// Copyright 2017 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "net/socket/fuzzed_server_socket.h" #include #include "base/bind.h" #include "base/location.h" #include "base/threading/thread_task_runner_handle.h" #include "net/socket/fuzzed_socket.h" namespace net { FuzzedServerSocket::FuzzedServerSocket(base::FuzzedDataProvider* data_provider, net::NetLog* net_log) : data_provider_(data_provider), net_log_(net_log), first_accept_(true), listen_called_(false), weak_factory_(this) {} FuzzedServerSocket::~FuzzedServerSocket() = default; int FuzzedServerSocket::Listen(const IPEndPoint& address, int backlog) { DCHECK(!listen_called_); listening_on_ = address; listen_called_ = true; return OK; } int FuzzedServerSocket::GetLocalAddress(IPEndPoint* address) const { *address = listening_on_; return OK; } int FuzzedServerSocket::Accept(std::unique_ptr* socket, CompletionOnceCallback callback) { if (first_accept_) { base::ThreadTaskRunnerHandle::Get()->PostTask( FROM_HERE, base::BindOnce(&FuzzedServerSocket::DispatchAccept, weak_factory_.GetWeakPtr(), socket, std::move(callback))); } first_accept_ = false; return ERR_IO_PENDING; } void FuzzedServerSocket::DispatchAccept(std::unique_ptr* socket, CompletionOnceCallback callback) { std::unique_ptr connected_socket( std::make_unique(data_provider_, net_log_)); // The Connect call should always succeed synchronously, without using the // callback, since connected_socket->set_fuzz_connect_result(true) has not // been called. CHECK_EQ(net::OK, connected_socket->Connect(CompletionOnceCallback())); *socket = std::move(connected_socket); std::move(callback).Run(OK); } } // namespace net