// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include #include "base/compiler_specific.h" #include "base/stl_util.h" #include "base/synchronization/waitable_event.h" #include "base/test/scoped_feature_list.h" #include "base/threading/platform_thread.h" #include "build/build_config.h" #include "testing/gtest/include/gtest/gtest.h" #if defined(OS_POSIX) #include "base/threading/platform_thread_internal_posix.h" #elif defined(OS_WIN) #include #include "base/threading/platform_thread_win.h" #endif namespace base { // Trivial tests that thread runs and doesn't crash on create, join, or detach - namespace { class TrivialThread : public PlatformThread::Delegate { public: TrivialThread() : run_event_(WaitableEvent::ResetPolicy::MANUAL, WaitableEvent::InitialState::NOT_SIGNALED) {} void ThreadMain() override { run_event_.Signal(); } WaitableEvent& run_event() { return run_event_; } private: WaitableEvent run_event_; DISALLOW_COPY_AND_ASSIGN(TrivialThread); }; } // namespace TEST(PlatformThreadTest, TrivialJoin) { TrivialThread thread; PlatformThreadHandle handle; ASSERT_FALSE(thread.run_event().IsSignaled()); ASSERT_TRUE(PlatformThread::Create(0, &thread, &handle)); PlatformThread::Join(handle); ASSERT_TRUE(thread.run_event().IsSignaled()); } TEST(PlatformThreadTest, TrivialJoinTimesTen) { TrivialThread thread[10]; PlatformThreadHandle handle[base::size(thread)]; for (auto& n : thread) ASSERT_FALSE(n.run_event().IsSignaled()); for (size_t n = 0; n < base::size(thread); n++) ASSERT_TRUE(PlatformThread::Create(0, &thread[n], &handle[n])); for (auto n : handle) PlatformThread::Join(n); for (auto& n : thread) ASSERT_TRUE(n.run_event().IsSignaled()); } // The following detach tests are by nature racy. The run_event approximates the // end and termination of the thread, but threads could persist shortly after // the test completes. TEST(PlatformThreadTest, TrivialDetach) { TrivialThread thread; PlatformThreadHandle handle; ASSERT_FALSE(thread.run_event().IsSignaled()); ASSERT_TRUE(PlatformThread::Create(0, &thread, &handle)); PlatformThread::Detach(handle); thread.run_event().Wait(); } TEST(PlatformThreadTest, TrivialDetachTimesTen) { TrivialThread thread[10]; PlatformThreadHandle handle[base::size(thread)]; for (auto& n : thread) ASSERT_FALSE(n.run_event().IsSignaled()); for (size_t n = 0; n < base::size(thread); n++) { ASSERT_TRUE(PlatformThread::Create(0, &thread[n], &handle[n])); PlatformThread::Detach(handle[n]); } for (auto& n : thread) n.run_event().Wait(); } // Tests of basic thread functions --------------------------------------------- namespace { class FunctionTestThread : public PlatformThread::Delegate { public: FunctionTestThread() : thread_id_(kInvalidThreadId), termination_ready_(WaitableEvent::ResetPolicy::MANUAL, WaitableEvent::InitialState::NOT_SIGNALED), terminate_thread_(WaitableEvent::ResetPolicy::MANUAL, WaitableEvent::InitialState::NOT_SIGNALED), done_(false) {} ~FunctionTestThread() override { EXPECT_TRUE(terminate_thread_.IsSignaled()) << "Need to mark thread for termination and join the underlying thread " << "before destroying a FunctionTestThread as it owns the " << "WaitableEvent blocking the underlying thread's main."; } // Grabs |thread_id_|, runs an optional test on that thread, signals // |termination_ready_|, and then waits for |terminate_thread_| to be // signaled before exiting. void ThreadMain() override { thread_id_ = PlatformThread::CurrentId(); EXPECT_NE(thread_id_, kInvalidThreadId); // Make sure that the thread ID is the same across calls. EXPECT_EQ(thread_id_, PlatformThread::CurrentId()); // Run extra tests. RunTest(); termination_ready_.Signal(); terminate_thread_.Wait(); done_ = true; } PlatformThreadId thread_id() const { EXPECT_TRUE(termination_ready_.IsSignaled()) << "Thread ID still unknown"; return thread_id_; } bool IsRunning() const { return termination_ready_.IsSignaled() && !done_; } // Blocks until this thread is started and ready to be terminated. void WaitForTerminationReady() { termination_ready_.Wait(); } // Marks this thread for termination (callers must then join this thread to be // guaranteed of termination). void MarkForTermination() { terminate_thread_.Signal(); } private: // Runs an optional test on the newly created thread. virtual void RunTest() {} PlatformThreadId thread_id_; mutable WaitableEvent termination_ready_; WaitableEvent terminate_thread_; bool done_; DISALLOW_COPY_AND_ASSIGN(FunctionTestThread); }; } // namespace TEST(PlatformThreadTest, Function) { PlatformThreadId main_thread_id = PlatformThread::CurrentId(); FunctionTestThread thread; PlatformThreadHandle handle; ASSERT_FALSE(thread.IsRunning()); ASSERT_TRUE(PlatformThread::Create(0, &thread, &handle)); thread.WaitForTerminationReady(); ASSERT_TRUE(thread.IsRunning()); EXPECT_NE(thread.thread_id(), main_thread_id); thread.MarkForTermination(); PlatformThread::Join(handle); ASSERT_FALSE(thread.IsRunning()); // Make sure that the thread ID is the same across calls. EXPECT_EQ(main_thread_id, PlatformThread::CurrentId()); } TEST(PlatformThreadTest, FunctionTimesTen) { PlatformThreadId main_thread_id = PlatformThread::CurrentId(); FunctionTestThread thread[10]; PlatformThreadHandle handle[base::size(thread)]; for (const auto& n : thread) ASSERT_FALSE(n.IsRunning()); for (size_t n = 0; n < base::size(thread); n++) ASSERT_TRUE(PlatformThread::Create(0, &thread[n], &handle[n])); for (auto& n : thread) n.WaitForTerminationReady(); for (size_t n = 0; n < base::size(thread); n++) { ASSERT_TRUE(thread[n].IsRunning()); EXPECT_NE(thread[n].thread_id(), main_thread_id); // Make sure no two threads get the same ID. for (size_t i = 0; i < n; ++i) { EXPECT_NE(thread[i].thread_id(), thread[n].thread_id()); } } for (auto& n : thread) n.MarkForTermination(); for (auto n : handle) PlatformThread::Join(n); for (const auto& n : thread) ASSERT_FALSE(n.IsRunning()); // Make sure that the thread ID is the same across calls. EXPECT_EQ(main_thread_id, PlatformThread::CurrentId()); } namespace { class ThreadPriorityTestThread : public FunctionTestThread { public: explicit ThreadPriorityTestThread(ThreadPriority from, ThreadPriority to) : from_(from), to_(to) {} ~ThreadPriorityTestThread() override = default; private: void RunTest() override { EXPECT_EQ(PlatformThread::GetCurrentThreadPriority(), ThreadPriority::NORMAL); PlatformThread::SetCurrentThreadPriority(from_); EXPECT_EQ(PlatformThread::GetCurrentThreadPriority(), from_); PlatformThread::SetCurrentThreadPriority(to_); if (static_cast(to_) <= static_cast(from_) || PlatformThread::CanIncreaseThreadPriority(to_)) { EXPECT_EQ(PlatformThread::GetCurrentThreadPriority(), to_); } else { EXPECT_NE(PlatformThread::GetCurrentThreadPriority(), to_); } } const ThreadPriority from_; const ThreadPriority to_; DISALLOW_COPY_AND_ASSIGN(ThreadPriorityTestThread); }; void TestSetCurrentThreadPriority() { constexpr ThreadPriority kAllThreadPriorities[] = { ThreadPriority::REALTIME_AUDIO, ThreadPriority::DISPLAY, ThreadPriority::NORMAL, ThreadPriority::BACKGROUND}; for (auto from : kAllThreadPriorities) { if (static_cast(from) <= static_cast(ThreadPriority::NORMAL) || PlatformThread::CanIncreaseThreadPriority(from)) { for (auto to : kAllThreadPriorities) { ThreadPriorityTestThread thread(from, to); PlatformThreadHandle handle; ASSERT_FALSE(thread.IsRunning()); ASSERT_TRUE(PlatformThread::Create(0, &thread, &handle)); thread.WaitForTerminationReady(); ASSERT_TRUE(thread.IsRunning()); thread.MarkForTermination(); PlatformThread::Join(handle); ASSERT_FALSE(thread.IsRunning()); } } } } } // namespace // Test changing a created thread's priority. #if defined(OS_FUCHSIA) // TODO(crbug.com/851759): Thread priorities are not implemented in Fuchsia. #define MAYBE_SetCurrentThreadPriority DISABLED_SetCurrentThreadPriority #else #define MAYBE_SetCurrentThreadPriority SetCurrentThreadPriority #endif TEST(PlatformThreadTest, MAYBE_SetCurrentThreadPriority) { TestSetCurrentThreadPriority(); } #if defined(OS_WIN) // Test changing a created thread's priority, with the // kWindowsThreadModeBackground feature enabled. TEST(PlatformThreadTest, SetCurrentThreadPriorityWithThreadModeBackground) { test::ScopedFeatureList scoped_feature_list; scoped_feature_list.InitAndEnableFeature( features::kWindowsThreadModeBackground); TestSetCurrentThreadPriority(); } // Test changing a created thread's priority, with the // kWindowsThreadModeBackground feature enabled, in an IDLE_PRIORITY_CLASS // process (regression test for https://crbug.com/901483). TEST(PlatformThreadTest, SetCurrentThreadPriorityWithThreadModeBackgroundIdleProcess) { ::SetPriorityClass(Process::Current().Handle(), IDLE_PRIORITY_CLASS); test::ScopedFeatureList scoped_feature_list; scoped_feature_list.InitAndEnableFeature( features::kWindowsThreadModeBackground); TestSetCurrentThreadPriority(); ::SetPriorityClass(Process::Current().Handle(), NORMAL_PRIORITY_CLASS); } #endif // defined(OS_WIN) // Ideally PlatformThread::CanIncreaseThreadPriority() would be true on all // platforms for all priorities. This not being the case. This test documents // and hardcodes what we know. Please inform scheduler-dev@chromium.org if this // proprerty changes for a given platform. TEST(PlatformThreadTest, CanIncreaseThreadPriority) { #if defined(OS_LINUX) // On Ubuntu, RLIMIT_NICE and RLIMIT_RTPRIO are 0 by default, so we won't be // able to increase priority to any level. constexpr bool kCanIncreasePriority = false; #elif defined(OS_FUCHSIA) // Fuchsia doesn't support thread priorities. constexpr bool kCanIncreasePriority = false; #else constexpr bool kCanIncreasePriority = true; #endif EXPECT_EQ( PlatformThread::CanIncreaseThreadPriority(ThreadPriority::BACKGROUND), kCanIncreasePriority); EXPECT_EQ(PlatformThread::CanIncreaseThreadPriority(ThreadPriority::NORMAL), kCanIncreasePriority); EXPECT_EQ(PlatformThread::CanIncreaseThreadPriority(ThreadPriority::DISPLAY), kCanIncreasePriority); EXPECT_EQ( PlatformThread::CanIncreaseThreadPriority(ThreadPriority::REALTIME_AUDIO), kCanIncreasePriority); } // This tests internal PlatformThread APIs used under some POSIX platforms, // with the exception of Mac OS X, iOS and Fuchsia. #if defined(OS_POSIX) && !defined(OS_MACOSX) && !defined(OS_IOS) && \ !defined(OS_FUCHSIA) TEST(PlatformThreadTest, GetNiceValueToThreadPriority) { using internal::NiceValueToThreadPriority; using internal::kThreadPriorityToNiceValueMap; EXPECT_EQ(ThreadPriority::BACKGROUND, kThreadPriorityToNiceValueMap[0].priority); EXPECT_EQ(ThreadPriority::NORMAL, kThreadPriorityToNiceValueMap[1].priority); EXPECT_EQ(ThreadPriority::DISPLAY, kThreadPriorityToNiceValueMap[2].priority); EXPECT_EQ(ThreadPriority::REALTIME_AUDIO, kThreadPriorityToNiceValueMap[3].priority); static const int kBackgroundNiceValue = kThreadPriorityToNiceValueMap[0].nice_value; static const int kNormalNiceValue = kThreadPriorityToNiceValueMap[1].nice_value; static const int kDisplayNiceValue = kThreadPriorityToNiceValueMap[2].nice_value; static const int kRealtimeAudioNiceValue = kThreadPriorityToNiceValueMap[3].nice_value; // The tests below assume the nice values specified in the map are within // the range below (both ends exclusive). static const int kHighestNiceValue = 19; static const int kLowestNiceValue = -20; EXPECT_GT(kHighestNiceValue, kBackgroundNiceValue); EXPECT_GT(kBackgroundNiceValue, kNormalNiceValue); EXPECT_GT(kNormalNiceValue, kDisplayNiceValue); EXPECT_GT(kDisplayNiceValue, kRealtimeAudioNiceValue); EXPECT_GT(kRealtimeAudioNiceValue, kLowestNiceValue); EXPECT_EQ(ThreadPriority::BACKGROUND, NiceValueToThreadPriority(kHighestNiceValue)); EXPECT_EQ(ThreadPriority::BACKGROUND, NiceValueToThreadPriority(kBackgroundNiceValue + 1)); EXPECT_EQ(ThreadPriority::BACKGROUND, NiceValueToThreadPriority(kBackgroundNiceValue)); EXPECT_EQ(ThreadPriority::BACKGROUND, NiceValueToThreadPriority(kNormalNiceValue + 1)); EXPECT_EQ(ThreadPriority::NORMAL, NiceValueToThreadPriority(kNormalNiceValue)); EXPECT_EQ(ThreadPriority::NORMAL, NiceValueToThreadPriority(kDisplayNiceValue + 1)); EXPECT_EQ(ThreadPriority::DISPLAY, NiceValueToThreadPriority(kDisplayNiceValue)); EXPECT_EQ(ThreadPriority::DISPLAY, NiceValueToThreadPriority(kRealtimeAudioNiceValue + 1)); EXPECT_EQ(ThreadPriority::REALTIME_AUDIO, NiceValueToThreadPriority(kRealtimeAudioNiceValue)); EXPECT_EQ(ThreadPriority::REALTIME_AUDIO, NiceValueToThreadPriority(kLowestNiceValue)); } #endif // defined(OS_POSIX) && !defined(OS_MACOSX) && !defined(OS_IOS) && // !defined(OS_FUCHSIA) TEST(PlatformThreadTest, SetHugeThreadName) { // Construct an excessively long thread name. std::string long_name(1024, 'a'); // SetName has no return code, so just verify that implementations // don't [D]CHECK(). PlatformThread::SetName(long_name); } TEST(PlatformThreadTest, GetDefaultThreadStackSize) { size_t stack_size = PlatformThread::GetDefaultThreadStackSize(); #if defined(OS_WIN) || defined(OS_IOS) || defined(OS_FUCHSIA) || \ (defined(OS_LINUX) && !defined(THREAD_SANITIZER)) || \ (defined(OS_ANDROID) && !defined(ADDRESS_SANITIZER)) EXPECT_EQ(0u, stack_size); #else EXPECT_GT(stack_size, 0u); EXPECT_LT(stack_size, 20u * (1 << 20)); #endif } } // namespace base