# Copyright (c) 2013 The Chromium Authors. All rights reserved. # Use of this source code is governed by a BSD-style license that can be # found in the LICENSE file. import("//build/config/allocator.gni") import("//build/config/c++/c++.gni") import("//build/config/chrome_build.gni") import("//build/config/chromecast_build.gni") import("//build/config/crypto.gni") import("//build/config/dcheck_always_on.gni") import("//build/config/features.gni") # Subprojects need to override arguments in mac_sdk_overrides.gni in their .gn # config, but those arguments are only used on macOS. Including # mac_sdk_overrides.gni insures that this doesn't trigger an unused argument # warning. import("//build/config/mac/mac_sdk_overrides.gni") import("//build/config/pch.gni") import("//build/config/sanitizers/sanitizers.gni") import("//build/config/ui.gni") import("//build/toolchain/goma.gni") declare_args() { # When set (the default) enables C++ iterator debugging in debug builds. # Iterator debugging is always off in release builds (technically, this flag # affects the "debug" config, which is always available but applied by # default only in debug builds). # # Iterator debugging is generally useful for catching bugs. But it can # introduce extra locking to check the state of an iterator against the state # of the current object. For iterator- and thread-heavy code, this can # significantly slow execution. enable_iterator_debugging = true } # ============================================== # PLEASE DO NOT ADD MORE THINGS TO THIS LIST # ============================================== # # Legacy feature defines applied to all targets. # # These are applied to every single compile in the build and most of them are # only relevant to a few files. This bloats command lines and causes # unnecessary recompiles when flags are flipped. # # To pass defines to source code from the build, use the buildflag system which # will write headers containing the defines you need. This isolates the define # and means its definition can participate in the build graph, only recompiling # things when it actually changes. # # See //build/buildflag_header.gni for inntructions on generating headers. # # This will also allow you to scope your build flag to a BUILD.gn file (or a # .gni file if you need it from more than one place) rather than making global # flags. See //build/config/BUILDCONFIG.gn for advice on where to define # build flags. config("feature_flags") { # Don't use deprecated V8 APIs anywhere. defines = [ "V8_DEPRECATION_WARNINGS" ] if (dcheck_always_on) { defines += [ "DCHECK_ALWAYS_ON=1" ] } if (use_udev) { # TODO(brettw) should probably be "=1". defines += [ "USE_UDEV" ] } if (use_aura) { defines += [ "USE_AURA=1" ] } if (use_glib) { defines += [ "USE_GLIB=1" ] } if (use_nss_certs) { defines += [ "USE_NSS_CERTS=1" ] } if (use_ozone) { defines += [ "USE_OZONE=1" ] } if (use_x11) { defines += [ "USE_X11=1" ] } if (use_allocator != "tcmalloc") { defines += [ "NO_TCMALLOC" ] } if (is_asan || is_lsan || is_tsan || is_msan) { defines += [ "MEMORY_TOOL_REPLACES_ALLOCATOR", "MEMORY_SANITIZER_INITIAL_SIZE", ] } if (is_asan) { defines += [ "ADDRESS_SANITIZER" ] } if (is_lsan) { defines += [ "LEAK_SANITIZER" ] } if (is_tsan) { defines += [ "THREAD_SANITIZER", "DYNAMIC_ANNOTATIONS_EXTERNAL_IMPL=1", "WTF_USE_DYNAMIC_ANNOTATIONS_NOIMPL=1", ] } if (is_msan) { defines += [ "MEMORY_SANITIZER" ] } if (is_ubsan || is_ubsan_null || is_ubsan_vptr || is_ubsan_security) { defines += [ "UNDEFINED_SANITIZER" ] } if (safe_browsing_mode == 1) { defines += [ "FULL_SAFE_BROWSING" ] defines += [ "SAFE_BROWSING_CSD" ] defines += [ "SAFE_BROWSING_DB_LOCAL" ] } else if (safe_browsing_mode == 2) { defines += [ "SAFE_BROWSING_DB_REMOTE" ] } if (is_official_build) { defines += [ "OFFICIAL_BUILD" ] } if (is_chrome_branded) { defines += [ "GOOGLE_CHROME_BUILD" ] } else { defines += [ "CHROMIUM_BUILD" ] } if (is_syzyasan) { defines += [ "SYZYASAN", "MEMORY_SANITIZER_INITIAL_SIZE", ] } if (!fieldtrial_testing_like_official_build && !is_chrome_branded) { defines += [ "FIELDTRIAL_TESTING_ENABLED" ] } # ============================================== # PLEASE DO NOT ADD MORE THINGS TO THIS LIST # ============================================== # # See the comment at the top. } # Debug/release ---------------------------------------------------------------- config("debug") { defines = [ "_DEBUG", "DYNAMIC_ANNOTATIONS_ENABLED=1", "WTF_USE_DYNAMIC_ANNOTATIONS=1", ] if (is_nacl) { defines += [ "DYNAMIC_ANNOTATIONS_PREFIX=NACL_" ] } if (is_win) { if (!enable_iterator_debugging) { # Iterator debugging is enabled by default by the compiler on debug # builds, and we have to tell it to turn it off. defines += [ "_HAS_ITERATOR_DEBUGGING=0" ] } } else if (is_linux && current_cpu == "x64" && enable_iterator_debugging) { # Enable libstdc++ debugging facilities to help catch problems early, see # http://crbug.com/65151 . # TODO(phajdan.jr): Should we enable this for all of POSIX? defines += [ "_GLIBCXX_DEBUG=1" ] } } config("release") { defines = [ "NDEBUG" ] # Sanitizers. if (is_tsan) { defines += [ "DYNAMIC_ANNOTATIONS_ENABLED=1", "WTF_USE_DYNAMIC_ANNOTATIONS=1", ] } else { defines += [ "NVALGRIND" ] if (!is_nacl) { # NaCl always enables dynamic annotations. Currently this value is set to # 1 for all .nexes. defines += [ "DYNAMIC_ANNOTATIONS_ENABLED=0" ] } } if (is_ios) { # Disable NSAssert and GTMDevAssert (from Google Toolbox for Mac). This # follows XCode's default behavior for Release builds. defines += [ "NS_BLOCK_ASSERTIONS=1" ] } } # Default libraries ------------------------------------------------------------ # This config defines the default libraries applied to all targets. config("default_libs") { if (is_win) { # TODO(brettw) this list of defaults should probably be smaller, and # instead the targets that use the less common ones (e.g. wininet or # winspool) should include those explicitly. libs = [ "advapi32.lib", "comdlg32.lib", "dbghelp.lib", "delayimp.lib", "dnsapi.lib", "gdi32.lib", "kernel32.lib", "msimg32.lib", "odbc32.lib", "odbccp32.lib", "ole32.lib", "oleaut32.lib", "psapi.lib", "shell32.lib", "shlwapi.lib", "user32.lib", "usp10.lib", "uuid.lib", "version.lib", "wininet.lib", "winmm.lib", "winspool.lib", "ws2_32.lib", # Please don't add more stuff here. We should actually be making this # list smaller, since all common things should be covered. If you need # some extra libraries, please just add a libs = [ "foo.lib" ] to your # target that needs it. ] } else if (is_android) { libs = [ "dl", "m", ] } else if (is_mac) { # Targets should choose to explicitly link frameworks they require. Since # linking can have run-time side effects, nothing should be listed here. libs = [] } else if (is_ios) { # The libraries listed here will be specified for both the target and the # host. Only the common ones should be listed here. libs = [ "CoreFoundation.framework", "CoreGraphics.framework", "CoreText.framework", "Foundation.framework", ] } else if (is_linux) { libs = [ "dl", "pthread", "rt", ] } } # Dependencies that all executables and shared libraries should have. group("exe_and_shlib_deps") { public_deps = [] if (using_sanitizer) { public_deps += [ "//build/config/sanitizers:deps" ] } if (use_custom_libcxx) { public_deps += [ "//buildtools/third_party/libc++" ] } if (use_afl) { public_deps += [ "//third_party/afl" ] } } # Executable configs ----------------------------------------------------------- # Windows linker setup for EXEs and DLLs. if (is_win) { _windows_linker_configs = [ "//build/config/win:sdk_link", "//build/config/win:common_linker_setup", ] } # This config defines the configs applied to all executables. config("executable_config") { configs = [] if (is_win) { configs += _windows_linker_configs # Currently only turn on linker CFI for executables. configs += [ "//build/config/win:cfi_linker" ] } else if (is_mac) { configs += [ "//build/config/mac:mac_dynamic_flags" ] } else if (is_ios) { configs += [ "//build/config/ios:ios_dynamic_flags", "//build/config/ios:ios_executable_flags", ] } else if (is_linux || is_android || current_os == "aix") { configs += [ "//build/config/gcc:executable_ldconfig" ] if (is_android) { configs += [ "//build/config/android:executable_config" ] } else if (is_chromecast) { configs += [ "//build/config/chromecast:executable_config" ] } } # If we're using the prebuilt instrumented libraries with the sanitizers, we # need to add ldflags to every binary to make sure they are picked up. if (prebuilt_instrumented_libraries_available) { configs += [ "//third_party/instrumented_libraries:prebuilt_ldflags" ] } if (use_locally_built_instrumented_libraries) { configs += [ "//third_party/instrumented_libraries:locally_built_ldflags" ] } configs += [ "//build/config/sanitizers:link_executable" ] } # Shared library configs ------------------------------------------------------- # This config defines the configs applied to all shared libraries. config("shared_library_config") { configs = [] if (is_win) { configs += _windows_linker_configs } else if (is_mac) { configs += [ "//build/config/mac:mac_dynamic_flags" ] } else if (is_ios) { configs += [ "//build/config/ios:ios_dynamic_flags" ] } else if (is_chromecast) { configs += [ "//build/config/chromecast:shared_library_config" ] } # If we're using the prebuilt instrumented libraries with the sanitizers, we # need to add ldflags to every binary to make sure they are picked up. if (prebuilt_instrumented_libraries_available) { configs += [ "//third_party/instrumented_libraries:prebuilt_ldflags" ] } if (use_locally_built_instrumented_libraries) { configs += [ "//third_party/instrumented_libraries:locally_built_ldflags" ] } configs += [ "//build/config/sanitizers:link_shared_library" ] } # Add this config to your target to enable precompiled headers. # # Precompiled headers are done on a per-target basis. If you have just a couple # of files, the time it takes to precompile (~2 seconds) can actually be longer # than the time saved. On a Z620, a 100 file target compiles about 2 seconds # faster with precompiled headers, with greater savings for larger targets. # # Recommend precompiled headers for targets with more than 50 .cc files. config("precompiled_headers") { if (enable_precompiled_headers) { if (is_win) { # This is a string rather than a file GN knows about. It has to match # exactly what's in the /FI flag below, and what might appear in the # source code in quotes for an #include directive. precompiled_header = "build/precompile.h" # This is a file that GN will compile with the above header. It will be # implicitly added to the sources (potentially multiple times, with one # variant for each language used in the target). precompiled_source = "//build/precompile.cc" # Force include the header. cflags = [ "/FI$precompiled_header" ] } else if (is_mac) { precompiled_source = "//build/precompile.h" } } }