// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef BASE_TASK_RUNNER_H_ #define BASE_TASK_RUNNER_H_ #include #include "base/base_export.h" #include "base/callback.h" #include "base/location.h" #include "base/memory/ref_counted.h" #include "base/time/time.h" namespace base { struct TaskRunnerTraits; // A TaskRunner is an object that runs posted tasks (in the form of // Closure objects). The TaskRunner interface provides a way of // decoupling task posting from the mechanics of how each task will be // run. TaskRunner provides very weak guarantees as to how posted // tasks are run (or if they're run at all). In particular, it only // guarantees: // // - Posting a task will not run it synchronously. That is, no // Post*Task method will call task.Run() directly. // // - Increasing the delay can only delay when the task gets run. // That is, increasing the delay may not affect when the task gets // run, or it could make it run later than it normally would, but // it won't make it run earlier than it normally would. // // TaskRunner does not guarantee the order in which posted tasks are // run, whether tasks overlap, or whether they're run on a particular // thread. Also it does not guarantee a memory model for shared data // between tasks. (In other words, you should use your own // synchronization/locking primitives if you need to share data // between tasks.) // // Implementations of TaskRunner should be thread-safe in that all // methods must be safe to call on any thread. Ownership semantics // for TaskRunners are in general not clear, which is why the // interface itself is RefCountedThreadSafe. // // Some theoretical implementations of TaskRunner: // // - A TaskRunner that uses a thread pool to run posted tasks. // // - A TaskRunner that, for each task, spawns a non-joinable thread // to run that task and immediately quit. // // - A TaskRunner that stores the list of posted tasks and has a // method Run() that runs each runnable task in random order. class BASE_EXPORT TaskRunner : public RefCountedThreadSafe { public: // Posts the given task to be run. Returns true if the task may be // run at some point in the future, and false if the task definitely // will not be run. // // Equivalent to PostDelayedTask(from_here, task, 0). bool PostTask(const Location& from_here, OnceClosure task); // Like PostTask, but tries to run the posted task only after |delay_ms| // has passed. Implementations should use a tick clock, rather than wall- // clock time, to implement |delay|. virtual bool PostDelayedTask(const Location& from_here, OnceClosure task, base::TimeDelta delay) = 0; // Returns true iff tasks posted to this TaskRunner are sequenced // with this call. // // In particular: // - Returns true if this is a SequencedTaskRunner to which the // current task was posted. // - Returns true if this is a SequencedTaskRunner bound to the // same sequence as the SequencedTaskRunner to which the current // task was posted. // - Returns true if this is a SingleThreadTaskRunner bound to // the current thread. // TODO(http://crbug.com/665062): // This API doesn't make sense for parallel TaskRunners. // Introduce alternate static APIs for documentation purposes of "this runs // in pool X", have RunsTasksInCurrentSequence() return false for parallel // TaskRunners, and ultimately move this method down to SequencedTaskRunner. virtual bool RunsTasksInCurrentSequence() const = 0; // Posts |task| on the current TaskRunner. On completion, |reply| // is posted to the thread that called PostTaskAndReply(). Both // |task| and |reply| are guaranteed to be deleted on the thread // from which PostTaskAndReply() is invoked. This allows objects // that must be deleted on the originating thread to be bound into // the |task| and |reply| Closures. In particular, it can be useful // to use WeakPtr<> in the |reply| Closure so that the reply // operation can be canceled. See the following pseudo-code: // // class DataBuffer : public RefCountedThreadSafe { // public: // // Called to add data into a buffer. // void AddData(void* buf, size_t length); // ... // }; // // // class DataLoader : public SupportsWeakPtr { // public: // void GetData() { // scoped_refptr buffer = new DataBuffer(); // target_thread_.task_runner()->PostTaskAndReply( // FROM_HERE, // base::Bind(&DataBuffer::AddData, buffer), // base::Bind(&DataLoader::OnDataReceived, AsWeakPtr(), buffer)); // } // // private: // void OnDataReceived(scoped_refptr buffer) { // // Do something with buffer. // } // }; // // // Things to notice: // * Results of |task| are shared with |reply| by binding a shared argument // (a DataBuffer instance). // * The DataLoader object has no special thread safety. // * The DataLoader object can be deleted while |task| is still running, // and the reply will cancel itself safely because it is bound to a // WeakPtr<>. bool PostTaskAndReply(const Location& from_here, OnceClosure task, OnceClosure reply); protected: friend struct TaskRunnerTraits; // Only the Windows debug build seems to need this: see // http://crbug.com/112250. friend class RefCountedThreadSafe; TaskRunner(); virtual ~TaskRunner(); // Called when this object should be destroyed. By default simply // deletes |this|, but can be overridden to do something else, like // delete on a certain thread. virtual void OnDestruct() const; }; struct BASE_EXPORT TaskRunnerTraits { static void Destruct(const TaskRunner* task_runner); }; } // namespace base #endif // BASE_TASK_RUNNER_H_