// Copyright 2016 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "base/task/task_scheduler/priority_queue.h" #include #include "base/logging.h" #include "base/memory/ptr_util.h" namespace base { namespace internal { // A class combining a Sequence and the SequenceSortKey that determines its // position in a PriorityQueue. Instances are only mutable via take_sequence() // which can only be called once and renders its instance invalid after the // call. class PriorityQueue::SequenceAndSortKey { public: SequenceAndSortKey(scoped_refptr sequence, const SequenceSortKey& sort_key) : sequence_(std::move(sequence)), sort_key_(sort_key) { DCHECK(sequence_); } // Note: while |sequence_| should always be non-null post-move (i.e. we // shouldn't be moving an invalid SequenceAndSortKey around), there can't be a // DCHECK(sequence_) on moves as the Windows STL moves elements on pop instead // of overwriting them: resulting in the move of a SequenceAndSortKey with a // null |sequence_| in Transaction::Pop()'s implementation. SequenceAndSortKey(SequenceAndSortKey&& other) = default; SequenceAndSortKey& operator=(SequenceAndSortKey&& other) = default; // Extracts |sequence_| from this object. This object is invalid after this // call. scoped_refptr take_sequence() { DCHECK(sequence_); return std::move(sequence_); } // Compares this SequenceAndSortKey to |other| based on their respective // |sort_key_|. bool operator<(const SequenceAndSortKey& other) const { return sort_key_ < other.sort_key_; } // Style-guide dictates to define operator> when defining operator< but it's // unused in this case and this isn't a public API. Explicitly delete it so // any errors point here if that ever changes. bool operator>(const SequenceAndSortKey& other) const = delete; const SequenceSortKey& sort_key() const { return sort_key_; } private: scoped_refptr sequence_; SequenceSortKey sort_key_; DISALLOW_COPY_AND_ASSIGN(SequenceAndSortKey); }; PriorityQueue::Transaction::Transaction(PriorityQueue* outer_queue) : auto_lock_(outer_queue->container_lock_), outer_queue_(outer_queue) {} PriorityQueue::Transaction::~Transaction() = default; void PriorityQueue::Transaction::Push( scoped_refptr sequence, const SequenceSortKey& sequence_sort_key) { outer_queue_->container_.emplace(std::move(sequence), sequence_sort_key); } const SequenceSortKey& PriorityQueue::Transaction::PeekSortKey() const { DCHECK(!IsEmpty()); return outer_queue_->container_.top().sort_key(); } scoped_refptr PriorityQueue::Transaction::PopSequence() { DCHECK(!IsEmpty()); // The const_cast on top() is okay since the SequenceAndSortKey is // transactionally being popped from |container_| right after and taking its // Sequence does not alter its sort order (a requirement for the Windows STL's // consistency debug-checks for std::priority_queue::top()). scoped_refptr sequence = const_cast( outer_queue_->container_.top()) .take_sequence(); outer_queue_->container_.pop(); return sequence; } bool PriorityQueue::Transaction::IsEmpty() const { return outer_queue_->container_.empty(); } size_t PriorityQueue::Transaction::Size() const { return outer_queue_->container_.size(); } PriorityQueue::PriorityQueue() = default; PriorityQueue::~PriorityQueue() = default; std::unique_ptr PriorityQueue::BeginTransaction() { return WrapUnique(new Transaction(this)); } } // namespace internal } // namespace base