# Copyright 2015 The Chromium Authors. All rights reserved. # Use of this source code is governed by a BSD-style license that can be # found in the LICENSE file. import("//build/config/ios/ios_sdk_overrides.gni") import("//build/toolchain/toolchain.gni") declare_args() { # SDK path to use. When empty this will use the default SDK based on the # value of use_ios_simulator. ios_sdk_path = "" ios_sdk_name = "" ios_sdk_version = "" ios_sdk_platform = "" ios_sdk_platform_path = "" xcode_version = "" xcode_version_int = 0 xcode_build = "" machine_os_build = "" # The iOS Code signing identity to use # TODO(GYP), TODO(sdfresne): Consider having a separate # ios_enable_code_signing_flag= flag to make the invocation clearer. ios_enable_code_signing = true ios_code_signing_identity = "" ios_code_signing_identity_description = "iPhone Developer" # Prefix for CFBundleIdentifier property of iOS bundles (correspond to the # "Organization Identifier" in Xcode). Code signing will fail if no mobile # provisioning for the selected code signing identify support that prefix. ios_app_bundle_id_prefix = "org.chromium" # If true, then allow using Xcode to automatically manage certificates. This # requires loading a separate Xcode project and enable automatically managed # certificates. When true, all test application will use the same bundle id # to avoid running out of certificates if using a free account. ios_automatically_manage_certs = true # If non-empty, this list must contain valid cpu architecture, and the final # build will be a multi-architecture build (aka fat build) supporting the # main $target_cpu architecture and all of $additional_target_cpus. # # For example to build an application that will run on both arm64 and armv7 # devices, you would use the following in args.gn file when running "gn args": # # target_os = "ios" # target_cpu = "arm64" # additional_target_cpus = [ "arm" ] # # You can also pass the value via "--args" parameter for "gn gen" command by # using the syntax --args='additional_target_cpus=["arm"] target_cpu="arm64"'. additional_target_cpus = [] } assert(custom_toolchain == "" || additional_target_cpus == [], "cannot define both custom_toolchain and additional_target_cpus") use_ios_simulator = current_cpu == "x86" || current_cpu == "x64" ios_generic_test_bundle_id_suffix = "generic-unit-test" # Initialize additional_toolchains from additional_target_cpus. Assert here # that the list does not contains $target_cpu nor duplicates as this would # cause weird errors during the build. additional_toolchains = [] if (additional_target_cpus != []) { foreach(_additional_target_cpu, additional_target_cpus) { assert(_additional_target_cpu != target_cpu, "target_cpu must not be listed in additional_target_cpus") _toolchain = "//build/toolchain/mac:ios_clang_$_additional_target_cpu" foreach(_additional_toolchain, additional_toolchains) { assert(_toolchain != _additional_toolchain, "additional_target_cpus must not contains duplicate values") } additional_toolchains += [ _toolchain ] } } if (ios_sdk_path == "") { # Compute default target. if (use_ios_simulator) { ios_sdk_name = "iphonesimulator" ios_sdk_platform = "iPhoneSimulator" } else { ios_sdk_name = "iphoneos" ios_sdk_platform = "iPhoneOS" } ios_sdk_info_args = [] if (!use_system_xcode) { ios_sdk_info_args += [ "--developer_dir", hermetic_xcode_path, ] } ios_sdk_info_args += [ ios_sdk_name ] script_name = "//build/config/mac/sdk_info.py" _ios_sdk_result = exec_script(script_name, ios_sdk_info_args, "scope") ios_sdk_path = _ios_sdk_result.sdk_path ios_sdk_version = _ios_sdk_result.sdk_version ios_sdk_platform_path = _ios_sdk_result.sdk_platform_path ios_sdk_build = _ios_sdk_result.sdk_build xcode_version = _ios_sdk_result.xcode_version xcode_version_int = _ios_sdk_result.xcode_version_int xcode_build = _ios_sdk_result.xcode_build machine_os_build = _ios_sdk_result.machine_os_build if (use_ios_simulator) { # This is weird, but Xcode sets DTPlatformBuild to an empty field for # simulator builds. ios_platform_build = "" } else { ios_platform_build = ios_sdk_build } } if (ios_enable_code_signing && !use_ios_simulator) { find_signing_identity_args = [ "--identity-description", ios_code_signing_identity_description, ] if (!use_system_xcode) { find_signing_identity_args += [ "--developer_dir", hermetic_xcode_path, ] } # If an identity is not provided, look for one on the host if (ios_code_signing_identity == "") { _ios_identities = exec_script("find_signing_identity.py", find_signing_identity_args, "list lines") if (_ios_identities == []) { print("Tried to prepare a device build without specifying a code signing") print("identity and could not detect one automatically either.") print("TIP: Simulator builds don't require code signing...") assert(false) } else { _ios_identities_len = 0 foreach(_, _ios_identities) { _ios_identities_len += 1 } ios_code_signing_identity = _ios_identities[0] if (_ios_identities_len != 1) { print("Warning: Multiple codesigning identities match " + "\"$ios_code_signing_identity_description\"") foreach(_ios_identity, _ios_identities) { _selected = "" if (ios_code_signing_identity == _ios_identity) { _selected = " (selected)" } print("Warning: - $_ios_identity$_selected") } print("Warning: Please use either ios_code_signing_identity or ") print("Warning: ios_code_signing_identity_description variable to ") print("Warning: control which identity is selected.") print() } } } } assert(xcode_version_int >= 900, "Xcode 9 is required.")