# Copyright 2016 The Chromium Authors. All rights reserved. # Use of this source code is governed by a BSD-style license that can be # found in the LICENSE file. import("//build/config/ui.gni") component("init") { output_name = "gl_init" public = [ "gl_factory.h", ] sources = [ "gl_factory.cc", "gl_factory.h", "gl_init_export.h", "gl_initializer.h", ] defines = [ "GL_INIT_IMPLEMENTATION" ] deps = [ "//base", "//ui/gfx", ] public_deps = [ "//ui/gl", ] if (is_android) { sources += [ "gl_factory_android.cc", "gl_initializer_android.cc", ] } else if (is_win) { sources += [ "gl_factory_win.cc", "gl_initializer_win.cc", ] libs = [ "dwmapi.lib" ] ldflags = [ "/DELAYLOAD:dwmapi.dll" ] deps += [ "//ui/gl:gl_features" ] } else if (is_mac) { sources += [ "gl_factory_mac.cc", "gl_initializer_mac.cc", ] libs = [ "OpenGL.framework" ] } else if (use_x11) { sources += [ "gl_factory_x11.cc", "gl_initializer_x11.cc", ] deps += [ "//ui/gfx/x", "//ui/gl:gl_features", ] } else if (use_ozone) { sources += [ "gl_factory_ozone.cc", "gl_initializer_ozone.cc", "ozone_util.h", ] deps += [ "//ui/ozone" ] } }