// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // A ClientSocketPoolBase is used to restrict the number of sockets open at // a time. It also maintains a list of idle persistent sockets for reuse. // Subclasses of ClientSocketPool should compose ClientSocketPoolBase to handle // the core logic of (1) restricting the number of active (connected or // connecting) sockets per "group" (generally speaking, the hostname), (2) // maintaining a per-group list of idle, persistent sockets for reuse, and (3) // limiting the total number of active sockets in the system. // // ClientSocketPoolBase abstracts socket connection details behind ConnectJob, // ConnectJobFactory, and SocketParams. When a socket "slot" becomes available, // the ClientSocketPoolBase will ask the ConnectJobFactory to create a // ConnectJob with a SocketParams. Subclasses of ClientSocketPool should // implement their socket specific connection by subclassing ConnectJob and // implementing ConnectJob::ConnectInternal(). They can control the parameters // passed to each new ConnectJob instance via their ConnectJobFactory subclass // and templated SocketParams parameter. // #ifndef NET_SOCKET_CLIENT_SOCKET_POOL_BASE_H_ #define NET_SOCKET_CLIENT_SOCKET_POOL_BASE_H_ #include #include #include #include #include #include #include #include #include #include #include "base/macros.h" #include "base/memory/ref_counted.h" #include "base/memory/weak_ptr.h" #include "base/time/time.h" #include "base/timer/timer.h" #include "net/base/address_list.h" #include "net/base/completion_once_callback.h" #include "net/base/load_states.h" #include "net/base/load_timing_info.h" #include "net/base/net_errors.h" #include "net/base/net_export.h" #include "net/base/network_change_notifier.h" #include "net/base/priority_queue.h" #include "net/base/request_priority.h" #include "net/log/net_log_with_source.h" #include "net/socket/client_socket_handle.h" #include "net/socket/client_socket_pool.h" #include "net/socket/stream_socket.h" namespace base { class DictionaryValue; namespace trace_event { class ProcessMemoryDump; } } namespace net { class ClientSocketHandle; struct NetLogSource; // ConnectJob provides an abstract interface for "connecting" a socket. // The connection may involve host resolution, tcp connection, ssl connection, // etc. class NET_EXPORT_PRIVATE ConnectJob { public: class NET_EXPORT_PRIVATE Delegate { public: Delegate() {} virtual ~Delegate() {} // Alerts the delegate that the connection completed. |job| must // be destroyed by the delegate. A std::unique_ptr<> isn't used because // the caller of this function doesn't own |job|. virtual void OnConnectJobComplete(int result, ConnectJob* job) = 0; private: DISALLOW_COPY_AND_ASSIGN(Delegate); }; // A |timeout_duration| of 0 corresponds to no timeout. ConnectJob(const std::string& group_name, base::TimeDelta timeout_duration, RequestPriority priority, const SocketTag& socket_tag, ClientSocketPool::RespectLimits respect_limits, Delegate* delegate, const NetLogWithSource& net_log); virtual ~ConnectJob(); // Accessors const std::string& group_name() const { return group_name_; } const NetLogWithSource& net_log() { return net_log_; } // Releases ownership of the underlying socket to the caller. // Returns the released socket, or NULL if there was a connection // error. std::unique_ptr PassSocket(); // Begins connecting the socket. Returns OK on success, ERR_IO_PENDING if it // cannot complete synchronously without blocking, or another net error code // on error. In asynchronous completion, the ConnectJob will notify // |delegate_| via OnConnectJobComplete. In both asynchronous and synchronous // completion, ReleaseSocket() can be called to acquire the connected socket // if it succeeded. int Connect(); virtual LoadState GetLoadState() const = 0; // If Connect returns an error (or OnConnectJobComplete reports an error // result) this method will be called, allowing the pool to add // additional error state to the ClientSocketHandle (post late-binding). virtual void GetAdditionalErrorState(ClientSocketHandle* handle) {} const LoadTimingInfo::ConnectTiming& connect_timing() const { return connect_timing_; } const NetLogWithSource& net_log() const { return net_log_; } protected: RequestPriority priority() const { return priority_; } const SocketTag& socket_tag() const { return socket_tag_; } ClientSocketPool::RespectLimits respect_limits() const { return respect_limits_; } void SetSocket(std::unique_ptr socket); StreamSocket* socket() { return socket_.get(); } void NotifyDelegateOfCompletion(int rv); void ResetTimer(base::TimeDelta remainingTime); // Connection establishment timing information. LoadTimingInfo::ConnectTiming connect_timing_; private: virtual int ConnectInternal() = 0; void LogConnectStart(); void LogConnectCompletion(int net_error); // Alerts the delegate that the ConnectJob has timed out. void OnTimeout(); const std::string group_name_; const base::TimeDelta timeout_duration_; // TODO(akalin): Support reprioritization. const RequestPriority priority_; const SocketTag socket_tag_; const ClientSocketPool::RespectLimits respect_limits_; // Timer to abort jobs that take too long. base::OneShotTimer timer_; Delegate* delegate_; std::unique_ptr socket_; NetLogWithSource net_log_; // A ConnectJob is idle until Connect() has been called. bool idle_; DISALLOW_COPY_AND_ASSIGN(ConnectJob); }; namespace internal { // ClientSocketPoolBaseHelper is an internal class that implements almost all // the functionality from ClientSocketPoolBase without using templates. // ClientSocketPoolBase adds templated definitions built on top of // ClientSocketPoolBaseHelper. This class is not for external use, please use // ClientSocketPoolBase instead. class NET_EXPORT_PRIVATE ClientSocketPoolBaseHelper : public ConnectJob::Delegate, public NetworkChangeNotifier::IPAddressObserver { public: typedef uint32_t Flags; // Used to specify specific behavior for the ClientSocketPool. enum Flag { NORMAL = 0, // Normal behavior. NO_IDLE_SOCKETS = 0x1, // Do not return an idle socket. Create a new one. }; class NET_EXPORT_PRIVATE Request { public: Request(ClientSocketHandle* handle, CompletionOnceCallback callback, RequestPriority priority, const SocketTag& socket_tag, ClientSocketPool::RespectLimits respect_limits, Flags flags, const NetLogWithSource& net_log); virtual ~Request(); ClientSocketHandle* handle() const { return handle_; } bool has_callback() const { return static_cast(callback_); } CompletionOnceCallback release_callback() { return std::move(callback_); } RequestPriority priority() const { return priority_; } void set_priority(RequestPriority priority) { priority_ = priority; } ClientSocketPool::RespectLimits respect_limits() const { return respect_limits_; } Flags flags() const { return flags_; } const NetLogWithSource& net_log() const { return net_log_; } const SocketTag& socket_tag() const { return socket_tag_; } // TODO(eroman): Temporary until crbug.com/467797 is solved. void CrashIfInvalid() const; private: // TODO(eroman): Temporary until crbug.com/467797 is solved. enum Liveness { ALIVE = 0xCA11AB13, DEAD = 0xDEADBEEF, }; ClientSocketHandle* const handle_; CompletionOnceCallback callback_; RequestPriority priority_; const ClientSocketPool::RespectLimits respect_limits_; const Flags flags_; const NetLogWithSource net_log_; const SocketTag socket_tag_; // TODO(eroman): Temporary until crbug.com/467797 is solved. Liveness liveness_ = ALIVE; DISALLOW_COPY_AND_ASSIGN(Request); }; class ConnectJobFactory { public: ConnectJobFactory() {} virtual ~ConnectJobFactory() {} virtual std::unique_ptr NewConnectJob( const std::string& group_name, const Request& request, ConnectJob::Delegate* delegate) const = 0; virtual base::TimeDelta ConnectionTimeout() const = 0; private: DISALLOW_COPY_AND_ASSIGN(ConnectJobFactory); }; ClientSocketPoolBaseHelper( HigherLayeredPool* pool, int max_sockets, int max_sockets_per_group, base::TimeDelta unused_idle_socket_timeout, base::TimeDelta used_idle_socket_timeout, ConnectJobFactory* connect_job_factory); ~ClientSocketPoolBaseHelper() override; // Adds a lower layered pool to |this|, and adds |this| as a higher layered // pool on top of |lower_pool|. void AddLowerLayeredPool(LowerLayeredPool* lower_pool); // See LowerLayeredPool::IsStalled for documentation on this function. bool IsStalled() const; // See LowerLayeredPool for documentation on these functions. It is expected // in the destructor that no higher layer pools remain. void AddHigherLayeredPool(HigherLayeredPool* higher_pool); void RemoveHigherLayeredPool(HigherLayeredPool* higher_pool); // See ClientSocketPool::RequestSocket for documentation on this function. int RequestSocket(const std::string& group_name, std::unique_ptr request); // See ClientSocketPool::RequestSockets for documentation on this function. void RequestSockets(const std::string& group_name, const Request& request, int num_sockets); // See ClientSocketPool::SetPriority for documentation on this function. void SetPriority(const std::string& group_name, ClientSocketHandle* handle, RequestPriority priority); // See ClientSocketPool::CancelRequest for documentation on this function. void CancelRequest(const std::string& group_name, ClientSocketHandle* handle); // See ClientSocketPool::ReleaseSocket for documentation on this function. void ReleaseSocket(const std::string& group_name, std::unique_ptr socket, int id); // See ClientSocketPool::FlushWithError for documentation on this function. void FlushWithError(int error); // See ClientSocketPool::CloseIdleSockets for documentation on this function. void CloseIdleSockets(); // See ClientSocketPool::CloseIdleSocketsInGroup for documentation. void CloseIdleSocketsInGroup(const std::string& group_name); // See ClientSocketPool::IdleSocketCount() for documentation on this function. int idle_socket_count() const { return idle_socket_count_; } // See ClientSocketPool::IdleSocketCountInGroup() for documentation on this // function. int IdleSocketCountInGroup(const std::string& group_name) const; // See ClientSocketPool::GetLoadState() for documentation on this function. LoadState GetLoadState(const std::string& group_name, const ClientSocketHandle* handle) const; base::TimeDelta ConnectRetryInterval() const { // TODO(mbelshe): Make this tuned dynamically based on measured RTT. // For now, just use the max retry interval. return base::TimeDelta::FromMilliseconds( ClientSocketPool::kMaxConnectRetryIntervalMs); } int NumUnassignedConnectJobsInGroup(const std::string& group_name) const { return group_map_.find(group_name)->second->unassigned_job_count(); } int NumConnectJobsInGroup(const std::string& group_name) const { return group_map_.find(group_name)->second->jobs().size(); } int NumActiveSocketsInGroup(const std::string& group_name) const { return group_map_.find(group_name)->second->active_socket_count(); } bool HasGroup(const std::string& group_name) const; // Closes all idle sockets if |force| is true. Else, only closes idle // sockets that timed out or can't be reused. Made public for testing. void CleanupIdleSockets(bool force); // Closes one idle socket. Picks the first one encountered. // TODO(willchan): Consider a better algorithm for doing this. Perhaps we // should keep an ordered list of idle sockets, and close them in order. // Requires maintaining more state. It's not clear if it's worth it since // I'm not sure if we hit this situation often. bool CloseOneIdleSocket(); // Checks higher layered pools to see if they can close an idle connection. bool CloseOneIdleConnectionInHigherLayeredPool(); // See ClientSocketPool::GetInfoAsValue for documentation on this function. std::unique_ptr GetInfoAsValue( const std::string& name, const std::string& type) const; // Dumps memory allocation stats. |parent_dump_absolute_name| is the name // used by the parent MemoryAllocatorDump in the memory dump hierarchy. void DumpMemoryStats(base::trace_event::ProcessMemoryDump* pmd, const std::string& parent_dump_absolute_name) const; base::TimeDelta ConnectionTimeout() const { return connect_job_factory_->ConnectionTimeout(); } static bool connect_backup_jobs_enabled(); static bool set_connect_backup_jobs_enabled(bool enabled); void EnableConnectBackupJobs(); // ConnectJob::Delegate methods: void OnConnectJobComplete(int result, ConnectJob* job) override; // NetworkChangeNotifier::IPAddressObserver methods: void OnIPAddressChanged() override; private: // Entry for a persistent socket which became idle at time |start_time|. struct IdleSocket { IdleSocket() : socket(NULL) {} // An idle socket can't be used if it is disconnected or has been used // before and has received data unexpectedly (hence no longer idle). The // unread data would be mistaken for the beginning of the next response if // we were to use the socket for a new request. // // Note that a socket that has never been used before (like a preconnected // socket) may be used even with unread data. This may be, e.g., a SPDY // SETTINGS frame. bool IsUsable() const; StreamSocket* socket; base::TimeTicks start_time; }; typedef PriorityQueue RequestQueue; typedef std::map RequestMap; // A Group is allocated per group_name when there are idle sockets or pending // requests. Otherwise, the Group object is removed from the map. // |active_socket_count| tracks the number of sockets held by clients. class Group { public: using JobList = std::list>; Group(); ~Group(); bool IsEmpty() const { return active_socket_count_ == 0 && idle_sockets_.empty() && jobs_.empty() && pending_requests_.empty(); } bool HasAvailableSocketSlot(int max_sockets_per_group) const { return NumActiveSocketSlots() < max_sockets_per_group; } int NumActiveSocketSlots() const { return active_socket_count_ + static_cast(jobs_.size()) + static_cast(idle_sockets_.size()); } // Returns true if the group could make use of an additional socket slot, if // it were given one. bool CanUseAdditionalSocketSlot(int max_sockets_per_group) const { return HasAvailableSocketSlot(max_sockets_per_group) && pending_requests_.size() > jobs_.size(); } // Returns the priority of the top of the pending request queue // (which may be less than the maximum priority over the entire // queue, due to how we prioritize requests with |respect_limits| // DISABLED over others). RequestPriority TopPendingPriority() const { // NOTE: FirstMax().value()->priority() is not the same as // FirstMax().priority()! return pending_requests_.FirstMax().value()->priority(); } // Set a timer to create a backup job if it takes too long to // create one and if a timer isn't already running. void StartBackupJobTimer(const std::string& group_name, ClientSocketPoolBaseHelper* pool); bool BackupJobTimerIsRunning() const; // If there's a ConnectJob that's never been assigned to Request, // decrements |unassigned_job_count_| and returns true. // Otherwise, returns false. bool TryToUseUnassignedConnectJob(); void AddJob(std::unique_ptr job, bool is_preconnect); // Remove |job| from this group, which must already own |job|. void RemoveJob(ConnectJob* job); void RemoveAllJobs(); bool has_pending_requests() const { return !pending_requests_.empty(); } size_t pending_request_count() const { return pending_requests_.size(); } // Gets (but does not remove) the next pending request. Returns // NULL if there are no pending requests. const Request* GetNextPendingRequest() const; // Returns true if there is a connect job for |handle|. bool HasConnectJobForHandle(const ClientSocketHandle* handle) const; // Inserts the request into the queue based on priority // order. Older requests are prioritized over requests of equal // priority. void InsertPendingRequest(std::unique_ptr request); // Gets and removes the next pending request. Returns NULL if // there are no pending requests. std::unique_ptr PopNextPendingRequest(); // Finds the pending request for |handle| and removes it. Returns // the removed pending request, or NULL if there was none. std::unique_ptr FindAndRemovePendingRequest( ClientSocketHandle* handle); // Change the priority of the request named by |*handle|. |*handle| // must refer to a request currently present in the group. If |priority| // is the same as the current priority of the request, this is a no-op. void SetPriority(ClientSocketHandle* handle, RequestPriority priority); void IncrementActiveSocketCount() { active_socket_count_++; } void DecrementActiveSocketCount() { active_socket_count_--; } int unassigned_job_count() const { return unassigned_job_count_; } const JobList& jobs() const { return jobs_; } const std::list& idle_sockets() const { return idle_sockets_; } int active_socket_count() const { return active_socket_count_; } std::list* mutable_idle_sockets() { return &idle_sockets_; } private: // Returns the iterator's pending request after removing it from // the queue. std::unique_ptr RemovePendingRequest( const RequestQueue::Pointer& pointer); // Called when the backup socket timer fires. void OnBackupJobTimerFired( std::string group_name, ClientSocketPoolBaseHelper* pool); // Checks that |unassigned_job_count_| does not execeed the number of // ConnectJobs. void SanityCheck(); // Total number of ConnectJobs that have never been assigned to a Request. // Since jobs use late binding to requests, which ConnectJobs have or have // not been assigned to a request are not tracked. This is incremented on // preconnect and decremented when a preconnect is assigned, or when there // are fewer than |unassigned_job_count_| ConnectJobs. Not incremented // when a request is cancelled. size_t unassigned_job_count_; std::list idle_sockets_; JobList jobs_; RequestQueue pending_requests_; int active_socket_count_; // number of active sockets used by clients // A timer for when to start the backup job. base::OneShotTimer backup_job_timer_; }; typedef std::map GroupMap; typedef std::set ConnectJobSet; struct CallbackResultPair { CallbackResultPair(); CallbackResultPair(CompletionOnceCallback callback_in, int result_in); CallbackResultPair(CallbackResultPair&& other); CallbackResultPair& operator=(CallbackResultPair&& other); ~CallbackResultPair(); CompletionOnceCallback callback; int result; }; typedef std::map PendingCallbackMap; // Closes all idle sockets in |group| if |force| is true. Else, only closes // idle sockets in |group| that timed out with respect to |now| or can't be // reused. void CleanupIdleSocketsInGroup(bool force, Group* group, const base::TimeTicks& now); Group* GetOrCreateGroup(const std::string& group_name); void RemoveGroup(const std::string& group_name); void RemoveGroup(GroupMap::iterator it); // Called when the number of idle sockets changes. void IncrementIdleCount(); void DecrementIdleCount(); // Scans the group map for groups which have an available socket slot and // at least one pending request. Returns true if any groups are stalled, and // if so (and if both |group| and |group_name| are not NULL), fills |group| // and |group_name| with data of the stalled group having highest priority. bool FindTopStalledGroup(Group** group, std::string* group_name) const; // Removes |job| from |group|, which must already own |job|. void RemoveConnectJob(ConnectJob* job, Group* group); // Tries to see if we can handle any more requests for |group|. void OnAvailableSocketSlot(const std::string& group_name, Group* group); // Process a pending socket request for a group. void ProcessPendingRequest(const std::string& group_name, Group* group); // Assigns |socket| to |handle| and updates |group|'s counters appropriately. void HandOutSocket(std::unique_ptr socket, ClientSocketHandle::SocketReuseType reuse_type, const LoadTimingInfo::ConnectTiming& connect_timing, ClientSocketHandle* handle, base::TimeDelta time_idle, Group* group, const NetLogWithSource& net_log); // Adds |socket| to the list of idle sockets for |group|. void AddIdleSocket(std::unique_ptr socket, Group* group); // Iterates through |group_map_|, canceling all ConnectJobs and deleting // groups if they are no longer needed. void CancelAllConnectJobs(); // Iterates through |group_map_|, posting |error| callbacks for all // requests, and then deleting groups if they are no longer needed. void CancelAllRequestsWithError(int error); // Returns true if we can't create any more sockets due to the total limit. bool ReachedMaxSocketsLimit() const; // This is the internal implementation of RequestSocket(). It differs in that // it does not handle logging into NetLog of the queueing status of // |request|. int RequestSocketInternal(const std::string& group_name, const Request& request); // Assigns an idle socket for the group to the request. // Returns |true| if an idle socket is available, false otherwise. bool AssignIdleSocketToRequest(const Request& request, Group* group); static void LogBoundConnectJobToRequest( const NetLogSource& connect_job_source, const Request& request); // Same as CloseOneIdleSocket() except it won't close an idle socket in // |group|. If |group| is NULL, it is ignored. Returns true if it closed a // socket. bool CloseOneIdleSocketExceptInGroup(const Group* group); // Checks if there are stalled socket groups that should be notified // for possible wakeup. void CheckForStalledSocketGroups(); // Posts a task to call InvokeUserCallback() on the next iteration through the // current message loop. Inserts |callback| into |pending_callback_map_|, // keyed by |handle|. Apply |socket_tag| to the socket if socket successfully // created. void InvokeUserCallbackLater(ClientSocketHandle* handle, CompletionOnceCallback callback, int rv, const SocketTag& socket_tag); // Invokes the user callback for |handle|. By the time this task has run, // it's possible that the request has been cancelled, so |handle| may not // exist in |pending_callback_map_|. We look up the callback and result code // in |pending_callback_map_|. void InvokeUserCallback(ClientSocketHandle* handle); // Tries to close idle sockets in a higher level socket pool as long as this // this pool is stalled. void TryToCloseSocketsInLayeredPools(); GroupMap group_map_; // Map of the ClientSocketHandles for which we have a pending Task to invoke a // callback. This is necessary since, before we invoke said callback, it's // possible that the request is cancelled. PendingCallbackMap pending_callback_map_; // The total number of idle sockets in the system. int idle_socket_count_; // Number of connecting sockets across all groups. int connecting_socket_count_; // Number of connected sockets we handed out across all groups. int handed_out_socket_count_; // The maximum total number of sockets. See ReachedMaxSocketsLimit. const int max_sockets_; // The maximum number of sockets kept per group. const int max_sockets_per_group_; // The time to wait until closing idle sockets. const base::TimeDelta unused_idle_socket_timeout_; const base::TimeDelta used_idle_socket_timeout_; const std::unique_ptr connect_job_factory_; // TODO(vandebo) Remove when backup jobs move to TransportClientSocketPool bool connect_backup_jobs_enabled_; // A unique id for the pool. It gets incremented every time we // FlushWithError() the pool. This is so that when sockets get released back // to the pool, we can make sure that they are discarded rather than reused. int pool_generation_number_; // Used to add |this| as a higher layer pool on top of lower layer pools. May // be NULL if no lower layer pools will be added. HigherLayeredPool* pool_; // Pools that create connections through |this|. |this| will try to close // their idle sockets when it stalls. Must be empty on destruction. std::set higher_pools_; // Pools that this goes through. Typically there's only one, but not always. // |this| will check if they're stalled when it has a new idle socket. |this| // will remove itself from all lower layered pools on destruction. std::set lower_pools_; base::WeakPtrFactory weak_factory_; DISALLOW_COPY_AND_ASSIGN(ClientSocketPoolBaseHelper); }; } // namespace internal template class ClientSocketPoolBase { public: class Request : public internal::ClientSocketPoolBaseHelper::Request { public: Request(ClientSocketHandle* handle, CompletionOnceCallback callback, RequestPriority priority, const SocketTag& socket_tag, ClientSocketPool::RespectLimits respect_limits, internal::ClientSocketPoolBaseHelper::Flags flags, const scoped_refptr& params, const NetLogWithSource& net_log) : internal::ClientSocketPoolBaseHelper::Request(handle, std::move(callback), priority, socket_tag, respect_limits, flags, net_log), params_(params) {} const scoped_refptr& params() const { return params_; } private: const scoped_refptr params_; }; class ConnectJobFactory { public: ConnectJobFactory() {} virtual ~ConnectJobFactory() {} virtual std::unique_ptr NewConnectJob( const std::string& group_name, const Request& request, ConnectJob::Delegate* delegate) const = 0; virtual base::TimeDelta ConnectionTimeout() const = 0; private: DISALLOW_COPY_AND_ASSIGN(ConnectJobFactory); }; // |max_sockets| is the maximum number of sockets to be maintained by this // ClientSocketPool. |max_sockets_per_group| specifies the maximum number of // sockets a "group" can have. |unused_idle_socket_timeout| specifies how // long to leave an unused idle socket open before closing it. // |used_idle_socket_timeout| specifies how long to leave a previously used // idle socket open before closing it. ClientSocketPoolBase(HigherLayeredPool* self, int max_sockets, int max_sockets_per_group, base::TimeDelta unused_idle_socket_timeout, base::TimeDelta used_idle_socket_timeout, ConnectJobFactory* connect_job_factory) : helper_(self, max_sockets, max_sockets_per_group, unused_idle_socket_timeout, used_idle_socket_timeout, new ConnectJobFactoryAdaptor(connect_job_factory)) {} virtual ~ClientSocketPoolBase() {} // These member functions simply forward to ClientSocketPoolBaseHelper. void AddLowerLayeredPool(LowerLayeredPool* lower_pool) { helper_.AddLowerLayeredPool(lower_pool); } void AddHigherLayeredPool(HigherLayeredPool* higher_pool) { helper_.AddHigherLayeredPool(higher_pool); } void RemoveHigherLayeredPool(HigherLayeredPool* higher_pool) { helper_.RemoveHigherLayeredPool(higher_pool); } // RequestSocket bundles up the parameters into a Request and then forwards to // ClientSocketPoolBaseHelper::RequestSocket(). int RequestSocket(const std::string& group_name, const scoped_refptr& params, RequestPriority priority, const SocketTag& socket_tag, ClientSocketPool::RespectLimits respect_limits, ClientSocketHandle* handle, CompletionOnceCallback callback, const NetLogWithSource& net_log) { std::unique_ptr request(new Request( handle, std::move(callback), priority, socket_tag, respect_limits, internal::ClientSocketPoolBaseHelper::NORMAL, params, net_log)); return helper_.RequestSocket(group_name, std::move(request)); } // RequestSockets bundles up the parameters into a Request and then forwards // to ClientSocketPoolBaseHelper::RequestSockets(). Note that it assigns the // priority to IDLE and specifies the NO_IDLE_SOCKETS flag. void RequestSockets(const std::string& group_name, const scoped_refptr& params, int num_sockets, const NetLogWithSource& net_log) { const Request request( nullptr /* no handle */, CompletionOnceCallback(), IDLE, SocketTag(), ClientSocketPool::RespectLimits::ENABLED, internal::ClientSocketPoolBaseHelper::NO_IDLE_SOCKETS, params, net_log); helper_.RequestSockets(group_name, request, num_sockets); } void SetPriority(const std::string& group_name, ClientSocketHandle* handle, RequestPriority priority) { return helper_.SetPriority(group_name, handle, priority); } void CancelRequest(const std::string& group_name, ClientSocketHandle* handle) { return helper_.CancelRequest(group_name, handle); } void ReleaseSocket(const std::string& group_name, std::unique_ptr socket, int id) { return helper_.ReleaseSocket(group_name, std::move(socket), id); } void FlushWithError(int error) { helper_.FlushWithError(error); } bool IsStalled() const { return helper_.IsStalled(); } void CloseIdleSockets() { return helper_.CloseIdleSockets(); } void CloseIdleSocketsInGroup(const std::string& group_name) { return helper_.CloseIdleSocketsInGroup(group_name); } int idle_socket_count() const { return helper_.idle_socket_count(); } int IdleSocketCountInGroup(const std::string& group_name) const { return helper_.IdleSocketCountInGroup(group_name); } LoadState GetLoadState(const std::string& group_name, const ClientSocketHandle* handle) const { return helper_.GetLoadState(group_name, handle); } void DumpMemoryStats(base::trace_event::ProcessMemoryDump* pmd, const std::string& parent_dump_absolute_name) const { return helper_.DumpMemoryStats(pmd, parent_dump_absolute_name); } virtual void OnConnectJobComplete(int result, ConnectJob* job) { return helper_.OnConnectJobComplete(result, job); } int NumUnassignedConnectJobsInGroup(const std::string& group_name) const { return helper_.NumUnassignedConnectJobsInGroup(group_name); } int NumConnectJobsInGroup(const std::string& group_name) const { return helper_.NumConnectJobsInGroup(group_name); } int NumActiveSocketsInGroup(const std::string& group_name) const { return helper_.NumActiveSocketsInGroup(group_name); } bool HasGroup(const std::string& group_name) const { return helper_.HasGroup(group_name); } void CleanupIdleSockets(bool force) { return helper_.CleanupIdleSockets(force); } std::unique_ptr GetInfoAsValue( const std::string& name, const std::string& type) const { return helper_.GetInfoAsValue(name, type); } base::TimeDelta ConnectionTimeout() const { return helper_.ConnectionTimeout(); } void EnableConnectBackupJobs() { helper_.EnableConnectBackupJobs(); } bool CloseOneIdleSocket() { return helper_.CloseOneIdleSocket(); } bool CloseOneIdleConnectionInHigherLayeredPool() { return helper_.CloseOneIdleConnectionInHigherLayeredPool(); } private: // This adaptor class exists to bridge the // internal::ClientSocketPoolBaseHelper::ConnectJobFactory and // ClientSocketPoolBase::ConnectJobFactory types, allowing clients to use the // typesafe ClientSocketPoolBase::ConnectJobFactory, rather than having to // static_cast themselves. class ConnectJobFactoryAdaptor : public internal::ClientSocketPoolBaseHelper::ConnectJobFactory { public: typedef typename ClientSocketPoolBase::ConnectJobFactory ConnectJobFactory; explicit ConnectJobFactoryAdaptor(ConnectJobFactory* connect_job_factory) : connect_job_factory_(connect_job_factory) {} ~ConnectJobFactoryAdaptor() override {} std::unique_ptr NewConnectJob( const std::string& group_name, const internal::ClientSocketPoolBaseHelper::Request& request, ConnectJob::Delegate* delegate) const override { const Request& casted_request = static_cast(request); return connect_job_factory_->NewConnectJob( group_name, casted_request, delegate); } base::TimeDelta ConnectionTimeout() const override { return connect_job_factory_->ConnectionTimeout(); } const std::unique_ptr connect_job_factory_; }; internal::ClientSocketPoolBaseHelper helper_; DISALLOW_COPY_AND_ASSIGN(ClientSocketPoolBase); }; } // namespace net #endif // NET_SOCKET_CLIENT_SOCKET_POOL_BASE_H_