// Copyright 2012 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef NET_SPDY_SPDY_PROXY_CLIENT_SOCKET_H_ #define NET_SPDY_SPDY_PROXY_CLIENT_SOCKET_H_ #include #include #include #include #include "base/memory/raw_ptr.h" #include "base/memory/scoped_refptr.h" #include "base/memory/weak_ptr.h" #include "net/base/completion_once_callback.h" #include "net/base/host_port_pair.h" #include "net/base/net_export.h" #include "net/base/proxy_server.h" #include "net/http/http_auth_controller.h" #include "net/http/http_request_headers.h" #include "net/http/http_request_info.h" #include "net/http/http_response_info.h" #include "net/http/proxy_client_socket.h" #include "net/log/net_log_source.h" #include "net/log/net_log_with_source.h" #include "net/spdy/spdy_http_stream.h" #include "net/spdy/spdy_read_queue.h" #include "net/spdy/spdy_session.h" #include "net/spdy/spdy_stream.h" #include "net/third_party/quiche/src/quiche/spdy/core/spdy_protocol.h" #include "net/traffic_annotation/network_traffic_annotation.h" namespace net { class IOBuffer; class ProxyDelegate; class SpdyStream; // Tunnels a stream socket over an HTTP/2 connection. class NET_EXPORT_PRIVATE SpdyProxyClientSocket : public ProxyClientSocket, public SpdyStream::Delegate { public: // Create a socket on top of the |spdy_stream| by sending a HEADERS CONNECT // frame for |endpoint|. After the response HEADERS frame is received, any // data read/written to the socket will be transferred in data frames. This // object will set itself as |spdy_stream|'s delegate. SpdyProxyClientSocket(const base::WeakPtr& spdy_stream, const ProxyServer& proxy_server, const std::string& user_agent, const HostPortPair& endpoint, const NetLogWithSource& source_net_log, scoped_refptr auth_controller, ProxyDelegate* proxy_delegate); SpdyProxyClientSocket(const SpdyProxyClientSocket&) = delete; SpdyProxyClientSocket& operator=(const SpdyProxyClientSocket&) = delete; // On destruction Disconnect() is called. ~SpdyProxyClientSocket() override; // ProxyClientSocket methods: const HttpResponseInfo* GetConnectResponseInfo() const override; const scoped_refptr& GetAuthController() const override; int RestartWithAuth(CompletionOnceCallback callback) override; void SetStreamPriority(RequestPriority priority) override; // StreamSocket implementation. int Connect(CompletionOnceCallback callback) override; void Disconnect() override; bool IsConnected() const override; bool IsConnectedAndIdle() const override; const NetLogWithSource& NetLog() const override; bool WasEverUsed() const override; bool WasAlpnNegotiated() const override; NextProto GetNegotiatedProtocol() const override; bool GetSSLInfo(SSLInfo* ssl_info) override; int64_t GetTotalReceivedBytes() const override; void ApplySocketTag(const SocketTag& tag) override; // Socket implementation. int Read(IOBuffer* buf, int buf_len, CompletionOnceCallback callback) override; int ReadIfReady(IOBuffer* buf, int buf_len, CompletionOnceCallback callback) override; int CancelReadIfReady() override; int Write(IOBuffer* buf, int buf_len, CompletionOnceCallback callback, const NetworkTrafficAnnotationTag& traffic_annotation) override; int SetReceiveBufferSize(int32_t size) override; int SetSendBufferSize(int32_t size) override; int GetPeerAddress(IPEndPoint* address) const override; int GetLocalAddress(IPEndPoint* address) const override; // SpdyStream::Delegate implementation. void OnHeadersSent() override; void OnEarlyHintsReceived(const spdy::Http2HeaderBlock& headers) override; void OnHeadersReceived( const spdy::Http2HeaderBlock& response_headers, const spdy::Http2HeaderBlock* pushed_request_headers) override; void OnDataReceived(std::unique_ptr buffer) override; void OnDataSent() override; void OnTrailers(const spdy::Http2HeaderBlock& trailers) override; void OnClose(int status) override; bool CanGreaseFrameType() const override; NetLogSource source_dependency() const override; private: enum State { STATE_DISCONNECTED, STATE_GENERATE_AUTH_TOKEN, STATE_GENERATE_AUTH_TOKEN_COMPLETE, STATE_SEND_REQUEST, STATE_SEND_REQUEST_COMPLETE, STATE_READ_REPLY_COMPLETE, STATE_OPEN, STATE_CLOSED }; // Calls `write_callback_(result)`. Used to run a callback posted to the // message loop. void RunWriteCallback(int result); void OnIOComplete(int result); int DoLoop(int last_io_result); int DoGenerateAuthToken(); int DoGenerateAuthTokenComplete(int result); int DoSendRequest(); int DoSendRequestComplete(int result); int DoReadReplyComplete(int result); // Populates |user_buffer_| with as much read data as possible // and returns the number of bytes read. size_t PopulateUserReadBuffer(char* out, size_t len); // Called when the peer sent END_STREAM. void MaybeSendEndStream(); State next_state_ = STATE_DISCONNECTED; // Pointer to the SPDY Stream that this sits on top of. base::WeakPtr spdy_stream_; // Stores the callback to the layer above, called on completing Read() or // Connect(). CompletionOnceCallback read_callback_; // Stores the callback to the layer above, called on completing Write(). CompletionOnceCallback write_callback_; // CONNECT request and response. HttpRequestInfo request_; HttpResponseInfo response_; // The hostname and port of the endpoint. This is not necessarily the one // specified by the URL, due to Alternate-Protocol or fixed testing ports. const HostPortPair endpoint_; scoped_refptr auth_; const ProxyServer proxy_server_; // This delegate must outlive this proxy client socket. const raw_ptr proxy_delegate_; std::string user_agent_; // We buffer the response body as it arrives asynchronously from the stream. SpdyReadQueue read_buffer_queue_; // User provided buffer for the Read() response. scoped_refptr user_buffer_; size_t user_buffer_len_ = 0; // User specified number of bytes to be written. int write_buffer_len_ = 0; // True if the transport socket has ever sent data. bool was_ever_used_ = false; bool use_fastopen_ = false; bool read_headers_pending_ = false; const NetLogWithSource net_log_; const NetLogSource source_dependency_; // State for handling END_STREAM. When the peer sends a DATA frame with // END_STREAM, it should be treated as being equivalent to the TCP FIN bit. // We should send a DATA frame with END_STREAM after receiving END_STREAM // as the spec requires. enum class EndStreamState { kNone, kEndStreamReceived, kEndStreamSent, }; EndStreamState end_stream_state_ = EndStreamState::kNone; base::WeakPtrFactory weak_factory_{this}; }; } // namespace net #endif // NET_SPDY_SPDY_PROXY_CLIENT_SOCKET_H_