// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // A toy server, which listens on a specified address for QUIC traffic and // handles incoming responses. #ifndef NET_TOOLS_QUIC_QUIC_SIMPLE_SERVER_H_ #define NET_TOOLS_QUIC_QUIC_SIMPLE_SERVER_H_ #include #include "base/macros.h" #include "net/base/io_buffer.h" #include "net/base/ip_endpoint.h" #include "net/log/net_log.h" #include "net/quic/chromium/quic_chromium_alarm_factory.h" #include "net/quic/chromium/quic_chromium_connection_helper.h" #include "net/third_party/quic/core/crypto/quic_crypto_server_config.h" #include "net/third_party/quic/core/quic_config.h" #include "net/third_party/quic/core/quic_version_manager.h" #include "net/third_party/quic/platform/impl/quic_chromium_clock.h" #include "net/third_party/quic/tools/quic_simple_server_backend.h" namespace net { class UDPServerSocket; class QuicDispatcher; namespace test { class QuicSimpleServerPeer; } // namespace test class QuicSimpleServer { public: QuicSimpleServer( std::unique_ptr proof_source, const QuicConfig& config, const QuicCryptoServerConfig::ConfigOptions& crypto_config_options, const ParsedQuicVersionVector& supported_versions, QuicSimpleServerBackend* quic_simple_server_backend); virtual ~QuicSimpleServer(); // Start listening on the specified address. Returns an error code. int Listen(const IPEndPoint& address); // Server deletion is imminent. Start cleaning up. void Shutdown(); // Start reading on the socket. On asynchronous reads, this registers // OnReadComplete as the callback, which will then call StartReading again. void StartReading(); // Called on reads that complete asynchronously. Dispatches the packet and // continues the read loop. void OnReadComplete(int result); QuicDispatcher* dispatcher() { return dispatcher_.get(); } IPEndPoint server_address() const { return server_address_; } private: friend class test::QuicSimpleServerPeer; // Initialize the internal state of the server. void Initialize(); QuicVersionManager version_manager_; // Accepts data from the framer and demuxes clients to sessions. std::unique_ptr dispatcher_; // Used by the helper_ to time alarms. QuicChromiumClock clock_; // Used to manage the message loop. Owned by dispatcher_. QuicChromiumConnectionHelper* helper_; // Used to manage the message loop. Owned by dispatcher_. QuicChromiumAlarmFactory* alarm_factory_; // Listening socket. Also used for outbound client communication. std::unique_ptr socket_; // config_ contains non-crypto parameters that are negotiated in the crypto // handshake. QuicConfig config_; // crypto_config_ contains crypto parameters that are negotiated in the crypto // handshake. QuicCryptoServerConfig::ConfigOptions crypto_config_options_; // crypto_config_ contains crypto parameters for the handshake. QuicCryptoServerConfig crypto_config_; // The address that the server listens on. IPEndPoint server_address_; // Keeps track of whether a read is currently in flight, after which // OnReadComplete will be called. bool read_pending_; // The number of iterations of the read loop that have completed synchronously // and without posting a new task to the message loop. int synchronous_read_count_; // The target buffer of the current read. scoped_refptr read_buffer_; // The source address of the current read. IPEndPoint client_address_; // The log to use for the socket. NetLog net_log_; QuicSimpleServerBackend* quic_simple_server_backend_; base::WeakPtrFactory weak_factory_; DISALLOW_COPY_AND_ASSIGN(QuicSimpleServer); }; } // namespace net #endif // NET_TOOLS_QUIC_QUIC_SIMPLE_SERVER_H_