// Copyright (c) 2015 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // A base class for the toy client, which connects to a specified port and sends // QUIC request to that endpoint. #ifndef NET_THIRD_PARTY_QUIC_TOOLS_QUIC_CLIENT_BASE_H_ #define NET_THIRD_PARTY_QUIC_TOOLS_QUIC_CLIENT_BASE_H_ #include #include "base/macros.h" #include "net/third_party/quic/core/crypto/crypto_handshake.h" #include "net/third_party/quic/core/quic_client_push_promise_index.h" #include "net/third_party/quic/core/quic_config.h" #include "net/third_party/quic/core/quic_spdy_client_session.h" #include "net/third_party/quic/core/quic_spdy_client_stream.h" #include "net/third_party/quic/platform/api/quic_socket_address.h" #include "net/third_party/quic/platform/api/quic_string_piece.h" namespace net { class ProofVerifier; class QuicServerId; // QuicClientBase handles establishing a connection to the passed in // server id, including ensuring that it supports the passed in versions // and config. // Subclasses derived from this class are responsible for creating the // actual QuicSession instance, as well as defining functions that // create and run the underlying network transport. class QuicClientBase { public: // An interface to various network events that the QuicClient will need to // interact with. class NetworkHelper { public: virtual ~NetworkHelper(); // Runs one iteration of the event loop. virtual void RunEventLoop() = 0; // Used during initialization: creates the UDP socket FD, sets socket // options, and binds the socket to our address. virtual bool CreateUDPSocketAndBind(QuicSocketAddress server_address, QuicIpAddress bind_to_address, int bind_to_port) = 0; // Unregister and close all open UDP sockets. virtual void CleanUpAllUDPSockets() = 0; // If the client has at least one UDP socket, return address of the latest // created one. Otherwise, return an empty socket address. virtual QuicSocketAddress GetLatestClientAddress() const = 0; // Creates a packet writer to be used for the next connection. virtual QuicPacketWriter* CreateQuicPacketWriter() = 0; }; QuicClientBase(const QuicServerId& server_id, const ParsedQuicVersionVector& supported_versions, const QuicConfig& config, QuicConnectionHelperInterface* helper, QuicAlarmFactory* alarm_factory, std::unique_ptr network_helper, std::unique_ptr proof_verifier); virtual ~QuicClientBase(); // Initializes the client to create a connection. Should be called exactly // once before calling StartConnect or Connect. Returns true if the // initialization succeeds, false otherwise. virtual bool Initialize(); // "Connect" to the QUIC server, including performing synchronous crypto // handshake. bool Connect(); // Start the crypto handshake. This can be done in place of the synchronous // Connect(), but callers are responsible for making sure the crypto handshake // completes. void StartConnect(); // Calls session()->Initialize(). Subclasses may override this if any extra // initialization needs to be done. Subclasses should expect that session() // is non-null and valid. virtual void InitializeSession(); // Disconnects from the QUIC server. void Disconnect(); // Returns true if the crypto handshake has yet to establish encryption. // Returns false if encryption is active (even if the server hasn't confirmed // the handshake) or if the connection has been closed. bool EncryptionBeingEstablished(); // Wait for events until the stream with the given ID is closed. void WaitForStreamToClose(QuicStreamId id); // Wait for events until the handshake is confirmed. // Returns true if the crypto handshake succeeds, false otherwise. bool WaitForCryptoHandshakeConfirmed() WARN_UNUSED_RESULT; // Wait up to 50ms, and handle any events which occur. // Returns true if there are any outstanding requests. bool WaitForEvents(); // Migrate to a new socket during an active connection. bool MigrateSocket(const QuicIpAddress& new_host); QuicSession* session(); bool connected() const; bool goaway_received() const; const QuicServerId& server_id() const { return server_id_; } // This should only be set before the initial Connect() void set_server_id(const QuicServerId& server_id) { server_id_ = server_id; } void SetUserAgentID(const std::string& user_agent_id) { crypto_config_.set_user_agent_id(user_agent_id); } // SetChannelIDSource sets a ChannelIDSource that will be called, when the // server supports channel IDs, to obtain a channel ID for signing a message // proving possession of the channel ID. This object takes ownership of // |source|. void SetChannelIDSource(ChannelIDSource* source) { crypto_config_.SetChannelIDSource(source); } // UseTokenBinding enables token binding negotiation in the client. This // should only be called before the initial Connect(). The client will still // need to check that token binding is negotiated with the server, and add // token binding headers to requests if so. server, and add token binding // headers to requests if so. The negotiated token binding parameters can be // found on the QuicCryptoNegotiatedParameters object in // token_binding_key_param. void UseTokenBinding() { crypto_config_.tb_key_params = QuicTagVector{kTB10}; } const ParsedQuicVersionVector& supported_versions() const { return supported_versions_; } void SetSupportedVersions(const ParsedQuicVersionVector& versions) { supported_versions_ = versions; } QuicConfig* config() { return &config_; } QuicCryptoClientConfig* crypto_config() { return &crypto_config_; } // Change the initial maximum packet size of the connection. Has to be called // before Connect()/StartConnect() in order to have any effect. void set_initial_max_packet_length(QuicByteCount initial_max_packet_length) { initial_max_packet_length_ = initial_max_packet_length; } int num_stateless_rejects_received() const { return num_stateless_rejects_received_; } // The number of client hellos sent, taking stateless rejects into // account. In the case of a stateless reject, the initial // connection object may be torn down and a new one created. The // user cannot rely upon the latest connection object to get the // total number of client hellos sent, and should use this function // instead. int GetNumSentClientHellos(); // Gather the stats for the last session and update the stats for the overall // connection. void UpdateStats(); // The number of server config updates received. We assume no // updates can be sent during a previously, statelessly rejected // connection, so only the latest session is taken into account. int GetNumReceivedServerConfigUpdates(); // Returns any errors that occurred at the connection-level (as // opposed to the session-level). When a stateless reject occurs, // the error of the last session may not reflect the overall state // of the connection. QuicErrorCode connection_error() const; void set_connection_error(QuicErrorCode connection_error) { connection_error_ = connection_error; } bool connected_or_attempting_connect() const { return connected_or_attempting_connect_; } void set_connected_or_attempting_connect( bool connected_or_attempting_connect) { connected_or_attempting_connect_ = connected_or_attempting_connect; } QuicPacketWriter* writer() { return writer_.get(); } void set_writer(QuicPacketWriter* writer) { if (writer_.get() != writer) { writer_.reset(writer); } } void reset_writer() { writer_.reset(); } ProofVerifier* proof_verifier() const; void set_bind_to_address(QuicIpAddress address) { bind_to_address_ = address; } QuicIpAddress bind_to_address() const { return bind_to_address_; } void set_local_port(int local_port) { local_port_ = local_port; } int local_port() const { return local_port_; } const QuicSocketAddress& server_address() const { return server_address_; } void set_server_address(const QuicSocketAddress& server_address) { server_address_ = server_address; } QuicConnectionHelperInterface* helper() { return helper_.get(); } NetworkHelper* network_helper(); const NetworkHelper* network_helper() const; bool initialized() const { return initialized_; } void SetPreSharedKey(QuicStringPiece key) { crypto_config_.set_pre_shared_key(key); } protected: // TODO(rch): Move GetNumSentClientHellosFromSession and // GetNumReceivedServerConfigUpdatesFromSession into a new/better // QuicSpdyClientSession class. The current inherits dependencies from // Spdy. When that happens this class and all its subclasses should // work with QuicSpdyClientSession instead of QuicSession. // That will obviate the need for the pure virtual functions below. // Extract the number of sent client hellos from the session. virtual int GetNumSentClientHellosFromSession() = 0; // The number of server config updates received. We assume no // updates can be sent during a previously, statelessly rejected // connection, so only the latest session is taken into account. virtual int GetNumReceivedServerConfigUpdatesFromSession() = 0; // If this client supports buffering data, resend it. virtual void ResendSavedData() = 0; // If this client supports buffering data, clear it. virtual void ClearDataToResend() = 0; // Takes ownership of |connection|. If you override this function, // you probably want to call ResetSession() in your destructor. // TODO(rch): Change the connection parameter to take in a // std::unique_ptr instead. virtual std::unique_ptr CreateQuicClientSession( QuicConnection* connection) = 0; // Generates the next ConnectionId for |server_id_|. By default, if the // cached server config contains a server-designated ID, that ID will be // returned. Otherwise, the next random ID will be returned. QuicConnectionId GetNextConnectionId(); // Returns the next server-designated ConnectionId from the cached config for // |server_id_|, if it exists. Otherwise, returns 0. QuicConnectionId GetNextServerDesignatedConnectionId(); // Generates a new, random connection ID (as opposed to a server-designated // connection ID). virtual QuicConnectionId GenerateNewConnectionId(); QuicAlarmFactory* alarm_factory() { return alarm_factory_.get(); } // Subclasses may need to explicitly clear the session on destruction // if they create it with objects that will be destroyed before this is. // You probably want to call this if you override CreateQuicSpdyClientSession. void ResetSession() { session_.reset(); } private: // |server_id_| is a tuple (hostname, port, is_https) of the server. QuicServerId server_id_; // Tracks if the client is initialized to connect. bool initialized_; // Address of the server. QuicSocketAddress server_address_; // If initialized, the address to bind to. QuicIpAddress bind_to_address_; // Local port to bind to. Initialize to 0. int local_port_; // config_ and crypto_config_ contain configuration and cached state about // servers. QuicConfig config_; QuicCryptoClientConfig crypto_config_; // Helper to be used by created connections. Must outlive |session_|. std::unique_ptr helper_; // Alarm factory to be used by created connections. Must outlive |session_|. std::unique_ptr alarm_factory_; // Writer used to actually send packets to the wire. Must outlive |session_|. std::unique_ptr writer_; // Session which manages streams. std::unique_ptr session_; // This vector contains QUIC versions which we currently support. // This should be ordered such that the highest supported version is the first // element, with subsequent elements in descending order (versions can be // skipped as necessary). We will always pick supported_versions_[0] as the // initial version to use. ParsedQuicVersionVector supported_versions_; // The initial value of maximum packet size of the connection. If set to // zero, the default is used. QuicByteCount initial_max_packet_length_; // The number of stateless rejects received during the current/latest // connection. // TODO(jokulik): Consider some consistent naming scheme (or other) for member // variables that are kept per-request, per-connection, and over the client's // lifetime. int num_stateless_rejects_received_; // The number of hellos sent during the current/latest connection. int num_sent_client_hellos_; // Used to store any errors that occurred with the overall connection (as // opposed to that associated with the last session object). QuicErrorCode connection_error_; // True when the client is attempting to connect or re-connect the session (in // the case of a stateless reject). Set to false between a call to // Disconnect() and the subsequent call to StartConnect(). When // connected_or_attempting_connect_ is false, the session object corresponds // to the previous client-level connection. bool connected_or_attempting_connect_; // The network helper used to create sockets and manage the event loop. // Not owned by this class. std::unique_ptr network_helper_; DISALLOW_COPY_AND_ASSIGN(QuicClientBase); }; } // namespace net #endif // NET_THIRD_PARTY_QUIC_TOOLS_QUIC_CLIENT_BASE_H_