empty string). const char* Name() const; // Is this segment open only for read? bool IsReadonly() const { return readonly_; } // Manage the saved state of the memory. void SetMemoryState(uint8_t memory_state); uint8_t GetMemoryState() const; // Create internal histograms for tracking memory use and allocation sizes // for allocator of |name| (which can simply be the result of Name()). This // is done seperately from construction for situations such as when the // histograms will be backed by memory provided by this very allocator. // // IMPORTANT: Callers must update tools/metrics/histograms/histograms.xml // with the following histograms: // UMA.PersistentAllocator.name.Errors // UMA.PersistentAllocator.name.UsedPct void CreateTrackingHistograms(base::StringPiece name); // Flushes the persistent memory to any backing store. This typically does // nothing but is used by the FilePersistentMemoryAllocator to inform the // OS that all the data should be sent to the disk immediately. This is // useful in the rare case where something has just been stored that needs // to survive a hard shutdown of the machine like from a power failure. // The |sync| parameter indicates if this call should block until the flush // is complete but is only advisory and may or may not have an effect // depending on the capabilities of the OS. Synchronous flushes are allowed // only from theads that are allowed to do I/O. void Flush(bool sync); // Direct access to underlying memory segment. If the segment is shared // across threads or processes, reading data through these values does // not guarantee consistency. Use with care. Do not write. const void* data() const { return const_cast(mem_base_); } size_t length() const { return mem_size_; } size_t size() const { return mem_size_; } size_t used() const; // Get an object referenced by a |ref|. For safety reasons, the |type_id| // code and size-of(|T|) are compared to ensure the reference is valid // and cannot return an object outside of the memory segment. A |type_id| of // kTypeIdAny (zero) will match any though the size is still checked. NULL is // returned if any problem is detected, such as corrupted storage or incorrect // parameters. Callers MUST check that the returned value is not-null EVERY // TIME before accessing it or risk crashing! Once dereferenced, the pointer // is safe to reuse forever. // // It is essential that the object be of a fixed size. All fields must be of // a defined type that does not change based on the compiler or the CPU // natural word size. Acceptable are char, float, double, and (u)intXX_t. // Unacceptable are int, bool, and wchar_t which are implementation defined // with regards to their size. // // Alignment must also be consistent. A uint64_t after a uint32_t will pad // differently between 32 and 64 bit architectures. Either put the bigger // elements first, group smaller elements into blocks the size of larger // elements, or manually insert padding fields as appropriate for the // largest architecture, including at the end. // // To protected against mistakes, all objects must have the attribute // |kExpectedInstanceSize| (static constexpr size_t) that is a hard-coded // numerical value -- NNN, not sizeof(T) -- that can be tested. If the // instance size is not fixed, at least one build will fail. // // If the size of a structure changes, the type-ID used to recognize it // should also change so later versions of the code don't try to read // incompatible structures from earlier versions. // // NOTE: Though this method will guarantee that an object of the specified // type can be accessed without going outside the bounds of the memory // segment, it makes no guarantees of the validity of the data within the // object itself. If it is expected that the contents of the segment could // be compromised with malicious intent, the object must be hardened as well. // // Though the persistent data may be "volatile" if it is shared with // other processes, such is not necessarily the case. The internal // "volatile" designation is discarded so as to not propagate the viral // nature of that keyword to the caller. It can add it back, if necessary, // based on knowledge of how the allocator is being used. template T* GetAsObject(Reference ref) { static_assert(std::is_standard_layout::value, "only standard objects"); static_assert(!std::is_array::value, "use GetAsArray<>()"); static_assert(T::kExpectedInstanceSize == sizeof(T), "inconsistent size"); return const_cast(reinterpret_cast( GetBlockData(ref, T::kPersistentTypeId, sizeof(T)))); } template const T* GetAsObject(Reference ref) const { static_assert(std::is_standard_layout::value, "only standard objects"); static_assert(!std::is_array::value, "use GetAsArray<>()"); static_assert(T::kExpectedInstanceSize == sizeof(T), "inconsistent size"); return const_cast(reinterpret_cast( GetBlockData(ref, T::kPersistentTypeId, sizeof(T)))); } // Like GetAsObject but get an array of simple, fixed-size types. // // Use a |count| of the required number of array elements, or kSizeAny. // GetAllocSize() can be used to calculate the upper bound but isn't reliable // because padding can make space for extra elements that were not written. // // Remember that an array of char is a string but may not be NUL terminated. // // There are no compile-time or run-time checks to ensure 32/64-bit size // compatibilty when using these accessors. Only use fixed-size types such // as char, float, double, or (u)intXX_t. template T* GetAsArray(Reference ref, uint32_t type_id, size_t count) { static_assert(std::is_fundamental::value, "use GetAsObject<>()"); return const_cast(reinterpret_cast( GetBlockData(ref, type_id, count * sizeof(T)))); } template const T* GetAsArray(Reference ref, uint32_t type_id, size_t count) const { static_assert(std::is_fundamental::value, "use GetAsObject<>()"); return const_cast(reinterpret_cast( GetBlockData(ref, type_id, count * sizeof(T)))); } // Get the corresponding reference for an object held in persistent memory. // If the |memory| is not valid or the type does not match, a kReferenceNull // result will be returned. Reference GetAsReference(const void* memory, uint32_t type_id) const; // Get the number of bytes allocated to a block. This is useful when storing // arrays in order to validate the ending boundary. The returned value will // include any padding added to achieve the required alignment and so could // be larger than given in the original Allocate() request. size_t GetAllocSize(Reference ref) const; // Access the internal "type" of an object. This generally isn't necessary // but can be used to "clear" the type and so effectively mark it as deleted // even though the memory stays valid and allocated. Changing the type is // an atomic compare/exchange and so requires knowing the existing value. // It will return false if the existing type is not what is expected. // // Changing the type doesn't mean the data is compatible with the new type. // Passing true for |clear| will zero the memory after the type has been // changed away from |from_type_id| but before it becomes |to_type_id| meaning // that it is done in a manner that is thread-safe. Memory is guaranteed to // be zeroed atomically by machine-word in a monotonically increasing order. // // It will likely be necessary to reconstruct the type before it can be used. // Changing the type WILL NOT invalidate existing pointers to the data, either // in this process or others, so changing the data structure could have // unpredicatable results. USE WITH CARE! uint32_t GetType(Reference ref) const; bool ChangeType(Reference ref, uint32_t to_type_id, uint32_t from_type_id, bool clear); // Allocated objects can be added to an internal list that can then be // iterated over by other processes. If an allocated object can be found // another way, such as by having its reference within a different object // that will be made iterable, then this call is not necessary. This always // succeeds unless corruption is detected; check IsCorrupted() to find out. // Once an object is made iterable, its position in iteration can never // change; new iterable objects will always be added after it in the series. // Changing the type does not alter its "iterable" status. void MakeIterable(Reference ref); // Get the information about the amount of free space in the allocator. The // amount of free space should be treated as approximate due to extras from // alignment and metadata. Concurrent allocations from other threads will // also make the true amount less than what is reported. void GetMemoryInfo(MemoryInfo* meminfo) const; // If there is some indication that the memory has become corrupted, // calling this will attempt to prevent further damage by indicating to // all processes that something is not as expected. void SetCorrupt() const; // This can be called to determine if corruption has been detected in the // segment, possibly my a malicious actor. Once detected, future allocations // will fail and iteration may not locate all objects. bool IsCorrupt() const; // Flag set if an allocation has failed because the memory segment was full. bool IsFull() const; // Update those "tracking" histograms which do not get updates during regular // operation, such as how much memory is currently used. This should be // called before such information is to be displayed or uploaded. void UpdateTrackingHistograms(); // While the above works much like malloc & free, these next methods provide // an "object" interface similar to new and delete. // Reserve space in the memory segment of the desired |size| and |type_id|. // A return value of zero indicates the allocation failed, otherwise the // returned reference can be used by any process to get a real pointer via // the GetAsObject() or GetAsArray calls. The actual allocated size may be // larger and will always be a multiple of 8 bytes (64 bits). Reference Allocate(size_t size, uint32_t type_id); // Allocate and construct an object in persistent memory. The type must have // both (size_t) kExpectedInstanceSize and (uint32_t) kPersistentTypeId // static constexpr fields that are used to ensure compatibility between // software versions. An optional size parameter can be specified to force // the allocation to be bigger than the size of the object; this is useful // when the last field is actually variable length. template T* New(size_t size) { if (size < sizeof(T)) size = sizeof(T); Reference ref = Allocate(size, T::kPersistentTypeId); void* mem = const_cast(GetBlockData(ref, T::kPersistentTypeId, size)); if (!mem) return nullptr; DCHECK_EQ(0U, reinterpret_cast(mem) & (alignof(T) - 1)); return new (mem) T(); } template T* New() { return New(sizeof(T)); } // Similar to New, above, but construct the object out of an existing memory // block and of an expected type. If |clear| is true, memory will be zeroed // before construction. Though this is not standard object behavior, it // is present to match with new allocations that always come from zeroed // memory. Anything previously present simply ceases to exist; no destructor // is called for it so explicitly Delete() the old object first if need be. // Calling this will not invalidate existing pointers to the object, either // in this process or others, so changing the object could have unpredictable // results. USE WITH CARE! template T* New(Reference ref, uint32_t from_type_id, bool clear) { DCHECK_LE(sizeof(T), GetAllocSize(ref)) << "alloc not big enough for obj"; // Make sure the memory is appropriate. This won't be used until after // the type is changed but checking first avoids the possibility of having // to change the type back. void* mem = const_cast(GetBlockData(ref, 0, sizeof(T))); if (!mem) return nullptr; // Ensure the allocator's internal alignment is sufficient for this object. // This protects against coding errors in the allocator. DCHECK_EQ(0U, reinterpret_cast(mem) & (alignof(T) - 1)); // Change the type, clearing the memory if so desired. The new type is // "transitioning" so that there is no race condition with the construction // of the object should another thread be simultaneously iterating over // data. This will "acquire" the memory so no changes get reordered before // it. if (!ChangeType(ref, kTypeIdTransitioning, from_type_id, clear)) return nullptr; // Construct an object of the desired type on this memory, just as if // New() had been called to create it. T* obj = new (mem) T(); // Finally change the type to the desired one. This will "release" all of // the changes above and so provide a consistent view to other threads. bool success = ChangeType(ref, T::kPersistentTypeId, kTypeIdTransitioning, false); DCHECK(success); return obj; } // Deletes an object by destructing it and then changing the type to a // different value (default 0). template void Delete(T* obj, uint32_t new_type) { // Get the reference for the object. Reference ref = GetAsReference(obj); // First change the type to "transitioning" so there is no race condition // where another thread could find the object through iteration while it // is been destructed. This will "acquire" the memory so no changes get // reordered before it. It will fail if |ref| is invalid. if (!ChangeType(ref, kTypeIdTransitioning, T::kPersistentTypeId, false)) return; // Destruct the object. obj->~T(); // Finally change the type to the desired value. This will "release" all // the changes above. bool success = ChangeType(ref, new_type, kTypeIdTransitioning, false); DCHECK(success); } template void Delete(T* obj) { Delete(obj, 0); } // As above but works with objects allocated from persistent memory. template Reference GetAsReference(const T* obj) const { return GetAsReference(obj, T::kPersistentTypeId); } // As above but works with an object allocated from persistent memory. template void MakeIterable(const T* obj) { MakeIterable(GetAsReference(obj)); } protected: enum MemoryType { MEM_EXTERNAL, MEM_MALLOC, MEM_VIRTUAL, MEM_SHARED, MEM_FILE, }; struct Memory { Memory(void* b, MemoryType t) : base(b), type(t) {} void* base; MemoryType type; }; // Constructs the allocator. Everything is the same as the public allocator // except |memory| which is a structure with additional information besides // the base address. PersistentMemoryAllocator(Memory memory, size_t size, size_t page_size, uint64_t id, base::StringPiece name, bool readonly); // Implementation of Flush that accepts how much to flush. virtual void FlushPartial(size_t length, bool sync); volatile char* const mem_base_; // Memory base. (char so sizeof guaranteed 1) const MemoryType mem_type_; // Type of memory allocation. const uint32_t mem_size_; // Size of entire memory segment. const uint32_t mem_page_; // Page size allocations shouldn't cross. private: struct SharedMetadata; struct BlockHeader; static const uint32_t kAllocAlignment; static const Reference kReferenceQueue; // The shared metadata is always located at the top of the memory segment. // These convenience functions eliminate constant casting of the base // pointer within the code. const SharedMetadata* shared_meta() const { return reinterpret_cast( const_cast(mem_base_)); } SharedMetadata* shared_meta() { return reinterpret_cast(const_cast(mem_base_)); } // Actual method for doing the allocation. Reference AllocateImpl(size_t size, uint32_t type_id); // Get the block header associated with a specific reference. const volatile BlockHeader* GetBlock(Reference ref, uint32_t type_id, uint32_t size, bool queue_ok, bool free_ok) const; volatile BlockHeader* GetBlock(Reference ref, uint32_t type_id, uint32_t size, bool queue_ok, bool free_ok) { return const_cast( const_cast(this)->GetBlock( ref, type_id, size, queue_ok, free_ok)); } // Get the actual data within a block associated with a specific reference. const volatile void* GetBlockData(Reference ref, uint32_t type_id, uint32_t size) const; volatile void* GetBlockData(Reference ref, uint32_t type_id, uint32_t size) { return const_cast( const_cast(this)->GetBlockData( ref, type_id, size)); } // Record an error in the internal histogram. void RecordError(int error) const; const size_t vm_page_size_; // The page size used by the OS. const bool readonly_; // Indicates access to read-only memory. mutable std::atomic corrupt_; // Local version of "corrupted" flag. HistogramBase* allocs_histogram_; // Histogram recording allocs. HistogramBase* used_histogram_; // Histogram recording used space. HistogramBase* errors_histogram_; // Histogram recording errors. friend class PersistentMemoryAllocatorTest; FRIEND_TEST_ALL_PREFIXES(PersistentMemoryAllocatorTest, AllocateAndIterate); DISALLOW_COPY_AND_ASSIGN(PersistentMemoryAllocator); }; // This allocator uses a local memory block it allocates from the general // heap. It is generally used when some kind of "death rattle" handler will // save the contents to persistent storage during process shutdown. It is // also useful for testing. class BASE_EXPORT LocalPersistentMemoryAllocator : public PersistentMemoryAllocator { public: LocalPersistentMemoryAllocator(size_t size, uint64_t id, base::StringPiece name); ~LocalPersistentMemoryAllocator() override; private: // Allocates a block of local memory of the specified |size|, ensuring that // the memory will not be physically allocated until accessed and will read // as zero when that happens. static Memory AllocateLocalMemory(size_t size); // Deallocates a block of local |memory| of the specified |size|. static void DeallocateLocalMemory(void* memory, size_t size, MemoryType type); DISALLOW_COPY_AND_ASSIGN(LocalPersistentMemoryAllocator); }; // This allocator takes a shared-memory object and performs allocation from // it. The memory must be previously mapped via Map() or MapAt(). The allocator // takes ownership of the memory object. class BASE_EXPORT SharedPersistentMemoryAllocator : public PersistentMemoryAllocator { public: SharedPersistentMemoryAllocator(std::unique_ptr memory, uint64_t id, base::StringPiece name, bool read_only); ~SharedPersistentMemoryAllocator() override; SharedMemory* shared_memory() { return shared_memory_.get(); } // Ensure that the memory isn't so invalid that it would crash when passing it // to the allocator. This doesn't guarantee the data is valid, just that it // won't cause the program to abort. The existing IsCorrupt() call will handle // the rest. static bool IsSharedMemoryAcceptable(const SharedMemory& memory); private: std::unique_ptr shared_memory_; DISALLOW_COPY_AND_ASSIGN(SharedPersistentMemoryAllocator); }; #if !defined(OS_NACL) // NACL doesn't support any kind of file access in build. // This allocator takes a memory-mapped file object and performs allocation // from it. The allocator takes ownership of the file object. class BASE_EXPORT FilePersistentMemoryAllocator : public PersistentMemoryAllocator { public: // A |max_size| of zero will use the length of the file as the maximum // size. The |file| object must have been already created with sufficient // permissions (read, read/write, or read/write/extend). FilePersistentMemoryAllocator(std::unique_ptr file, size_t max_size, uint64_t id, base::StringPiece name, bool read_only); ~FilePersistentMemoryAllocator() override; // Ensure that the file isn't so invalid that it would crash when passing it // to the allocator. This doesn't guarantee the file is valid, just that it // won't cause the program to abort. The existing IsCorrupt() call will handle // the rest. static bool IsFileAcceptable(const MemoryMappedFile& file, bool read_only); protected: // PersistentMemoryAllocator: void FlushPartial(size_t length, bool sync) override; private: std::unique_ptr mapped_file_; DISALLOW_COPY_AND_ASSIGN(FilePersistentMemoryAllocator); }; #endif // !defined(OS_NACL) // An allocation that is defined but not executed until required at a later // time. This allows for potential users of an allocation to be decoupled // from the logic that defines it. In addition, there can be multiple users // of the same allocation or any region thereof that are guaranteed to always // use the same space. It's okay to copy/move these objects. // // This is a top-level class instead of an inner class of the PMA so that it // can be forward-declared in other header files without the need to include // the full contents of this file. class BASE_EXPORT DelayedPersistentAllocation { public: using Reference = PersistentMemoryAllocator::Reference; // Creates a delayed allocation using the specified |allocator|. When // needed, the memory will be allocated using the specified |type| and // |size|. If |offset| is given, the returned pointer will be at that // offset into the segment; this allows combining allocations into a // single persistent segment to reduce overhead and means an "all or // nothing" request. Note that |size| is always the total memory size // and |offset| is just indicating the start of a block within it. If // |make_iterable| was true, the allocation will made iterable when it // is created; already existing allocations are not changed. // // Once allocated, a reference to the segment will be stored at |ref|. // This shared location must be initialized to zero (0); it is checked // with every Get() request to see if the allocation has already been // done. If reading |ref| outside of this object, be sure to do an // "acquire" load. Don't write to it -- leave that to this object. // // For convenience, methods taking both Atomic32 and std::atomic // are defined. DelayedPersistentAllocation(PersistentMemoryAllocator* allocator, subtle::Atomic32* ref, uint32_t type, size_t size, bool make_iterable); DelayedPersistentAllocation(PersistentMemoryAllocator* allocator, subtle::Atomic32* ref, uint32_t type, size_t size, size_t offset, bool make_iterable); DelayedPersistentAllocation(PersistentMemoryAllocator* allocator, std::atomic* ref, uint32_t type, size_t size, bool make_iterable); DelayedPersistentAllocation(PersistentMemoryAllocator* allocator, std::atomic* ref, uint32_t type, size_t size, size_t offset, bool make_iterable); ~DelayedPersistentAllocation(); // Gets a pointer to the defined allocation. This will realize the request // and update the reference provided during construction. The memory will // be zeroed the first time it is returned, after that it is shared with // all other Get() requests and so shows any changes made to it elsewhere. // // If the allocation fails for any reason, null will be returned. This works // even on "const" objects because the allocation is already defined, just // delayed. void* Get() const; // Gets the internal reference value. If this returns a non-zero value then // a subsequent call to Get() will do nothing but convert that reference into // a memory location -- useful for accessing an existing allocation without // creating one unnecessarily. Reference reference() const { return reference_->load(std::memory_order_relaxed); } private: // The underlying object that does the actual allocation of memory. Its // lifetime must exceed that of all DelayedPersistentAllocation objects // that use it. PersistentMemoryAllocator* const allocator_; // The desired type and size of the allocated segment plus the offset // within it for the defined request. const uint32_t type_; const uint32_t size_; const uint32_t offset_; // Flag indicating if allocation should be made iterable when done. const bool make_iterable_; // The location at which a reference to the allocated segment is to be // stored once the allocation is complete. If multiple delayed allocations // share the same pointer then an allocation on one will amount to an // allocation for all. volatile std::atomic* const reference_; // No DISALLOW_COPY_AND_ASSIGN as it's okay to copy/move these objects. }; } // namespace base #endif // BASE_METRICS_PERSISTENT_MEMORY_ALLOCATOR_H_