// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "net/socket/unix_domain_client_socket_posix.h" #include #include #include #include "base/logging.h" #include "net/base/net_errors.h" #include "net/base/sockaddr_storage.h" #include "net/socket/socket_posix.h" #include "net/traffic_annotation/network_traffic_annotation.h" namespace net { UnixDomainClientSocket::UnixDomainClientSocket(const std::string& socket_path, bool use_abstract_namespace) : socket_path_(socket_path), use_abstract_namespace_(use_abstract_namespace) { } UnixDomainClientSocket::UnixDomainClientSocket( std::unique_ptr socket) : use_abstract_namespace_(false), socket_(std::move(socket)) {} UnixDomainClientSocket::~UnixDomainClientSocket() { Disconnect(); } // static bool UnixDomainClientSocket::FillAddress(const std::string& socket_path, bool use_abstract_namespace, SockaddrStorage* address) { // Caller should provide a non-empty path for the socket address. if (socket_path.empty()) return false; size_t path_max = address->addr_len - offsetof(struct sockaddr_un, sun_path); // Non abstract namespace pathname should be null-terminated. Abstract // namespace pathname must start with '\0'. So, the size is always greater // than socket_path size by 1. size_t path_size = socket_path.size() + 1; if (path_size > path_max) return false; struct sockaddr_un* socket_addr = reinterpret_cast(address->addr); memset(socket_addr, 0, address->addr_len); socket_addr->sun_family = AF_UNIX; address->addr_len = path_size + offsetof(struct sockaddr_un, sun_path); if (!use_abstract_namespace) { memcpy(socket_addr->sun_path, socket_path.c_str(), socket_path.size()); return true; } #if defined(OS_ANDROID) || defined(OS_LINUX) // Convert the path given into abstract socket name. It must start with // the '\0' character, so we are adding it. |addr_len| must specify the // length of the structure exactly, as potentially the socket name may // have '\0' characters embedded (although we don't support this). // Note that addr.sun_path is already zero initialized. memcpy(socket_addr->sun_path + 1, socket_path.c_str(), socket_path.size()); return true; #else return false; #endif } int UnixDomainClientSocket::Connect(CompletionOnceCallback callback) { DCHECK(!socket_); SockaddrStorage address; if (!FillAddress(socket_path_, use_abstract_namespace_, &address)) return ERR_ADDRESS_INVALID; socket_.reset(new SocketPosix); int rv = socket_->Open(AF_UNIX); DCHECK_NE(ERR_IO_PENDING, rv); if (rv != OK) return rv; return socket_->Connect(address, std::move(callback)); } void UnixDomainClientSocket::Disconnect() { socket_.reset(); } bool UnixDomainClientSocket::IsConnected() const { return socket_ && socket_->IsConnected(); } bool UnixDomainClientSocket::IsConnectedAndIdle() const { return socket_ && socket_->IsConnectedAndIdle(); } int UnixDomainClientSocket::GetPeerAddress(IPEndPoint* address) const { // Unix domain sockets have no valid associated addr/port; // return either not connected or address invalid. DCHECK(address); if (!IsConnected()) return ERR_SOCKET_NOT_CONNECTED; return ERR_ADDRESS_INVALID; } int UnixDomainClientSocket::GetLocalAddress(IPEndPoint* address) const { // Unix domain sockets have no valid associated addr/port; // return either not connected or address invalid. DCHECK(address); if (!socket_) return ERR_SOCKET_NOT_CONNECTED; return ERR_ADDRESS_INVALID; } const NetLogWithSource& UnixDomainClientSocket::NetLog() const { return net_log_; } bool UnixDomainClientSocket::WasEverUsed() const { return true; // We don't care. } bool UnixDomainClientSocket::WasAlpnNegotiated() const { return false; } NextProto UnixDomainClientSocket::GetNegotiatedProtocol() const { return kProtoUnknown; } bool UnixDomainClientSocket::GetSSLInfo(SSLInfo* ssl_info) { return false; } void UnixDomainClientSocket::GetConnectionAttempts( ConnectionAttempts* out) const { out->clear(); } int64_t UnixDomainClientSocket::GetTotalReceivedBytes() const { NOTIMPLEMENTED(); return 0; } void UnixDomainClientSocket::ApplySocketTag(const SocketTag& tag) { // Ignore socket tags as Unix domain sockets are local only. } int UnixDomainClientSocket::Read(IOBuffer* buf, int buf_len, CompletionOnceCallback callback) { DCHECK(socket_); return socket_->Read(buf, buf_len, std::move(callback)); } int UnixDomainClientSocket::Write( IOBuffer* buf, int buf_len, CompletionOnceCallback callback, const NetworkTrafficAnnotationTag& traffic_annotation) { DCHECK(socket_); return socket_->Write(buf, buf_len, std::move(callback), traffic_annotation); } int UnixDomainClientSocket::SetReceiveBufferSize(int32_t size) { NOTIMPLEMENTED(); return ERR_NOT_IMPLEMENTED; } int UnixDomainClientSocket::SetSendBufferSize(int32_t size) { NOTIMPLEMENTED(); return ERR_NOT_IMPLEMENTED; } SocketDescriptor UnixDomainClientSocket::ReleaseConnectedSocket() { DCHECK(socket_); DCHECK(socket_->IsConnected()); SocketDescriptor socket_fd = socket_->ReleaseConnectedSocket(); socket_.reset(); return socket_fd; } } // namespace net