// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef BASE_SYNCHRONIZATION_WAITABLE_EVENT_WATCHER_H_ #define BASE_SYNCHRONIZATION_WAITABLE_EVENT_WATCHER_H_ #include "base/base_export.h" #include "base/macros.h" #include "build/build_config.h" #if defined(OS_WIN) #include "base/win/object_watcher.h" #include "base/win/scoped_handle.h" #elif defined(OS_MACOSX) #include #include "base/mac/scoped_dispatch_object.h" #include "base/memory/weak_ptr.h" #include "base/synchronization/waitable_event.h" #else #include "base/sequence_checker.h" #include "base/synchronization/waitable_event.h" #endif #if !defined(OS_WIN) #include "base/callback.h" #endif namespace base { class Flag; class AsyncWaiter; class WaitableEvent; // This class provides a way to wait on a WaitableEvent asynchronously. // // Each instance of this object can be waiting on a single WaitableEvent. When // the waitable event is signaled, a callback is invoked on the sequence that // called StartWatching(). This callback can be deleted by deleting the waiter. // // Typical usage: // // class MyClass { // public: // void DoStuffWhenSignaled(WaitableEvent *waitable_event) { // watcher_.StartWatching(waitable_event, // base::BindOnce(&MyClass::OnWaitableEventSignaled, this); // } // private: // void OnWaitableEventSignaled(WaitableEvent* waitable_event) { // // OK, time to do stuff! // } // base::WaitableEventWatcher watcher_; // }; // // In the above example, MyClass wants to "do stuff" when waitable_event // becomes signaled. WaitableEventWatcher makes this task easy. When MyClass // goes out of scope, the watcher_ will be destroyed, and there is no need to // worry about OnWaitableEventSignaled being called on a deleted MyClass // pointer. // // BEWARE: With automatically reset WaitableEvents, a signal may be lost if it // occurs just before a WaitableEventWatcher is deleted. There is currently no // safe way to stop watching an automatic reset WaitableEvent without possibly // missing a signal. // // NOTE: you /are/ allowed to delete the WaitableEvent while still waiting on // it with a Watcher. But pay attention: if the event was signaled and deleted // right after, the callback may be called with deleted WaitableEvent pointer. class BASE_EXPORT WaitableEventWatcher #if defined(OS_WIN) : public win::ObjectWatcher::Delegate #endif { public: using EventCallback = OnceCallback; WaitableEventWatcher(); #if defined(OS_WIN) ~WaitableEventWatcher() override; #else ~WaitableEventWatcher(); #endif // When |event| is signaled, |callback| is called on the sequence that called // StartWatching(). bool StartWatching(WaitableEvent* event, EventCallback callback); // Cancel the current watch. Must be called from the same sequence which // started the watch. // // Does nothing if no event is being watched, nor if the watch has completed. // The callback will *not* be called for the current watch after this // function returns. Since the callback runs on the same sequence as this // function, it cannot be called during this function either. void StopWatching(); private: #if defined(OS_WIN) void OnObjectSignaled(HANDLE h) override; // Duplicated handle of the event passed to StartWatching(). win::ScopedHandle duplicated_event_handle_; // A watcher for |duplicated_event_handle_|. The handle MUST outlive // |watcher_|. win::ObjectWatcher watcher_; EventCallback callback_; WaitableEvent* event_ = nullptr; #elif defined(OS_MACOSX) // Invokes the callback and resets the source. Must be called on the task // runner on which StartWatching() was called. void InvokeCallback(); // Closure bound to the event being watched. This will be is_null() if // nothing is being watched. OnceClosure callback_; // A reference to the receive right that is kept alive while a watcher // is waiting. Null if no event is being watched. scoped_refptr receive_right_; // A TYPE_MACH_RECV dispatch source on |receive_right_|. When a receive event // is delivered, the message queue will be peeked and the bound |callback_| // may be run. This will be null if nothing is currently being watched. ScopedDispatchObject source_; // Used to vend a weak pointer for calling InvokeCallback() from the // |source_| event handler. WeakPtrFactory weak_ptr_factory_; #else // Instantiated in StartWatching(). Set before the callback runs. Reset in // StopWatching() or StartWatching(). scoped_refptr cancel_flag_; // Enqueued in the wait list of the watched WaitableEvent. AsyncWaiter* waiter_ = nullptr; // Kernel of the watched WaitableEvent. scoped_refptr kernel_; // Ensures that StartWatching() and StopWatching() are called on the same // sequence. SequenceChecker sequence_checker_; #endif DISALLOW_COPY_AND_ASSIGN(WaitableEventWatcher); }; } // namespace base #endif // BASE_SYNCHRONIZATION_WAITABLE_EVENT_WATCHER_H_