// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "net/tools/quic/test_tools/server_thread.h" #include "net/quic/platform/api/quic_containers.h" #include "net/quic/test_tools/crypto_test_utils.h" #include "net/tools/quic/quic_dispatcher.h" #include "net/tools/quic/test_tools/quic_server_peer.h" namespace net { namespace test { ServerThread::ServerThread(QuicServer* server, const QuicSocketAddress& address) : SimpleThread("server_thread"), confirmed_(base::WaitableEvent::ResetPolicy::MANUAL, base::WaitableEvent::InitialState::NOT_SIGNALED), pause_(base::WaitableEvent::ResetPolicy::MANUAL, base::WaitableEvent::InitialState::NOT_SIGNALED), paused_(base::WaitableEvent::ResetPolicy::MANUAL, base::WaitableEvent::InitialState::NOT_SIGNALED), resume_(base::WaitableEvent::ResetPolicy::MANUAL, base::WaitableEvent::InitialState::NOT_SIGNALED), quit_(base::WaitableEvent::ResetPolicy::MANUAL, base::WaitableEvent::InitialState::NOT_SIGNALED), server_(server), address_(address), port_(0), initialized_(false) {} ServerThread::~ServerThread() {} void ServerThread::Initialize() { if (initialized_) { return; } server_->CreateUDPSocketAndListen(address_); QuicWriterMutexLock lock(&port_lock_); port_ = server_->port(); initialized_ = true; } void ServerThread::Run() { if (!initialized_) { Initialize(); } while (!quit_.IsSignaled()) { if (pause_.IsSignaled() && !resume_.IsSignaled()) { paused_.Signal(); resume_.Wait(); } server_->WaitForEvents(); ExecuteScheduledActions(); MaybeNotifyOfHandshakeConfirmation(); } server_->Shutdown(); } int ServerThread::GetPort() { QuicReaderMutexLock lock(&port_lock_); int rc = port_; return rc; } void ServerThread::Schedule(std::function action) { DCHECK(!quit_.IsSignaled()); QuicWriterMutexLock lock(&scheduled_actions_lock_); scheduled_actions_.push_back(std::move(action)); } void ServerThread::WaitForCryptoHandshakeConfirmed() { confirmed_.Wait(); } void ServerThread::Pause() { DCHECK(!pause_.IsSignaled()); pause_.Signal(); paused_.Wait(); } void ServerThread::Resume() { DCHECK(!resume_.IsSignaled()); DCHECK(pause_.IsSignaled()); resume_.Signal(); } void ServerThread::Quit() { if (pause_.IsSignaled() && !resume_.IsSignaled()) { resume_.Signal(); } quit_.Signal(); } void ServerThread::MaybeNotifyOfHandshakeConfirmation() { if (confirmed_.IsSignaled()) { // Only notify once. return; } QuicDispatcher* dispatcher = QuicServerPeer::GetDispatcher(server()); if (dispatcher->session_map().empty()) { // Wait for a session to be created. return; } QuicSession* session = dispatcher->session_map().begin()->second.get(); if (session->IsCryptoHandshakeConfirmed()) { confirmed_.Signal(); } } void ServerThread::ExecuteScheduledActions() { QuicDeque> actions; { QuicWriterMutexLock lock(&scheduled_actions_lock_); actions.swap(scheduled_actions_); } while (!actions.empty()) { actions.front()(); actions.pop_front(); } } } // namespace test } // namespace net