// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef NET_SOCKET_CLIENT_SOCKET_HANDLE_H_ #define NET_SOCKET_CLIENT_SOCKET_HANDLE_H_ #include #include #include "base/logging.h" #include "base/macros.h" #include "base/memory/ref_counted.h" #include "base/time/time.h" #include "net/base/completion_callback.h" #include "net/base/ip_endpoint.h" #include "net/base/load_states.h" #include "net/base/load_timing_info.h" #include "net/base/net_errors.h" #include "net/base/net_export.h" #include "net/base/request_priority.h" #include "net/http/http_response_info.h" #include "net/log/net_log_source.h" #include "net/log/net_log_with_source.h" #include "net/socket/client_socket_pool.h" #include "net/socket/connection_attempts.h" #include "net/socket/stream_socket.h" namespace net { // A container for a StreamSocket. // // The handle's |group_name| uniquely identifies the origin and type of the // connection. It is used by the ClientSocketPool to group similar connected // client socket objects. // class NET_EXPORT ClientSocketHandle { public: enum SocketReuseType { UNUSED = 0, // unused socket that just finished connecting UNUSED_IDLE, // unused socket that has been idle for awhile REUSED_IDLE, // previously used socket NUM_TYPES, }; ClientSocketHandle(); ~ClientSocketHandle(); // Initializes a ClientSocketHandle object, which involves talking to the // ClientSocketPool to obtain a connected socket, possibly reusing one. This // method returns either OK or ERR_IO_PENDING. On ERR_IO_PENDING, |priority| // is used to determine the placement in ClientSocketPool's wait list. // If |respect_limits| is DISABLED, will bypass the wait list, but |priority| // must also be HIGHEST, if set. // // If this method succeeds, then the socket member will be set to an existing // connected socket if an existing connected socket was available to reuse, // otherwise it will be set to a new connected socket. Consumers can then // call is_reused() to see if the socket was reused. If not reusing an // existing socket, ClientSocketPool may need to establish a new // connection using |socket_params|. // // This method returns ERR_IO_PENDING if it cannot complete synchronously, in // which case the consumer will be notified of completion via |callback|. // // If the pool was not able to reuse an existing socket, the new socket // may report a recoverable error. In this case, the return value will // indicate an error and the socket member will be set. If it is determined // that the error is not recoverable, the Disconnect method should be used // on the socket, so that it does not get reused. // // A non-recoverable error may set additional state in the ClientSocketHandle // to allow the caller to determine what went wrong. // // Init may be called multiple times. // // Profiling information for the request is saved to |net_log| if non-NULL. // template int Init(const std::string& group_name, const scoped_refptr& socket_params, RequestPriority priority, ClientSocketPool::RespectLimits respect_limits, const CompletionCallback& callback, PoolType* pool, const NetLogWithSource& net_log); // Changes the priority of the ClientSocketHandle to the passed value. // This function is a no-op if |priority| is the same as the current // priority, of if Init() has not been called since the last time // the ClientSocketHandle was reset. void SetPriority(RequestPriority priority); // An initialized handle can be reset, which causes it to return to the // un-initialized state. This releases the underlying socket, which in the // case of a socket that still has an established connection, indicates that // the socket may be kept alive for use by a subsequent ClientSocketHandle. // // NOTE: To prevent the socket from being kept alive, be sure to call its // Disconnect method. This will result in the ClientSocketPool deleting the // StreamSocket. void Reset(); // Used after Init() is called, but before the ClientSocketPool has // initialized the ClientSocketHandle. LoadState GetLoadState() const; bool IsPoolStalled() const; // Adds a higher layered pool on top of the socket pool that |socket_| belongs // to. At most one higher layered pool can be added to a // ClientSocketHandle at a time. On destruction or reset, automatically // removes the higher pool if RemoveHigherLayeredPool has not been called. void AddHigherLayeredPool(HigherLayeredPool* higher_pool); // Removes a higher layered pool from the socket pool that |socket_| belongs // to. |higher_pool| must have been added by the above function. void RemoveHigherLayeredPool(HigherLayeredPool* higher_pool); // Closes idle sockets that are in the same group with |this|. void CloseIdleSocketsInGroup(); // Returns true when Init() has completed successfully. bool is_initialized() const { return is_initialized_; } // Sets the portion of LoadTimingInfo related to connection establishment, and // the socket id. |is_reused| is needed because the handle may not have full // reuse information. |load_timing_info| must have all default values when // called. Returns false and makes no changes to |load_timing_info| when // |socket_| is NULL. bool GetLoadTimingInfo(bool is_reused, LoadTimingInfo* load_timing_info) const; // Dumps memory allocation stats into |stats|. |stats| can be assumed as being // default initialized upon entry. Implementation overrides fields in // |stats|. void DumpMemoryStats(StreamSocket::SocketMemoryStats* stats) const; // Used by ClientSocketPool to initialize the ClientSocketHandle. // // SetSocket() may also be used if this handle is used as simply for // socket storage (e.g., http://crbug.com/37810). void SetSocket(std::unique_ptr s); void set_reuse_type(SocketReuseType reuse_type) { reuse_type_ = reuse_type; } void set_idle_time(base::TimeDelta idle_time) { idle_time_ = idle_time; } void set_pool_id(int id) { pool_id_ = id; } void set_is_ssl_error(bool is_ssl_error) { is_ssl_error_ = is_ssl_error; } void set_ssl_error_response_info(const HttpResponseInfo& ssl_error_state) { ssl_error_response_info_ = ssl_error_state; } void set_pending_http_proxy_connection(ClientSocketHandle* connection) { pending_http_proxy_connection_.reset(connection); } void set_connection_attempts(const ConnectionAttempts& attempts) { connection_attempts_ = attempts; } // Only valid if there is no |socket_|. bool is_ssl_error() const { DCHECK(!socket_); return is_ssl_error_; } // On an ERR_PROXY_AUTH_REQUESTED error, the |headers| and |auth_challenge| // fields are filled in. On an ERR_SSL_CLIENT_AUTH_CERT_NEEDED error, // the |cert_request_info| field is set. const HttpResponseInfo& ssl_error_response_info() const { return ssl_error_response_info_; } ClientSocketHandle* release_pending_http_proxy_connection() { return pending_http_proxy_connection_.release(); } // If the connection failed, returns the connection attempts made. (If it // succeeded, they will be returned through the socket instead; see // |StreamSocket::GetConnectionAttempts|.) const ConnectionAttempts& connection_attempts() { return connection_attempts_; } StreamSocket* socket() { return socket_.get(); } // SetSocket() must be called with a new socket before this handle // is destroyed if is_initialized() is true. std::unique_ptr PassSocket(); // These may only be used if is_initialized() is true. const std::string& group_name() const { return group_name_; } int id() const { return pool_id_; } bool is_reused() const { return reuse_type_ == REUSED_IDLE; } base::TimeDelta idle_time() const { return idle_time_; } SocketReuseType reuse_type() const { return reuse_type_; } const LoadTimingInfo::ConnectTiming& connect_timing() const { return connect_timing_; } void set_connect_timing(const LoadTimingInfo::ConnectTiming& connect_timing) { connect_timing_ = connect_timing; } private: // Called on asynchronous completion of an Init() request. void OnIOComplete(int result); // Called on completion (both asynchronous & synchronous) of an Init() // request. void HandleInitCompletion(int result); // Resets the state of the ClientSocketHandle. |cancel| indicates whether or // not to try to cancel the request with the ClientSocketPool. Does not // reset the supplemental error state. void ResetInternal(bool cancel); // Resets the supplemental error state. void ResetErrorState(); bool is_initialized_; ClientSocketPool* pool_; HigherLayeredPool* higher_pool_; std::unique_ptr socket_; std::string group_name_; SocketReuseType reuse_type_; CompletionCallback callback_; CompletionCallback user_callback_; base::TimeDelta idle_time_; int pool_id_; // See ClientSocketPool::ReleaseSocket() for an explanation. bool is_ssl_error_; HttpResponseInfo ssl_error_response_info_; std::unique_ptr pending_http_proxy_connection_; std::vector connection_attempts_; NetLogSource requesting_source_; // Timing information is set when a connection is successfully established. LoadTimingInfo::ConnectTiming connect_timing_; DISALLOW_COPY_AND_ASSIGN(ClientSocketHandle); }; // Template function implementation: template int ClientSocketHandle::Init( const std::string& group_name, const scoped_refptr& socket_params, RequestPriority priority, ClientSocketPool::RespectLimits respect_limits, const CompletionCallback& callback, PoolType* pool, const NetLogWithSource& net_log) { requesting_source_ = net_log.source(); CHECK(!group_name.empty()); ResetInternal(true); ResetErrorState(); pool_ = pool; group_name_ = group_name; int rv = pool_->RequestSocket(group_name, &socket_params, priority, respect_limits, this, callback_, net_log); if (rv == ERR_IO_PENDING) { user_callback_ = callback; } else { HandleInitCompletion(rv); } return rv; } } // namespace net #endif // NET_SOCKET_CLIENT_SOCKET_HANDLE_H_